
Grandia II is back and better than ever! The classic Japanese RPG returns with enhanced visuals, new difficulty level, and features both keyboard and gamepad support!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse é o meu jogo favorito, nunca consegui achar outro com tão bom quanto. Queria muito um remake.
강제 종료(크러시 에러) 해결 방법~ 안티 앨리어싱 옵션을 아예 꺼 버리도록 설정하고, 게임 실행 파일을 윈도우 7으로 호환되도록 실행하고서 한 번도 안 튕겼습니다. 굳이 애니버서리 버전으로 바꾸지 않더라도 안정적으로 운영되었어요. 이제는 정말 고전 명작이 된 게임인데, 은근히 부분 부분의 디테일을 신경 쓴 흔적이 보이고 개그 코드도 괜찮아서 지금 해도 신기할 만큼 세련된 느낌이 있는 게임이에요.
My childhood game. Finally I able to see the ending after all these years
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 2 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, German, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
会闪退…
它是一個好遊戲,但放在現代並沒有那麼親民,劇情太長且不能跳過,也不能快速對話,地圖的轉向及引導並不友善,雖是hd重置,但許多技能魔法動畫依然很粗糙 畢竟這是一個二十年前的遊戲了,如果想回味的話的話建議去看別人玩的影片會好點 如果喜歡米蕾妮雅那推
游戏是好游戏 不过不知道为什么总卡掉 也不是及时储存游戏有时打半天卡掉挺XX的 所以不介意的可以入手
A wonderful throwback to the quality turn based RPGs of the 90s and 2000s. Wonderful story, compelling characters, a great system for customization of play style, and beautiful spells. The game pairs old school sprites with CGI seamlessly mid battle, and mid story. I love this game, and highly suggest you play if you love older RPGs
Replaying this game again and this is one of my favorite RPG games that I've ever played. The gameplay was fun like FFX and Persona series, the music pretty good and also the story was written well
最初在DC上玩的,印象中没有通关,应该是打到了最后的迷宫。 当年玩的时候一个日本字都不认识,但剧情也差大不差的理解了个七七八八。游戏上steam以后早就买了,一直没玩,最近正好闲,想着认真过遍剧情。 但是没想到,哎,有了中文具体了解剧情以后反而没了以前脑补中的美,只能遗憾有时候场景画面提供的信息反而被对话限制住了。 游戏最大的问题其实是移植问题,频繁闪退真的太影响体验了,有几个BOSS是我已经快打死了结果闪退,结果还要重来,真的拉血压。
经典的战斗系统
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.9K | 2K | 89% | $17.99 | |
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| $631.3K | 2.4K | 88% | $9.99 | |
| $631.2K | 3.3K | 94% | $6.99 | |
| $632.5K | 3.2K | 88% | $5.99 | |
| $632.9K | 545 | 76% | $59.99 |