
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Engagement
Reviews
Themes across 559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🎆🦶🎆 走来 👊🔵✋ VS 世界 Quest start! 待诞 🌟💪🔵👊🌟 丨 丨 丨 丨 丨 丨 丨 丨 🛡🛡🛡🛡 😡😡😡😡 叮叮叮叮 姨妈大! 按Ⓑ 连锁攻击 按Ⓑ 连锁攻击 按Ⓑ 连锁攻击 按Ⓑ 连锁攻击 EMERGENCY
Disappointing. No new hubs, worlds or anything truly new aside from a few additional characters. Just extra quests, small dialog, a few new bosses and mindless grinding. I expected better for an "Expansion". Not worth the extra 40 dollars. Do better next time Cygames.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 559 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
毕业了来评价一下。DLC最大的问题就是换皮怪太多(而且基本全程狂暴多动症,前期养成没起来打那个血牛血量有点心累)以及肉鸽不能联机(其实肉鸽内容做的也一般般,但是给的养成奖励很不错。给个及格分吧)。 但是更新的养成内容以及新角色在玩法上带来的体验我个人感觉是有趣的,并且这部分内容也感觉比较用心。剧情演出也是一如既往的高规格。再配合上128的首发价格综合来看是可以给个好评推荐的。 另外提一嘴这游戏在steamdeck上表现不错,标准画质下大部分情况都能在五六十帧。我经常躺在床上刷感觉挺爽。 最后希望CY一直更新relink或者出第二部,我会掏钱的!
本編の『Relink』は間違いなく神ゲーでした。だからこそ、このDLCには心の底から失望しています。 ストーリーは正直ゴミです。中身は薄っぺらく、盛り上がりもなく、プレイし終わった後に残るものが何一つありません。「これのために待たされていたのか?」としか思えませんでした。 しかし、一番許せないのはストーリーじゃありません。 フェディエルです。 新キャラを強くするのは理解できます。DLCなんだから多少インフレするのも仕方ないでしょう。 でも、これは「多少」じゃない。 完全にゲームバランスを破壊しています。 火力、防御、使いやすさ、どれを取っても他キャラを笑えるレベルでぶっ壊れています。まるでチートを使っているかのような性能です。 今まで好きなキャラを何百時間も育ててきたプレイヤーはどうすればいいんですか? 「フェディエルを使え」で終わりですか? 好きなキャラを使う意味は? キャラクターごとの個性も、育成も、ビルドも、このレベルの性能差があるなら全部台無しです。 マルチでもフェディエルだらけ。頑張って他キャラを使っているのが馬鹿らしくなる。 こんな調整をするなら、最初から全キャラ削除してフェディエルだけ実装すればよかったじゃないですか。 本編が本当に素晴らしかったからこそ、このDLCの出来には怒りしかありません。 お願いだから、まともなバランス調整をしてください。 このままでは『Relink』という最高のゲームを、自分たちの手で壊しているだけです。
Enjoyed the 70 hours I put into the base game. Looked into the comment section after beating the promotion and first quest since the I notice that they were sponges and were one hitting me (particularly the first quest boss). Saw that they just rehashed the base game bosses and decided that number go up is "difficultly". I don't enjoy that they dlc trivializes 70 hours of progression immediately.
Only recycled content with new textures. Definitely not worth 30 €
Did you like the gameplay in the main game? This DLC is basically an extension of that; the story is practically nonexistent; actually, there is a story, but it’s presented very briefly and with a production value similar to the “Fate” episodes in the base game. There are new bosses, but very few; most of the time, you’ll be fighting (over and over and over) harder versions of the old bosses. The time required to farm masteries and materials is incredibly long; the new roguelike mode is cool and speeds up material collection a bit (unfortunately, it doesn’t give any EXP—WTF?), but there aren’t many different “rooms,” and, once again, it ends up becoming tedious; in terms of character building, we’re still stuck equipping our characters with damage-cap runes, and not even the new master trait system changes that, though it can offer some variations to the characters’ playstyles; by the way, the new characters are cool, but getting them to the endgame is such a hassle that I gave up on playing them. To give you an idea of how long the grinding takes: when I started the DLC, I had 35 hours of playtime on my save file and had completed one-third of the missions on “Proud” difficulty. To start the DLC, you have to finish all of them, and at that point, I only had access to the first three levels of the roguelike to speed up the process. It took me between 15 and 20 hours to actually start the DLC, and I can assure you that this kind of repetition is common throughout the entire DLC, Then you'll face the later bosses, and even if your characters have the power of the recommended level (or higher), the fights will be an eternity because the bosses have an absurd amount of health. I just can't understand why a single-player PVE game has to be this repetitive; this is a level of boredom you'd expect from a multiplayer game, and it's a shame, because the gameplay is good, but it can't withstand that much repetition.
找黑螃蟹一堆弱智设计,找的犯恶心
dlc的怪全是冰牙龙!!别打 你们会消失的!!
Just an overpriced boring grindfest
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 56K | 90% | $39.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $758.1K | 576 | 60% | $59.99 | |
| $0 | 37 | 73% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 83% | $22.99 | |
| $1.1M | 2.8K | 97% | $10.99 | |
| $1.1M | 2K | 95% | $29.99 | |
| $1.1M | 3.7K | 96% | $7.49 | |
| $1.1M | 15.4K | 95% | $2.09 | |
| $1.1M | 2.8K | 96% | $11.99 |