
Skillfully pilot the Graceful Explosion Machine, a fighter ship armed with a ludicrously overpowered quad-weapon array! Lost in deep space, you'll shoot, dash and combo your way through jewel-hued uncharted planets, fighting an alien armada to find a way home.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
En Graceful Explosion Machine, nos encontramos ante un Shot'em up de desplazamiento lateral, y a ratos (por la cantidad de enemigos) un bullet hell. Todo ello dentro de un mundo con colores pastel y diseños cuquis. Contaremos con un total de 4 mundos, y cada uno de ellos con divididos en 9 niveles, siendo el último de ellos, el que más dificultades nos ofrezca apareciendo algunos de los enemigos con varias modficiaciones (tamaño/daño). Los niveles tendran un diseño de "cavernas", con un desarrollo tipo "bucle/loop". Cada nivel esta compuesto por 3 "fases", que se iran completando al eliminar cierta cantidad de enemigos. Y entre fase y fase iran variando el diseño del nivel, asi como la aparción de ciertos enemigos. Al ir completando los mundos desbloquearemos el modo desafío de estos. Para completar este desafio dispondremos de varias herramientas: *El disparo "bala", que tendra una funcionalidad tipo metralleta con sobrecaletamiento (para no abusar), *El corte de 360º, que nos servira para atacar a los enemigos cuando nos veamos rodeadosz a la vez que evitaremos sus disparos. *La rafaga de misiles, que iran automaticamente hacia los enemigos, (tendra prioridad el lado hacia el que indiquemos en el joystick) *El rayo laser, que hara un gran daño a un solo objetivo. *El dash, que nos servira para escapar hacia la dirección que queramos si nos vemos desbordados, sin que los enemigos nos hagan daño, pero no podremos esquivar sus balas. Con todo esto, tendremos que hacer uso de la gestión ya que los ataques especiales consumen energia, que recuperaremos recogiendo la que sueltas los enemigos, Y los ataques normales, no podremos usarlos de continuo, ya que se sobrecalienta el arma y nos podemos quedar rato sin poder usarlos. Sin contar el modo desafío el juego nos dara (dependiendo de lo habiles que seamos) entre 5 y 7 horas de juego.
Really awkward controls for turning around and changing weapons, and the camera movement feels really nauseating. Checking out some gameplay videos, nothing major seems to happen as the levels progress. There are no bosses or weapon changes, just the same content with different colors. There are much better games. Defender had more objectives and less camera issues decades ago.
An entertaining shmup in the same vain as Sega’s Fantasy Zone. The playful, angular graphics are a treat. Distinct color and sound notifications free up your eyes to focus on the fray and add impactful situational awareness. The four power-ups work well with one another, although the beam is a bit situational. An upgrade system could’ve added more potential depth, but the concept wouldn’t be compatible with the game’s score-based gameplay. On sale the game is a steal and, outside of a few nitpicks like the scarcity of health drops or enemy projectile damage during dashes, Graceful Explosion Machine is a GEM.
Highly boring attempt at SHMUP. This game should be sell 3 $ max. You are basically stuck on the same small zone and waves of ennemies attack you, you have to clean the same waves 3 times, then the level is complete. you got 10 missions based on the level with same objective, then a new "map" which is the same one but a different color. you will use the same 4 weapons the entire time, using the same technics to clean those waves.... as you progress some small variety and type of ennemies or quantity can be noticed... this is the most grindy and boring SHMUP I have ever played and I would be okay with that if it was a student project sold for a few bucks on steam....
Its fantastic gameplay mechanics, interesting enemies and situations, great music, and tight controls make this one a real gem of a shmup.
Graceful shoot'em up, a great entry point for those who (like myself) aren't too experienced with the genre. The only downside is how short it is, but trying to master the game (getting a S+ rank in each level) can keep you busy.
I've dumped plenty of time into this game on Switch since 2017, where I saw it through a trailer on Nintendo's Youtube page. I always just assumed it was a Switch exclusive, been emulating it on my PC (game legally dumped from my own hacked Switch) for a good while now... oops. Combat is simple and satisfying with every weapon having intuitive strengths and weaknesses, enemy variety always keeps things interesting. Being able to set high scores offline and then connect later to upload them is a very welcome feature, used it a lot back in the day.
パワーゲージを消費する3種類のサブウェポンと、 専用の自然回復するゲージを消費するメインショットの、4種類を使い分ける2DSTGです。 ” ゲーム自体は ” ビジュアル含めてよくできています。 ・4種武装にはそれぞれ長所短所ありどれも活躍の場面がある ・スコア稼ぎのルールと武器システムの整合性も高い ・敵も多くダレることがない ・固有ギミックのあるワールド ・ステージリザルトも充実している つまり良作・・・と、言いたいところですが、 武装のゲージ消費が厳しく設定されてて、余裕のないゲージ管理をひたすらずっっっっっっっとやらされて息が詰まるぞ! 爽快感もあるけどそれを遥かに上回るストレス! 既存の2DSTGが好きな人にはおすすめではないけど、 普段シューティングを遊ばない人は逆にたのしめるかも。
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Kinda sad to this game got so little intention. Like most I played this on switch around it's launch and really enjoyed it. I hope the developer is doing well.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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