
Skillfully pilot the Graceful Explosion Machine, a fighter ship armed with a ludicrously overpowered quad-weapon array! Lost in deep space, you'll shoot, dash and combo your way through jewel-hued uncharted planets, fighting an alien armada to find a way home.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 48reviews | 81% | — | $13.2K |
| $12.99 | 37ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An addictive, high paced shooter with simple, well though-out game mechanics.
This is a sharply designed and good-looking shooter that doesn't really play like anything else. You can compare it to other games, for sure: the two-way horizontal-scroll looping levels resemble Defender or Astro Tripper, and there are plenty of twin-stick games with a similar focus on combo multipliers that make your score skyrocket if you can continuously destroy baddies without getting hit. But the meat here is the 4-weapon system that emphasizes managing resources. Your general-purpose blaster overheats quickly but cools down when you kill enemies with your 3 sub-weapons: a close-range spin attack, an armor-penetrating laser, and a seeker missile swarm. These sub-weapons, meanwhile, run off energy crystals dropped by enemies. Spend your heat and energy unwisely, and you'll let the combo drop and tank your score. If that sounds intimidating, don't worry: I quickly learned to play by feel, reading the situation and applying the right weapon for the job. Juggling enemy swarms to string along a combo for an entire stage feels wonderful when you nail it. I'm not sure gamers who don't care to play for score will find much to appreciate, given that the most interesting parts of the design revolve around the combo system. Score-chasers, though, should have a blast.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $12.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fast and great defender inspired shoot 'em up!
Great arcade game, one for the ages =)
10/10 would play again
I bought this on a heavy sale and have enjoyed my time with it! I'm honestly really surprised more people haven't reviewed here on Steam, though I know its main selling point was for the Switch. Really clean, brightly coloured simplistic design both visually and gameplay-wise. You're given all the tools available from the very start. 4 different weapons, each requiring you to balance your power meter (or have to wait a few seconds as it recharges). The mobs will slightly change in quantity/difficulty as the game goes on, the difficulty curve felt neither too easy or difficult for the majority of levels. If you're not a fan of getting combos, trying to get high scores without dying, shoot 'em ups in general..I'm not sure how much enjoyment you'll get out of it. As it can get repetitive if you're not having fun with the main combat. That said, I'm not usually one to try and get all the top scores and I still found the campaign's fast-paced gameplay to be addictive and satisfying. Overall just a really smooth experience. The controls felt great and responsive using my Xbox 360 controller, however I didn't see any options to change the control setup. There is a setting to turn off screen shake which I used and it helped a lot. If the trailer looks appealing to you I definitely recommend giving it a try. The game is fairly short, around 5 hours, but it ended before overstaying its welcome. There's the the replayability factor as well if you're interested in perfecting the levels/getting high scores.
En Graceful Explosion Machine, nos encontramos ante un Shot'em up de desplazamiento lateral, y a ratos (por la cantidad de enemigos) un bullet hell. Todo ello dentro de un mundo con colores pastel y diseños cuquis. Contaremos con un total de 4 mundos, y cada uno de ellos con divididos en 9 niveles, siendo el último de ellos, el que más dificultades nos ofrezca apareciendo algunos de los enemigos con varias modficiaciones (tamaño/daño). Los niveles tendran un diseño de "cavernas", con un desarrollo tipo "bucle/loop". Cada nivel esta compuesto por 3 "fases", que se iran completando al eliminar cierta cantidad de enemigos. Y entre fase y fase iran variando el diseño del nivel, asi como la aparción de ciertos enemigos. Al ir completando los mundos desbloquearemos el modo desafío de estos. Para completar este desafio dispondremos de varias herramientas: *El disparo "bala", que tendra una funcionalidad tipo metralleta con sobrecaletamiento (para no abusar), *El corte de 360º, que nos servira para atacar a los enemigos cuando nos veamos rodeadosz a la vez que evitaremos sus disparos. *La rafaga de misiles, que iran automaticamente hacia los enemigos, (tendra prioridad el lado hacia el que indiquemos en el joystick) *El rayo laser, que hara un gran daño a un solo objetivo. *El dash, que nos servira para escapar hacia la dirección que queramos si nos vemos desbordados, sin que los enemigos nos hagan daño, pero no podremos esquivar sus balas. Con todo esto, tendremos que hacer uso de la gestión ya que los ataques especiales consumen energia, que recuperaremos recogiendo la que sueltas los enemigos, Y los ataques normales, no podremos usarlos de continuo, ya que se sobrecalienta el arma y nos podemos quedar rato sin poder usarlos. Sin contar el modo desafío el juego nos dara (dependiendo de lo habiles que seamos) entre 5 y 7 horas de juego.
디펜더처럼 좌우로 이동 가능하고 레이더가 달린 슈팅게임입니다. 디펜더 팬으로써 지나칠 수 없었기에 바로 구매했습니다. 디펜더와는 달리 이동속도가 빠르지 않고 지키는 요소는 없이 슈팅만 한다는 점은 약간 아쉬웠지만 복잡한 업그레이드 없이 처음부터 끝까지 완벽한 스펙이면서 장단점이 확실한 4가지 무기들을 적절하게 활용하는 방식이 마음에 들었고 그래픽은 아름답고 눈이 편안해지며 음악도 좋았습니다. 디펜더만큼의 재미와 깊이는 없지만 디펜더의 정신나간 난이도가 부담이 될때 하기 좋습니다.
Pure, Old-fashion, but awesome game. It takes me back to the pass and reminds me something beautiful about arcade game. Though it was not a classical shooting-game like Dodonpachi or Deathsmiles but... I JUST CAN'T STOP PLAYING! And also, I bought this on Nintendo Switch, too. BTW, I got a strange problem: When I play it on steam, it will jump to desktop every once in a while without any notice or alert (Of course, the game is paused), whatever it's window or full-screen. That's annoying.
Nice colorful shooting game with good freedom of movement.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $25.3K | 80 | 92% | $14.99 | |
| $1K | 12 | 92% | $3.49 | |
| $2.1K | 9 | 100% | $9.99 | |
| $1.9K | 100 | 90% | $0.99 | |
| $1.1K | 36 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 54 | 96% | $7.99 | |
| $13.2K | 119 | 82% | $4.99 | |
| $13.2K | 57 | 93% | $5.99 | |
| $13.2K | 54 | 94% | $19.99 | |
| $13.2K | 91 | 88% | $7.49 | |
| $13.2K | 64 | 61% | $9.99 |