
TIME TRAVEL through history to BECOME GOD 🚀 Ride dinosaurs, forge tools, sail dunes, build a colony, siege castles, automate and fly, mine underground, launch to the moon, build a dyson sphere! An insane, unforgettable and revolutionary survival crafting base building open world adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 848reviews | 69% | — | $643.5K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Безобразная игра
As I was playing Grand Emprise, I couldn't figure out if I liked or disliked it. I think I liked it, but I'm still not entirely sure. It is a strange game. It is, mostly, a survival crafting game. You gather materials to make various items to help you survive or thrive. As a bonus, you get a time manipulation device that let's you travel between different points in time at will. You start off in the age of dinosaurs, collect some stuff to upgrade the time device and teleport away. Every once in a while, you get teleported to an arena of sorts where you fight a group of enemies or a single enemy that the game calls a boss. I found two slightly more difficult enemies than the average mob. I guess those were the boss fights. The game seems similar to Ark, but only in the mixture of dinosaurs with advanced technology. If you liked Ark, you'd probably enjoy a bit of this game. It does not suffer from the constant grind and XP-chasing you get with Ark. That's both a good thing and bad. The game seems almost non-interactive as far as a story. Other than the specific location where you place items, I imagine most people will experience the game in an almost identical way. The crafting feels pretty intuitive. You collect the items available to collect and then make higher tier items. The genre of the game shifts at points. At one point, you ride a dinosaur around and perform lunge attacks at other dinosaurs for their meat and hides. At another point you are building a village and your item crafting is now done by villagers. Then, you automate everything in another zone and begin collecting resources to create a hot air balloon. Then you use those resources to create a giant ship and drive it into a whirlpool that teleports you to the center of the ice age world where you can gather materials to your hearts content. You can fly an airplane around for some reason as well. A little later you are riding a mech and smashing up other mechs to collect an item in order to build a spaceship on the moon. You use what amounts to magic and siphon resources from the moon and energy from the sun and then you fly your spaceship to another planet, somehow find an AI and that AI somehow allows you to travel into a black hole. Then, the game ends. I'm still conflicted about the entire game. I applaud the solo developer. It is fun and sort of tries to do everything. It doesn't do anything all that well, though. The game is poorly optimized. The combat is lackluster. There is a dodge mechanic that works really well against some enemies and not at all against others. You gain a set of leather armor and eventually that upgrades into a spacesuit. The resources in the world are spread throughout time periods so you spend more time traveling back and forth between eras than actually making progress. Still, considering it's a fairly short game by a single developer, it was fun enough. Apparently I spent much more time completing this game than the average player. I treated the game as a survival game with action game mechanics on the side. I think if you treated the game as an action game with a survival game aesthetic, you might get through the game faster. Some of the items required a decent grind to get. It was never particularly difficult but it was a bit of a time sink. You are slowly introduced to automation mechanics but it seems like rushing through the game as fast as possible is the preferred method of playing. Give it a shot. It's not great, but for a solo dev it is pretty impressive. As a note, this is the development equivalent of kitbashing for movie special effects. The dev saw all the toys in the asset store and smashed them together in order to make a somewhat coherent sequence of events. You travel to the age of the dinosaurs, prehistory with cavemen, a Roman colosseum, a desert area complete with sand worms, ancient Egypt, a natural history museum, an ancient temple, the ice age, an 1800's industrial desert landscape, a medieval castle, the polar ice caps, an underground diamond mine, the moon, some kind of asteroid or planet, you build a Dyson sphere around the sun, and eventually you enter a black hole. I'm sure there are others I've forgotten. It's a lot to take in. There are a lot of animals. They prove more an annoyance than a gameplay element. There are not very many people though. And they are also more of an annoyance. There are a handful of violent cavemen in prehistory, friendly and enemy villagers in the ice age, angry knights in the medieval castle, angry gladiators in the colosseum, and a dozen or so angry mechs in post-apocalyptic future earth. Once you begin automating, the village you create in the ice age is irrelevant, along with any of the people. If you are looking for a good story, look elsewhere. There's no real narrative except at the very beginning when you get the time travel device. After that you are on your own. The quests and narrative information are relayed on the technology screen. Occasionally you will get a yellow marker telling you where specific resources or points of interest are. Even now, I'm still not sure if I liked the game. It's fine, I guess.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я действительно хотел поставить этой игре положительную оценку... Я думал, что получу удовольствие от прохождения и пройду игру до конца... Но меня хватило только до начала индустриальной эры. Очень интересная задумка, но неинтересное развитие... Почти каждая эра - другой тип игры: выживание, менеджмент поселения, автоматизация производства и т.д., это интересно. Местами глючная (типа улетающих в небеса динозавров при неудачной обработке столкновения), неинформативная (что это я шатаюсь? а, это волк меня сзади кусает...). Озвучка практически никакая... Некоторые эры проходятся крайне быстро, там ничего нет кроме нескольких солдат, которых нужно убить... Боссы какие-то скучные... Местами слишком быстрый прогресс, а в других местах гринд.. В общем, очень жаль, но игра не оправдала надежд.
