
Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Choose your side in the American Civil War: Real-time campaign, spanning from Secession to the end of the war, with historical objectives for both sides.
Five campaign scenarios (Pre-War, 1861, 1862, 1863, 1864) and twenty (20) stand-alone battles from 1st Manassas in 1861 to Appomattox Court House in 1865.
Change history: What if European superpowers intervened to end the war, or Lincoln lost the presidential election of 1864?
Scott’s Great Snake: Lay siege, raid and blockade your enemy on land and sea or use blockade runners to keep the life-lines to Europe open.
From Fort Sumter to Appomattox: Watch closely the morale of your citizens and troops. As the war drags on, fervor turns to fatigue, the treasury threatens to run dry, and measures like drafting will cause unrest.
Keep the armies marching: Build and manage the flow of supplies to your armies. Utilize and expand railroad lines to supply and move armies for the first time in history!
Pivotal battles: Fight battles lasting multiple days on historical battlefields. Use engineers to build pontoons and dig trenches, see reinforcements change the tide and commit your reserves to defeat the enemy.
Grant vs. Lee: Manage hundreds of historical commanders with personal attributes and specialization. Famous commanders inspire soldiers and citizens alike and loss of reputation can be irreparable.
Command Great Armies: Huge armies of infantry, cavalry and artillery, with realistic command structures and historical Order of Battle.
Bring the Civil War to life: Amazing Civil War re-enactment and combat footage from LionHeart FilmWorks, and an original soundtrack of old time music and drum and fife band.Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not worth $45 (or $20 on sale). I would not spend $25 for the DLC either. Three words to describe this game: buggy, nonsensical, frustrating. Awesome concept that genuine effort was put into, but extremely questionable execution and a poor overall outcome for players. You have the overall strategic map of the country and move armies + fleets around on it, construct buildings (hospitals, POW camps, markets, military academies, etc.), implement policies to provide perks to keep your country in the fight, manage your finances, recruit new troops, etc. You can choose to fight individual battles at the tactical level, or you can just autoresolve them from the strategic map. Units will not follow your orders correctly regardless of what you toggle in your settings (i.e. disabling feuds between commanders so they'll -supposedly- cooperate better, disabling order delays so they'll move when you tell them to). They will not follow them on the strategic level nor on the tactical level. You will watch your brigades rout and have your men get mowed down because they did not time a flanking maneuver correctly even when you disabled order delays. Forts and sieges are very odd in how they work. I've had 4000+ man armies supported by artillery lay siege and lose to forts with 100 man garrisons... because who knows why. I've lost ironclad fleets when taking underdefended harbors. Parapets and defensive engineering are more useless than they should be. Your men do not know how to use cover. You will somehow dig earthworks in tactical engagements, place your men inside them, and they'll still lose hundreds of people even when the enemy is standing in front of you on open and unprotected ground (typically I've lost about half of what the enemy ends up losing in those scenarios, to clarify) with no artillery support. Had this experience in the 1863 scenario while occupying Port Royal, GA. Automanage is supposedly a feature if you don't want to concern yourself with personally overseeing everything about finances, policies, etc., but it does not actually work. You WILL have to micromanage these things yourself if you want decent outcomes for your economy and the war effort. The game simply tries to cover too many things in too many areas in my opinion. The result is just a buggy, chaotic mess where things frequently do not work right and you're constantly being punished because of it. Which hey, that does accurately describe the American Civil War. There was a lot of chaos and things not working out like they were supposed to in historical reality. But for a video game, this is simply not enjoyable. And I speak as someone who grew up playing grand strategy + RTS titles. Especially (again) considering the price. It's your money, you can do whatever you want with it. But I would not have bought this had I known it doesn't get better. Avoid it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this game along with its DLC Whiskey & Lemons. Lets talk about the positives. This game has a massive map spanning from Texas to Maine just about which for some could be a positive or negative as it could be overwhelming. This is a large game and by that standard yes the whole game could be for players who are newer to Grand Strategy games. You have ultimate control over EVERYTHING. From building up your navy to naming the individual regiments within the game. For any total war players out there its a mix between a total war game and Hearts of Iron. Playing real time 3D battles is pretty fun and can be challenging no matter what side you decide to play as. As the Union you can't go into a campaign expecting to steam roll the rebels but as the CSA you can't underestimate the power and might of the Union Army and Navy. In this game your actions have consequences. If you decide to auto-resolve a battle it could be the difference between winning the war or losing it just like real life. It has a good research system and even with about 1,000 hours I still don't know exactly how the economy works. I do love getting to decide what rifles I want to give to who etc. It's pretty much Ultimate General Civil War, HOI4, and Total war. The Whiskey & Lemons DLC is very very fun. Getting to start out as a officer of a small regiment and climbing your way through the ranks is very enjoyable. Your actions can negatively affect the way your men look at you and it adds more a bit more to the game... Do i think you should buy this full price???? No. Wait to get it on sale and get the DLC with it trust me you'll save a More money that way. Now onto the negatives. This game is one of those trial and error kind-of-games. It takes a lot just to do one campaign. The enemy and friendly AI can be, well, brain dead. But in other times you'll find yourselves scrambling to do something about the enemy force. This game is also complicated. If you're a veteran of these games you'll have a better time than someone who wants to throw themselves in the deep-end. There are bugs which I haven't came across but am aware about and recently the developers have decided to move on from this game so take that as you will. If you have further questions let me know in the comments and I'll gladly respond.
