
An epic Fantasy RPG where you will level up heroes, go on adventures, and progress in power until you can take on the Demon King.
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About
Follow an epic high fantasy story as you and your companions explore a world filled with quests and challenges that takes around 20-30 hours to complete.
This game is not an auto-battler, nor is it a turn based tactics game. It's something in-between. But it is also a visual novel, where you follow quests and adventures and make choices.
You and your party will go on adventures, fight battles and bosses to complete detailed and diverse quests, with a large variety of enemies. Each adventure is unique, but can be played a few different ways to give replayablility.
Alot of the gameplay revolves arounds Guilds and the players reputation with them. Complete quests and sell loot to the guilds to gain reputation so to buy legendary weapons and hire new characters for your party.
Each hero class has 5 different abilities in the game and there are a 12 classes of hero in the game. With a planned total of at least 25 characters to choose from.
However the player, as the leader of the party, is different. He uses his skills to buff his companions; and uses magic to cast elemental spells
Level up your characters constellation skill tree to increase their capability in combat and learn new abilities.
Purchase new equipment, gain it as loot from battles, or craft it, to improve the stats of your heroes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Interesting mix of an autobattler and visual novel. Pros: - Good character customization system and a bunch of different classes. It allows to experiment with different builds; - Additionally you have a main hero, which have spell book with 4 elemental schools and his ows skill tree, which gives even more diversity; - Interesting take on map exploration. Each area is presented as a scroll, which we fill by completing area encounters. There are even some puzzle elements in several areas, which is pretty cool; Cons: - Main story is a bit generic, dialogs can be awkward sometimes. But I must admit, there are some plot twists, which make the overall feeling freshier; - If you wanna complete all the quests, game can become grindy; - Forge system was a bit unobvious how to use, mainly iirc game doesn't tell you which essence gives which stat. So you have to first put it in crafting recipe, to see which stat to weapon it gives. Which can be obnoxious, since if you remove the essence, you have to complete the recipe again; - It is a bit hard to tell, what certain things do, like for example you have "Speed" stat on the right, when you select a weapon or armor. But there is no tooltip for it, so you can only guess how it affects your hero; - Lack of some QoL. like for example you can't just change your party at any moment, you have to go the settlement nearby, which is can be pretty boredom, cuz you need to go through a lot of menus to do that. Cuz of that game kinda makes you to stick to the 1 universal party, so you don't go back and forth. Same goes for inability to set your hero position in the battle, like for example if you wanna go 5 range + 3 melee, with 1 range hero being a semi-tank, you can't do that, because each battle your ranged heroes will be swapped randomly in first position; - Morale system is a bit meh in the sense, that game makes you to be purely bad or purely good, because otherwise you won't get additional bonuses from being neutral. Overall. I'm leaning towards, that in the end I had good game experience, rather than bad one, nevertheless the game roughness at some points. P.S. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Decent game!
This is an early access at best. Pause (using space button) sometimes does not work. Enemies are just damage sponge, so fights are very long, very slow, very boring. Cannot recruit more than 1 character, and there is no reason or explanation. Your action are so rare and sooo meaningless it would better be autobattler.
Review on March 12, 2025. Maybe something changed later. An interesting game, reminds Disciples or Heroes + idle battles in real time. The main character can cast spells during the battle. Heroes can use abilities, but they attack the enemy on their own. Heroes can be upgraded, given weapons, armor, and artifacts. Each opponent is unique with resistances, attacks, you need to choose the right weapons and magic. There are quests to kill monsters. Sometimes there is not enough money for powerful weapons, then I advise you to complete all the quests. The game has crafting items, and it requires other items and essences from monsters. The game has beautiful music, it doesn't bother you. The art is beautiful, I liked it. I didn't like the boss battles, they usually use elemental magic and attack the entire row of heroes. The fact is that magic protection affects 3 heroes, and there are 4 heroes in a row, which means that at least 1 hero dies. The attack kills mages and archers at once. If the healer is killed, the battle can be replayed. The whole battle is pressing of protection from magic. There are no other tactics, there is no time to use other buffs or attacking magic, as the buffs are passing and you need to apply them again. There is a hero upgrade to increase the duration of buffs , but this ability must be equipped in a slot, and the hero has 5 slots for abilities. A couple of slots will be occupied by magic, it also needs to be learned, if you don't do it, then there will be nothing to defend against the boss. Tip: after the final battle, you need to move the stars with the mouse to the map where the event took place, to quickly move the stars, you need to drag the star with the mouse without moving too far from the star, then the speed will be acceptable, if the mouse goes far, the speed will be small. So that I could add: 1 Do repetitive quests to kill monsters, so that at least you can save money for artifacts. 2 Add dialogues between the characters in cities or at a campsite. 3 The ability to customize the location of heroes in battle, now heroes can occupy a different place in battle than in the previous one, this creates problems when fighting bosses, when you need an accurate alignment to use a protective spell. 4 Change hero selection at any time. And not in the city, also all the characters should participate in the dialogues, not those who are in the party. 5. Make a free skill reset. I want to test builds, but at the moment resetting skills requires essences. All the fun of building is lost. 6 Press ESC or the right button to exit the previous menu, now you need to press the back button with the mouse. The game is moderately difficult. Depending on choices, there will be a different ending. So it's worth getting acquainted with the game and support developer.
Good game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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