
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #92, worst KR #95 · 2 markets collected
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 56.1Kreviews | 90% | — | $38.2M |
| $79.99 | 21.3Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来我也不是那种随便就给一个游戏给差评的人,但是这游戏我是真受不了,刚买的游戏什么都没开始干就不让玩,开了个档就闪退,在网上看视频说要更新c++跟着更新了后还是不行,那还说啥了啊玩家买了游戏还不让玩了
Very fun mix of genres. Enjoying it so far. Game has the grindy 'fight more, get stronger' aspect common to JRPGs, and the overall style and tone of fantasy anime, as well as satisfying tactical choices in how you built your character with skills and sigils. Ended up buying it both on Steam and the Switch 2, because I prefer controller based games on console, and this one plays much better with a controller, though mouse and keyboard is doable as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
relink的成功并不在于它的素质有多优秀,它只是在赛道上占了属于自己的生态位。二次元共斗游戏这个赛道几乎找不到他的对手,再加上cy稳定的美术能力,让这款游戏在刷子游戏中占据了得天独厚的地位。
Very fun and addicting gameplay loop!! Cannot wait to play the expansion!
Ta lendo isso porque? compra logo que o jogo é bom demais!!!!
DLC아직 못했는데 일단 게임은 재밌으니까 추천
好玩
TL;DR: A solid action-RPG with a modest story and a remarkably fair, satisfying progression curve. If you enjoy boss-fight loops similar to Monster Hunter but prefer smooth, incremental difficulty scaling over brutal brick walls, this is an easy recommendation. Story & Length (~8 to 11 Hours) Playtime: It took me roughly 11 hours to complete the main story while using the cheap upgrade packs ($1.20 DLCs) to bypass the campaign grind. If you skip cutscenes, expect it to be even faster (~8 hours of actual story content). The Narrative: Mediocre on paper, but emotionally impactful if you appreciate themes centered on hope and perseverance. Think of it as a bare-bones, stripped-down Final Fantasy XIV plot—it delivers the core message without the massive world building, so keep expectations modest. Gameplay & Progression: Entering the post-game at Maniac difficulty, the core loop draws clear parallels to the Monster Hunter franchise, but with a drastically better-feeling progression system. Soulslikes / Monster Hunter: Often feel like a single massive, brutal bell curve. You start out extremely weak, get one-shot by everything, and face a steep brick wall until you finally adapt or out-gear the encounter. Granblue Fantasy: Relink: Feels like a series of smaller, manageable bell curves. The game presents a tight, fair challenge. You overcome it, the difficulty steps up to the next tier, and you grind a bit to match the new benchmark. It never feels unfair or overwhelming—it stays within a very comfortable, engaging range. Rather than feeling like an absolute nobody overnight-transforming into a legendary god, the progression feels like constantly becoming a better, stronger version of yourself compared to yesterday. Final Verdict If you resonate with fair, incremental growth and punchy boss-fight loops, Granblue Fantasy: Relink is well worth your time. (Will update this review once I sink more time into the higher difficulty tiers and endgame content).
也算是个大制作了,感觉还行吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $751.9K | 576 | 60% | $59.99 | |
| $0 | 37 | 73% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.6K | 93% | $19.99 | |
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $38.1M | 64.5K | 86% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.5M | 43.3K | 79% | $39.99 |