Best large-scale civil war game on the market. The combat feels incredibly immersive despite some AI goofiness. You'll thoroughly enjoy seeing the casualties mounting as the battle rages on and objectives shift back and forth. Feels like a more complex version of a total war game - but lacking the polish. If you're anything like me -- an avid Paradox addict -- then you'll easily move past the rough edges and eagerly study the campaign map, plotting for each and every battle that comes your way.
dead game devs left it for dead
Solange die Deutsche Sprache nicht da ist, kann ich es nicht empfehlen.
Abandoned game
I enjoy the game. It has far more strengths than weaknesses. Perhaps the most frustrating for the hard core strategic war gamers is the inability to verify the economics mechanics are working as intended and that the game may not even allow for enough time for those mechanics to have a meaningful effect. But, the vast playground and openness to do as you want more than makes up for its limitations. If you just want to fight pre-determined and historical battles along a linear path, there are other games that may be more appealing to you. Those who have the time and are willing to invest it in can mitigate most of the game's limitations with relatively simple modding, while recognizing the potential consequences in terms of balance and historical feel. Comparatively, the game offers the freedom to plot the course of whichever side you are playing like AgeOd's Civil War while providing the option to fight the battles in the Diet Total War graphics that have become more common today. There are very few public mods (I only know of one), but the game is extremely moddable in terms of how things are calculated. For some, if not many casual gamers, this one might be complicated or at least more time intensive to do well than games like Ultimate General Civil War, but it is far simpler and more casual-friendly than Gary Grigsby's Pacific War type games.
I really wanted to like this game. It is very nice looking. Also very ambitious in the way it covers all aspects of the war. But it is so buggy it is unplayable, and this has been the case for years. I have come back to it multiple times hoping it would be better, but it still isn't. For example, credit rating is one of the most important aspects of the game, but when you re-load a saved game, your credit rating could be anything (i.e. saved as AAA but same save file reloads as AA or A+ or even A-). Another example: I built and garrisoned forts so that they bleed sieging forces and sap their morale. When I counter-attack with a field army, the fort immediately surrenders. So, even when I defeat the formerly sieging forces, I now have to lay siege to my own fort. The economy is and always has been massively hosed and opaque to the player. To the developer's credit, the economic management features have actually changed a lot over time, but they still don't work. The game tries to balance investment in many areas (industry, economics, politics, agriculture, diplomacy) but any investments you make in the economy and industry are ineffectual over the course of a typical game time. Investments in buildings, railroads, and projects never pay off. So, it is best to simply ignore these and play only the military aspects of the game, accepting the fact that your economy is simply going to crash and trying to win before your credit rating tanks and you can no longer borrow $. Also, some of the economy features are bugged and don't even work. For example, spending subsidies to implement market reforms only APPEARS to work (says so in the front end) but there are no actual changes to the flow of goods. All of the bugs I mention (forts surrendering upon being relieved, market reforms not functioning, and issues with saved games) have been reported to the dev team long ago but not fixed. Yes, I'm playing the latest version - 1.1420.
I wish I could offer a great review for this game. On the surface, it sounds fantastic. You get the opportunity to lead armies across the fields of battle during the Civil War. You can control different economic and political decisions that offer benefits to you on and off the battlefield. The problem with this game for me is the AI. It is awful. It does things that I find baffling. The main game is acceptable, but the DLC is terrible. I have to save scum until friendly AI does something that makes sense. I've watched battles where the friendly AI needs to be on the attack, but instead decides to politely wait until the entire enemy army is united. It chooses to attack enemy forces that vastly outnumber it, but then cowers when the enemy numbers are few. I've reinstalled this game multiple times to see if the situation improved, but it never has. I was really excited for the DLC when it came out, but it's so disappointing. I'm not irritated because I dislike the game. I wish it could be so much better than it turned out to be because it has so much potential.
Conceptually great game, but just way too buggy. Units ignore orders and you don't know why. Economics system is even more of a mystery and you usually do better by not messing with it. Whiskey and Lemons is another great concept but your success relies on commanding units that won't do what you tell them to, or do it facing the wrong way, or not give movement options like fall back, retreat, ect. If they actually work on making game functional it will be great.
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