
Niko Bellic, Johnny Klebitz and Luis Lopez all have one thing in common - they live in the worst city in America. Liberty City worships money and status, and is heaven for those who have them and a living nightmare for those who don't.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 60/day in the week to Sep 18 → 97.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YEGER
amazing
This game was one of the only ones that I have played where I have literally paused it to think about what decision I had to make, and still after I made that decision, I was not peaceful with it, all of them hurt. Graphics are amazing and same with the physics. It is still crazy that this game was made in 2008. Seriously, one of the best games I have ever played and I cant wait to play GTA 5.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #41, worst MX #88 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GTA IV, tem um charme super especial, vale muito a pena.
我不得不说 这个优化确实很差 bug也不少甚至能直接卡屏无法操作 纯粹的暴力移植 但对于童年的我来说这确实是神作
bug
its a good game fun to play
Very great game, I honestly prefer GTA 3 and Vice city, but man, GTA IV also good, only prefer the 3 and VC because nostalgia
Every 4 or 5 years I wonder why I've never beaten this game. Then I hit "The Snow Storm" and go, OH YEAH! And uninstall.
在26年终于在PC上把心心念念的GTA4本体和两部资料片的PC版都给彻底打通了,之前因为各种各样奇怪的问题,迫不得已只能中途放弃。现如今终于完成了这跨越10多年的心愿,我也终于能正式的来评价这一款GTA系列史上定位最特殊的一部作品。要说我的整体感受吧,我对GTA4的游戏体验是十分五味杂陈的。这一部作品可以说我是又爱又恨,爱是喜欢这一部的写实感和那系列中最为深刻的剧情,而恨就是恨R星这傻逼把GTA4的PC版搞得跟一坨狗屎一样臭。 先说说这游戏最好的内容,说实话Niko这角色可以说是系列之中人物塑造的最好的那一个,他不会说像其他GTA主角那样能整出啥天马行空的逆天活儿来打断剧情这份独有的沉浸感,对Niko的塑造就是一个单纯在战争中死里逃生并远渡重洋寻找叛徒的复仇者角色。而剧情推进到后面,Niko真正意识到了自己和复仇对象一样,他们都是战争的受害者时,他也才真正的明白了,自己杀人越货所为的这一切不过就是一场空罢了。甚至到后面,Niko又一次经历了相同的事情,又一次为了给自己所爱之人复仇开启了新一轮的杀戮,又一次Niko获得了属于他的复仇胜利。但这次即便他复仇成功了,那失去的一切也不会重新回到自己身边,留给他的只有那无尽的空虚,而这和何尝又不是一种莫大的讽刺呢。其他两部资料片就不多说了,一个就是摩托帮内斗,另一个就是开夜店欠钱了想赚波大的,也都挺不错的,也像是看了两部不错的电影一样,基本上没啥大毛病,就中上水准的游戏剧情。但要说出彩也没有特别的出彩,我也依旧觉得GTA4最为出彩的人物塑造绝对就是Niko Bellic。虽然R星对于Niko塞尔维亚人的背景考究也有不少的疏漏,不过整体基调没有问题,故事的表现力也足够好,且没有犯一些冒犯到其他国家的原则性问题,那其实就够了,毕竟并非整个编剧团队都能了解塞尔维亚的方方面面的。这就好像一部以中国人为剧情主导的作品里他却爱吃天津饭这种日式中国菜的雷霆设定,其实只要故事好看且编剧团队没有冒犯到人,说不定这样还能是一个很奇妙的加分项呢,所以这一点还是其实还是可以谅解的。所以综上所述,这一部的剧情表现和人物塑造确实足够的好,我也确实很愿意在剧情方面给出一个极高的评价的,至少剧情这一块我看的很开心就是了。 再来说说玩法这一块,可以说这一部的玩法设计R星确实是想要做点重大革新的,在我看来他们真的很想要打造一个十分真实的游戏体验给到玩家,以此区别GTA历代的所有作品,只可惜在我看来这方面的体验真的毁誉参半。这游戏本身玩法其实没什么大问题,各类小细节也算是系列之最了,不过关卡设计真的很宝宝巴士就是了,玩家是真可以做到一把手枪打通九成左右的游戏流程,本质上还是A到B再到C中间再杀点人的一般玩法。也就夜生活之曲有点难度上的提升,堆怪堆的能逼我掏出点自动武器来打人,其他情况没有爆炸物需求那真是可以做到一把手枪打天下的。不过对于一个本身侧重点在剧情上的游戏来讲,我觉这倒没啥。然后再来说说这游戏的载具系统吧,那确实有点狗屎哈,大部分的车基本上加个速都能给你飘到姥姥家去唱外婆的澎湖湾了。漂移基本上是不敢的,实在怕翻车,尤其是任务期间,一翻车就得重打,搞得人那叫一个心烦意乱,实在顶不住只能转个弯都得慢慢来。说真的我现实开车可能都没这么胆战心惊的,在游戏里我反而要怕这个离心力给我Niko哥骨灰扬了,R星你就说这好不好笑吧,实在是不知道这个离心力R星团队是拿什么数据填出来的,就这还不如前作的车辆手感呢。然后在此严重批评夜生活之曲的金牌挑战系统,这傻逼的训狗挑战后面还继承到了GTA5上面。你就说你关卡设计本来就有点一坨了,有些机能设计的操作性更是屎中之屎,然后基本上游戏驱动力也全靠剧情了,而且还不提前告知的情况下,我是真不知道R星是怎么敢搁任务结束后告诉玩家你还有一个超大训狗马桶金牌挑战没通过的。说实话金牌系统我真没觉得能给GTA4本就宝宝巴士的游戏体验增色多少,说白了就是想用这马桶挑战来增加游戏的重复可玩性罢了,但这训狗一样的傻逼设计实在让这个游戏多了一份人憎鬼厌的马桶臭味。所以我真怀疑能设计这玩意出来的设计师,是不是每天都带着狗项圈被抽着憋屎,家里马桶一到要上的时候就堵,自己天天边喷到地上边通马桶还能乐在其中呢?只能说傻逼到家了。反正说玩法这块,好坏五五开吧。 当然提到GTA4相关的内容,这就不得不提官方傻逼的运营方式了,如果只是这些问题那这游戏在我看来不至于说是坨屎,怎么说也是一部还算不错的游戏,但最大的问题就是R星的GTA4PC版完完全全就是一坨臭狗屎。首先就是强制所有玩家升级到了如今这个所谓的“完整版”,然后砍了多人游戏和一些版权到期的电台音乐,当然这两个是小问题,毕竟前者也是算是微软的锅,虽然R星他们想出也能出的,纯懒狗一条。而后者确实也算是不可抗力,虽然你不发完整版或你直接下架原版根本就不会有人管就是了,可惜最后他们还是这么干了,还是给所有人都强制替换掉了原版的gta4。不过最傻逼的还是,这个2022年出的完整版,当年的那些bug和问题那是一个也没修。这游戏在不外力干预打修复mod的情况下,该闪退的还是闪给你看,该恶心玩家的还是恶心玩家,甚至画面表现力依旧还是差XBOX360版一大截,所以你这完整版完整在哪儿呢?砍了一堆东西把MOD社区给干废了最后还要强制玩家用R星自家的启动器启动?如果只是为了让你们taketwo的财报看起来完整一点,那我还不如下个盗版把该装的mod装上再来体验这游戏了,至少这样我就不会像是个交了智商税的正版游戏受害者一样欲哭无泪。 最后,归根结底这游戏确实是好游戏,但R星和taketwo在gta4上面,傻逼也是真傻逼。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $14.5M | 11.9K | 84% | $49.99 |