It is not a sandbox. But it is a decent survival game. It is very minimum viable product but it is viable it is playable and the bugs are few and far between. I would say it is worth the $5ish bucks i paid for it when it was on sale but definitely not worth full price. Reminds me of some of the games from the 90s
+ schöne Idee - hübsche Abwandlung von bereits existierenden Spielen wie Portal Knights - Levels sind schlauchig anstatt Open World - Aufgaben/Entwicklungen underwhelmen bereits nach 2 Minuten Spielzeit
Totally fun single player game. I love my survival games and this is something completely different but in a fantastic way. I cant wait to play the second one. thank you for the wonderful experience
Scam
this game sucks and is a cash grab, i do not know why i got this since it sucks major A#s. please dont buy it
Played for 10 min. Can't dismount which totally blocks progress. Don't buy game until the bugs are fixed. Mounting and riding an animal is literally the fourth quest that you have to complete and it's broken.
🇩🇪 Deutsche Version (english Version below) ⚙️ Kurzfazit & Gameplay Das Spiel ist recht einfach gehalten und strotzt nur so vor Asset-Nutzung. Erwartet keine Wunderwerke und kein ausgefeiltes Bausystem. Man baut meistens ganze Gebäude oder Maschinen am Stück und platziert sie in der Gegend. Drehen kann man sie nicht wirklich – lediglich die Höhe lässt sich etwas anpassen. 🎨 Grafik & Sound Die Grafik ist durchaus ansehnlich, wenn auch stellenweise unoptimiert, sodass es hie und da zu kleinen Grafikfehlern kommt. Vom Sound sollte man ebenfalls nicht zu viel erwarten: Es lässt sich zusammenfassen mit „Man sieht was, man hört was und kann tun, was man will“. Positiv: Abstürze hatte ich absolut keine. ⏳ Meine Reise durch die Zeit Ich habe mir für das Spiel viel Zeit gelassen und war nach etwa 20 Stunden durch. Um es mit den Worten eines bekannten Welterfolgs auszudrücken: „Was für eine lange, seltsame Reise…“ Das trifft genau das Gefühl, das ich während und nach dem Spielen hatte. Man beginnt in der Zeit der Dinosaurier. Warum man dort ist und wer man überhaupt darstellt, erfährt man nie – außer, dass man das Opfer seines defekten Zeitreisegeräts wurde. 🦖 Vom Beuteobjekt zum Dinosaurier-Besitzer Nach etwas Umherirren und einigen unfreiwilligen Begegnungen mit hungrigen Dinos drehte ich den Spieß recht schnell um und war bald im Besitz meines ersten eigenen Dinosauriers. Zwar ein etwas kleineres Modell, aber immerhin: Mein eigener – mit sehr scharfen Zähnen! 😊 🏛️ Durch die Epochen Wenig später – es geht im Spiel Schlag auf Schlag – sollte ich ein neues Portal finden. Dankenswerterweise wurde dieses direkt auf der Karte markiert. So gelangt man schließlich in eine sehr schön gestaltete, altägyptische Tempelruine und entdeckt das nächste Portal. Das Prinzip bleibt fortan gleich: Man unternimmt eine Rundreise durch verschiedenste Epochen. Die Spielwelten sind – abgesehen von der teils recht bissigen Tierwelt – weitgehend leer. Menschen trifft man nur selten an, und wenn, dann meist als Gegner oder im entsprechenden Zeitalter als eigene Dorfbewohner. 💡 Fazit & Zukunftswünsche Wer sich keine Zeit lässt, nicht innehält und nicht einfach mal die Atmosphäre genießt, kann in sehr wenigen Stunden durch das Spiel und seine Zeitalter jagen. Die Mechanik wiederholt sich stets: Baue etwas, bis du dein Zeitreisegerät verbessern kannst, und reise weiter – oder finde das markierte Portal ins nächste Zeitalter. Wenn man sich jedoch darauf einlässt, wird es eine wirklich schöne und unterhaltsame Reise. Wo sonst kann man aus der Egoperspektive mit rudimentären Überlebensaspekten durch ganze Erdzeitalter galoppieren? Allein dafür verdienen das Spiel und der Entwickler großes Lob! Wer allerdings eine tiefgründige Geschichte, fordernde Kämpfe oder hochkomplexe Spielwelten sucht, sollte sich besser woanders umsehen. Hier erlebt man