
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. It's so messed up I don't know how it's even playable. It has grand ambitions with the strategic map and tactical battles along with an economic system but everything but the tactical battles don't work. Playing as the union the game is constantly adding territory to the CSA around my unit even while I sit in a major city causing supply issues. I have a major victory against multiple CSA armies only to have them sit around for a couple of days and reengage me and then have a complete victory. Anothe issues is my readiness is in the green only to all of sudden drop to red for some reason that I have no idea because there's not enough information to inform me what's going on. The economic system is completely opaque. You can get a sense of why you should build the national level buildings but the economic buildings are a crap shoot as I'm somehow supposed to read the economic screen and understand what's going on. Give me a break. overall, I really wanted to like this game as I love these type of map games and there's a sense of the old total war series vibe here but I can't continue playing this as it's too frustrating. what a shame.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of those games in which it took time to review and find its shortcomings. It certainly *looks* like it has potential, but the gameplay falls short; it has inexcusable typos (look for "IMOPORT" in the table for building or acquiring a new ship); and apparently there is a raft of unaddressed bugs. Google "Fort Bug" for example. That one alone is a game killer. Forget about this game . . . and GT2 as far as I am concerned.
Fantastic game! Epstein didn't kill himself
A great game completely undone by game breaking bugs. Supply is completely borked (if supply moves along railways, why must I build a supply hub every 30 feet?). If one of your forts is under attack, don't move an army to reinforce it or it'll fall the second the army makes it into battle. Want to inflict more casualties on your enemy after they break in battle? Too bad, your cavalry need to be told to use their sabres each and every unit they go after, and even if they do get to that unit on time they almost certainly wont do anything to them anyway. Add in rather obvious Total War-style rule bending permitted to assist the nearly brain-dead AI, such as knowing where all your units are at any time, an ability to ignore the readiness system, and complete disregard for any and all economic limitations, and what you have is a mess of a Civil War simulation that aspires to be a strategy game but collapses under its own weight.
A game that had so much potential but is not only unfinished but still heavily unpolished and has now been announced as to be abandoned for their second title. The battle AI is next to useless, movement is clunky and awkward, combat rolls and morale regularly make no sense. Whiskey and Lemon campaigns, while fun are regularly broken by bugs.
Basic features broken or make no sense. More Bugs than a Bethesda game at release. Game isn't worth a fraction of the price you pay for let alone full price.
Muy bueno solo desearia una traduccion al español
This is the BEST American Civil War game I have ever played, and I have played a lot of them (starting in the 1970's before they were on computers). There are quite a few idiots who have given this game bad reviews over the years. I think I encountered about 1 in 9 who had good points; but even in that case, the guy had played the game for like 250 hours (so I think you could say he must have got his money's worth even IF he doesn't intend to play it anymore). This game is NOT easy. This game is NOT a quick fix. There is a steep learning curve and it has very little of the standard sickly sweet putrescence which is so common in modern games which deal with war. Nor is it full of "Gotcha!" mechanics in which the bot opponent gets special favors and that is the primary source of challenge in the game. This game has been made by people who must be fairly expert in the subject matter, considered very broadly. I would say that they have played at least as many ACW and war games in general as I have which is scores of them if not close to 100. It seems clear that the developers of this game have put their love into this game and it is a pinnacle of beauty, elegance and complexity. Not to say it is perfect and I'm even still hesitant to call it a "masterpiece;" but it is a contender and I honestly don't know enough about it yet to deem it that. NOT recommended if you do not have the patience and fortitude to learn. (Original review at ~45 hours of play on ~19 Aug 2024) -=-=-=- ADDITIONAL INFORMATION: After playing the game for 94 hours I can say that my initial assessment was solid: the game is the best American Civil War game I have ever played. It is of course not perfect. There are some deficiencies and oversights in the core design, and given it is a single player game in which the computer opponent is the source of challenge it is inherently lacking in some respects compared to play against human opponents. But playing against human opponents always has its downsides too. I will recommend playing the game on Easiest settings first and with default settings. I recommend against using ahistorical settings (such as picking alternate starting policies for the Confederacy) as this seems to be a source of bizarre behavior by the Union opponent. You've got to play it for quite a bit to get a sense for it but if after 20 or 30 hours it seems too easy, then restart with harder settings. I did not finish my first campaign because of the aforementioned bizarre effects of using ahistorical starting settings. Below is a a bit of an AAR from my second campaign, which I think will prove to be a long and satisfying one: This game manages to capture the dynamic and unpredictable nature of ACW operations and tactics more than any other game I've ever played. Aug 1861, BG Johnston's Army of the Shenandoah is my heavy hitter in the Alexandria area. Has won at least one Major victory and a couple Minors. The Yanks were kinda beat up in that area (even though they are sitting on top of Nashville right now as my Cumberland Region Corps get their ♥♥♥♥ together). So Johnston made a bold move in late July and invaded. Defeated someone on the north side of the Potomac in the D.C. suburbs and I was then going to withdraw. But then a couple three Yank Corps managed to catch him and the battle was on the map with Pierce's Mill (which the game seems to love to set as the strategic objective). Long story short: I moved south on Day 1 to try to wrap around Pierce's Mill, Lee on the right flank (and on the other side of the river), Beauregard in the middle, and Longstreet further southwest, also on the opposite side of the river, and then Bragg with the arty behind Beau. When the morning of Day 2 came, my skirmishers I had out to harass the forces the Union had on the eastern side of the river near Beauregard opened fire immediately. But Yank Bot has re-positioned over night and was clearly gonna make a push into my middle at Beau (between Longstreet and Lee). This obviously was a very bad situation for me which was quickly made worse by Thomas' Corp showing up just to the northwest. I have managed to wrangle a Minor Victory out of it, but took more casualties than I would have liked, ammo is low and I'm outnumbered at least 3:2 if not worse, so . . . time to retreat over night I think. VERY rarely does a game with computer opponents as the challenge manage to capture that sort of emergent dynamic in which you take some risks, and the opponent response appropriately making you pay costs you did not intend to sustain and putting you at risk of catastrophe. That to me is the ESSENCE of the first year or two of the eastern theater of the ACW and it is amazing that it can be captured at all in a game.
GT: Civil War is definitely worth buying. There are some minor issues, mainly with the AI. However, the developers are very responsive and actively working on improving the game. Hopefully, there will be DLC and additional content related to the war and its era in the near future. The game offers a vast amount of replayability. As someone who has spent over 1500+ hours playing, I can confidently say that I have never gotten bored.
It has potential, but the AI has been inadequate and broken since day 1. The only way you can enjoy this game is if you come up with house rules and handicap your self (applies even on hardest difficulty). Devs released dlc and new features and still have not corrected the AI or the core game play.
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