
Gran Vitreous is a PC shmup that combines classic arena shooter gameplay with the mechanics of a loot driven action RPG. Upgrade your ships equipment and level up as you battle through a galaxy filled with randomly generated encounters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Лучший обзор ⣿⣿⣿⡇⢩⠘⣴⣿⣥⣤⢦⢁⠄⠉⡄⡇⠛⠛⠛⢛⣭⣾⣿⣿⡏ ⣿⣿⣿⡇⠹⢇⡹⣿⣿⣛⣓⣿⡿⠞⠑⣱⠄⢀⣴⣿⣿⣿⣿⡟ ⣿⣿⣿⣧⣸⡄⣿⣪⡻⣿⠿⠋⠄⠄⣀⣀⢡⣿⣿⣿⣿⡿⠋ ⠘⣿⣿⣿⣿⣷⣭⣓⡽⡆⡄⢀⣤⣾⣿⣿⣿⣿⣿⡿⠋ ⠄⢨⡻⡇⣿⢿⣿⣿⣭⡶⣿⣿⣿⣜⢿⡇⡿⠟⠉ ⠄⠸⣷⡅⣫⣾⣿⣿⣿⣷⣙⢿⣿⣿⣷⣦⣚⡀ ⠄⠄⢉⣾⡟+Rep⠈⢻⣿⣷⣅⢻⣿⣿⣿⣿⣿⣶⣶⡆⠄⣤⡀ ⠄⢠⣿⣿⣧⣀⣀⣀⣀⣼⣿⣿⣿⡎⢿⣿⣿⣿⣿⣿⣿⣇⠄⠈⠁ ⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣎⢿⣿⣿⣿⣿⣿⣿⣿⣶⣶ ⠄⠄⠻⢿⣿⣿⣿⣿⣿⣿⣿⢟⣫⣾⣿⣷⡹⣿⣿⣿⣿⣿⣿⣿⡟ ⠄⠄⠄⠄⢮⣭⣍⡭⣭⡵⣾⣿⣿⣿⡎⣿⣿⣌⠻⠿⠿⠿⠟⠋ ⠄⠄⠄⠄⠈⠻⣿⣿⣿⣿⣹⣿⣿⣿⡇⣿⣿⡿ ⠄⠄⣀⣴⣾⣶⡞⣿⣿⣿⣿⣿⣿⣿⣾⣿⡿⠃ ⣠⣾⣿⣿⣿⣿⣿⣹⣿⣿⣿⣿⣿⡟⣹⣿⣳⡄
Gran Vitreous is a fast paced rogue-like shoot em up with a range of unique enemy types, a diverse weapon set, ship customization and a loot/crafting system that keeps you wanting to playing. Gran Vitreous has loot/crafting mechanics reminiscent of any modern ARPG. This adds a lot of replayability in the form of a galaxy to progress through while you upgrade your ship, grind for new gear and aspire for geometric domination. The shop allows you to sell un-wanted loot, and a store that allows you to re-roll stats on gear that you wish to improve. The game play is a well balanced set of enemies of various speeds and abilities, the zones are also randomized to include environmental factors such as asteroids, black holes, and debris fields but also adjust have randomized attributes modifiers to them such as item rarity, item count, enemy count, zone size, credit amount, enemy health, enemy damage, to name a few I can remember. This makes every zone a unique encounter as it impacts the way you fight each enemy type. Mix this with the different weapon types and it forces you to craft your own strategy as how to engage enemies in each zone. Having played this on controller as well as Mouse/Keyboard I can say the developer has done a great job of making the gameplay work well no matter which you are using. My preference for this type of game is to use a controller, however I have played it using mouse/keyboard when my batteries died and I felt I did just as well. Overall Gran Vitreous is a blast, it looks great has a unique soundtrack and affords you a considerable amount of fun in each level.
Surprisingly addictive arcade shooter with progression across plays. Not totally polished for a release (there are a few pretty blatant spelling errors found in my two hour first play), but all of that was easy to overlook considering the gameplay. It's fast, arcadey, pretty, frenetic, and has some really tight controls. I never felt like I wasn't in control of my ship and it was fun to experiment with the different weapon types and figure out what I'd like most to use. Incredibly happy I bought into this before release. I definitely recommend it!
Loot driven Geometry Wars, as simple as that. So far, neither of these two parts is excellent, but both are very good. Requires you to look past the subpar graphics. Expect to die a lot at the beginning, your lv1 white equipment won't take you too far.
Fun game, but it keeps crashing after 10 minutes. If this keeps up I will likely ask for my money back.
As noted by many others, this game plays like a mix of Geometry Wars, Rogue Legacy and FTL (probably in that order). There is a carry-over loot and skills system, a "choose your own path" starmap with bosses at the end of each sector and you spend most of your time blowing seven kinds of bejeezus out of a bunch of neon shapes in bullet hell. The game starts off demoralisingly difficult, but after you get the hang of the controls and your ship starts to becomes increasingly deadly, everything falls into place. Be sure to give it at least half an hour before giving up (I nearly did). Despite the cons, its still a solid thumbs up for the price ($5). Pros: [list] [*]Great variety of missions and different random objectives keep things interesting. Frankly, there are a lot more things to do than I would thought. [*]The loot treadmill works well and its not always just a case of "damage +1". Different combinations of gear can lead to new strategies. [*]Decent variety of enemy archetypes and behaviour patterns keep things frantic. [*]Runs perfectly smoothly and I encountered no technical issues. [/list] Cons: [list] [*]There are almost too many controls for this frantic type of game. You have a primary weapon, two secondary weapons and a utility slot. There is also some weapon charge mechanic which I haven't bothered exploring at all. Combine this with the fact that its already a twin-stick shooter and you basically need another hand. Half the time when I wanted to use my utility slot I found myself pressing the change weapon button and screwing myself. [*]The granularity of the controls leaves a lot to be desired, at least with the gamepad. Trying to line up a shot on a single enemy is frustratingly difficult. Thankfully, that level of precision is not often required. [*]Programmer art in abundance. It was probably a one man team, but it still looks like most of the interface was drawn in MS Paint and the enemy designs are sub-standard. [/list]
Don't buy this ,,, the menu system dosen't work properly ,,, Did i mention the menu system needs to be fixed
Gran Vitreous is a fun, fast paced game with lots of cool features. The game has a hanger, were you can change out weapon, shields and such, a skills tree to make upgrades to your ship, and a trade station where you can buy and sell items. It can also be played with a controller in addition to mouse and keyboard, which I find gives you better control of your ship and all its weapons. All in all it seems a lot of thought went into the making of Gran Vitreous that leads to a very enjoyable experience, and at a five dollar price point you can't beat it..
нет
It's like Robotron: 2084 and Asteroids had a baby and forced it to take crack.
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