eher das kreative Experiment eines Entwicklers, der offensichtlich riesigen Spaß daran hatte, seine Welt nach eigenen Vorstellungen zu erschaffen. Einen zweiten Teil gibt es bereits, der jedoch leider mehr auf Action ausgelegt ist. Ich würde mir daher lieber einen dritten Teil wünschen: Einen, in dem der Entwickler seine gewonnenen Erkenntnisse nutzt, um das Spielprinzip neu aufzubauen – mit mehr Liebe und Tiefe im Bausystem sowie etwas belebteren Welten mit mehr Struktur und Substanz. Das Ganze dann noch mit Koop-Modus und Mod-Unterstützung – ich glaube, hier könnte ein echter Hit heranwachsen. Nur bitte nicht im Early Access! 🇬🇧 English Version ⚙️ Overview & Gameplay The game is kept fairly simple and is heavily asset-driven. Don’t expect any miracles or an elaborate building system. Most of the time, you place entire pre-built structures or machines around the environment. You can’t really rotate them properly, only adjust their height a bit. 🎨 Graphics & Audio Visually, the game is quite decent, though a bit unoptimized in places, leading to occasional graphical glitches. The sound design is fairly basic as well: You see things, you hear things, and you can do whatever you want. On the bright side, I didn't experience a single crash. ⏳ My Journey Through Time I took my time with the game and finished it after about 20 hours. To quote a well-known gaming achievement: “What a Long, Strange Trip It’s Been…” That pretty much sums up how I felt during and after playing. You start out in the age of dinosaurs. Why you're there or who you even are is never explained – other than the fact that you became a victim of your broken time-travel device. 🦖 From Prey to Dino Owner After wandering around a bit and getting eaten by various dinosaurs, I quickly turned the tables and soon had my very own dinosaur. A somewhat smaller model, sure, but hey – it was mine, and it had very sharp teeth! 😊 🏛️ Traversing the Eras Shortly after – the game moves at a relentless pace – I was tasked with finding a new portal. Thankfully, it was marked on the map. This eventually led me to a beautifully designed ancient Egyptian temple ruin, where the next portal awaited. The core loop remains straightforward: You travel through various time periods. Aside from the local fauna (which can be quite aggressive at times), the worlds are mostly empty. Humans are rarely encountered, and when they are, they usually serve as enemies or villagers within their respective eras. 💡 Final Thoughts & Future Wishes If you rush through, don't pause, and fail to soak in the atmosphere, you can blast through the game and its eras in just a few hours. The loop is always the same: Build until you can upgrade your time device and move on, or find the marked portal to the next era. However, if you allow yourself to engage with it, it becomes a lovely and entertaining journey. Where else can you gallop through entire historical eras in first-person with light survival elements? For that alone, the game and its developer deserve a lot of credit! That said, if you're looking for a deep story, challenging combat, or intricate game worlds, you'd better look elsewhere. What you get here is more like an experimental project from a developer who clearly had a blast creating a world according to their own vision. A second installment already exists, though unfortunately it leans more towards action. Personally, I would love to see a third game instead: One where the developer uses their gained experience to rebuild the concept from scratch – putting more care and depth into the building system, creating livelier worlds with better structure and substance. Add co-op support and modding capabilities to the mix, and I think a real hit could emerge. Just please, not in Early Access!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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