
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 891 reviews with recorded playtime.
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其实买之前挺犹豫的,也看了不少相关的游戏视频最后还是买来试试,结果还是好的很好玩,期待续作
強
PLEASE AFTER BEATING THE DLC I WANT MOOOOOOOORE! IT'S TOO GOOOOD
不好玩,哎,买的激活码还没法退款,真的不能信二游了
剧情有点少,不过战斗超顶
好玩爱玩,第二部什么时候出(☆▽☆)
画风很戳人,但是我感觉这剧情是不是太快了点,上来就开始拯救世界了,玩法还行,目前还在开荒,说起来这游戏有动漫,还是说承接的动漫这游戏
先说客观优点:本作买断制收费,对比充斥高额充值礼包的抽卡二次元手游,消费模式确实良心,无强制氪金内容,单这一点值得肯定。但抛开付费模式,游戏在剧情、美术设计、玩法系统多处存在明显硬伤,体验落差极大。 本作命名存在误导,知道你relink是重新连结,1为古兰和露莉亚的生命连接2.为羁绊的力量3.为共斗玩法4为让老粉重新回到连接碧蓝幻想这个ip,但我还是觉得本体应当命名为《碧蓝幻想:泽卡・格兰迪空域纪事 · 莉莉丝教团动乱篇》DLC命名为:《碧蓝幻想:泽卡・格兰迪空域纪事・无尽黄昏灾变篇》。剧情么,主角团纯工具人,内心塑造的少不说战力提升那真是莫名其妙,伊德罗兰才是塑造完整的本体主角。开篇用主角一行人追寻伊斯塔鲁西亚星之岛作为核心宣传噱头,反复渲染奔赴天空尽头的宏大冒险,结果实际只是独立平行原创的封闭支线,舞台局限于泽卡・格兰迪空域,宏大铺垫沦为空谈,剧情叙事存在明显宣传落差,作品主打的还是基本盘老粉向的,如果你动漫看得多二游玩的多会觉得没啥新鲜感有不少刻板印象模板。 美术设计缝合感严重,世界观氛围割裂。游戏基底是欧式浮空奇幻设定,却生硬堆砌日式、现代潮流元素,破坏整体沉浸感:花都地下情报组织全员套用日本极道造型,和空之世界背景格格不入;同一族群画风分裂,牛角族男性统一粗犷成熟人设,女性却全部是低龄软萌幼态形象,观感违和。兽人、牛角种族角色搭配现代衬衫、墨镜等现代服饰,和浮空幻想世界观严重脱节,极大削弱场景氛围感,而相比剧情与重复玩法,美术问题尚且只是次要瑕疵。 剧情流程重复度极高,换皮设计贯穿主线。主线流程中会反复讨伐同一种敌人,仅单纯提升数值、更换配色,缺乏全新机制与怪物设计,大量战斗内容依靠重复刷取填充时长,后期枯燥感显著。 战斗操作存在限制设计,角色仅可携带 4 个小技能,作为主机动作游戏来说技能池深度不足,考虑到开发商原本主打移动端游戏,这点尚可理解。联机机制存在短板,没有参照《怪物猎人》开放中途救援、随时加入对局的功能,大幅缩减长线游玩活力。养成系统设计反人类,摒弃传统防具体系,海量因子、祝福需要逐个装配、单独强化,回收道具无法批量勾选,整理养成素材流程繁琐重复,只能依靠外部存档工具简化操作,纯手动整理极易使人疲惫。 顺带一提,当下不少二次元厂商过度迎合流量饭圈套路,刻意逼氪逼肝、审美同质化严重,相关审美与运营模式一直令我难以认同。本作虽无氪金弊病,但依旧沾染部分二次元流水线设计思路,结合剧情画饼、重复换皮、繁琐养成等问题,对于原作剧情爱好者、厌恶重复刷子内容的玩家而言,游玩体验不那么令人满意。 PS:也不是想给差评 ,吃过dnf 崩坏3等大粪网游手游 历经重重背刺被割韭菜杀猪盘的过来人,真心觉得这样的买断制能联机的共斗单机才是游戏该有的样子,还是很支持的!
It's just... so peak.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SWORD ART ONLINE Fractured Daydream | $4.1M | 2.9K | 65% | $59.99 |
| Dragon's Dogma 2 | $75.1M | 115.7K | 62% | $39.99 |
| MONSTER HUNTER RISE | $14M | 124.9K | 83% | $7.99 |
| CRISIS CORE –FINAL FANTASY VII– REUNION | $8.9M | 8.9K | 89% | $49.99 |
| Solo Leveling: ARISE OVERDRIVE | $7.8M | 8.8K | 71% | $39.99 |
| STRANGER OF PARADISE FINAL FANTASY ORIGIN | $3.3M | 4.6K | 83% | $39.99 |
Related
| Counter-Strike: Source | $57.1M | 192.5K | 96% | $9.99 |
| Elite Dangerous | $57.1M | 107K | 77% | $19.99 |
| Mewgenics | $56.1M | 51.9K | 90% | $29.99 |
| Marvel's Spider-Man 2 | $56.1M | 41.2K | 83% | $59.99 |
| Hunt: Showdown 1896 | $55.9M | 275.9K | 74% | $11.99 |
| STAR WARS™ Battlefront™ II | $55.9M | 99.1K | 88% | $39.99 |