
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 41.2Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic return to the colony. This game is not only a faithful remake of the original classic, but it also expands upon the base game by adding new quests, locations while making sure that they all fit perfectly within the original Gothic setting. They went a step further and started fixing and unifying the lore that the previous developer, Pyranha Bytes, was making up as they went. It all sounds more cohesive now. Furthermore, I feel that the difficulty that Gothic is famous for is still present and it was fun to level my character. I had no issues with the performance, I played the game in 4k, but to be fair I had to upscale the game to get a stable 60fps. Which I had. Sometimes I would experience traversal stuttering here and there, but thats your standard UE5 problem. I would absolutely recommend this remake to old fans and new players. Just a tip for the new players - do not get frustrated at the beginning with how poorly your character is equiped and skilled for combat. That is the beauty of the game. It is a learning curve and as you progress you will feel how stronger and more skilled your character's become.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1M | 44.3K | 91% | $29.99 | |
| $36M | 24.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $36.4M | 202.8K | 98% | $9.99 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| — | 0 | — | — | |
| $2.5K | 4 | 100% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.1M | 12.4K | 82% | $19.99 |
Every market we collect.
Latest in each market: best RU #77, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 586ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, you did it, Alkimia! It is not a perfect game or remake, but it was a great experience that left me wanting more, either another playthrough or, hopefully, a remake of G2: Night of the Raven The good: 1. You captured the essence and atmosphere of the original. You made no compromises to appeal to a broader audience and stayed true to the design principles of the original G1. For me, this is the most important thing that makes this remake successful. 2. The graphics are generally beautiful, although not always consistent - more on that below. 3. Exploration is amazing. The new areas fit the original world very well and were a lot of fun to explore. Climbing was a great addition, as were the new underwater locations. The skill that greatly increases your diving time was also a great idea, especially with such a high limit. 4. You stayed true to the original's design, so almost all the good things from the original are still here. Amazing! 5. The change combat animations at higher skill levels is a great concept (as in the original). 6. It is good there are combos in the combat (as in the original). 7. Free aiming with bows and magic is a great improvement over the original. 8. I was worried that adding difficulty levels was an attempt to appeal to a broader audience, but you handled it very well. 9. Armor design is very good, those look perfect. And adding upgrade feature that changes looks and stats of the armours is a great improvement over the original! The bad: 1. The combat is too slow compared to the original. It feels too inert and unresponsive. The original combat was snappy and responsive, and animation cancelling made it feel great. Combat in the remake is still enjoyable, but in my opinion, it is worse than the original. 2. Some plot changes made the twists feel less surprising. Why did the Old Mine collapse so soon? Why wasn't the New Camp preparing for a war with the Old Camp as soon as they heard the news? Lares even says that Gomez is very likely to attack them to restore their mining operation, yet he doesn't seem to do anything about it. This feels like weaker writing than in the original. 3. Ur-Shak's story also feels strange. Is he exiled from the Orc enclave or not? Why do the orcs accept him back into the enclave? His situation makes less sense than it did in the original. 4. Graphic oftern is overexposed, too much light is making evey colour bleached out. 5. Some designs have this "ohohoo this is a crazy evil creature with a malicious grin on its face" vibe. It is too "over the top" approach vs original Gothic "down-to-earth" creatures design philosophy that are more of Gothic-world animals than malicious monsters. That tendency can be seen also in buildings design etc. 6. Aaand on the design. Swords have strange proportions, seem too short. Something feels off here. 7. Ur-Shak's speech is a bit of a letdown. In the original, you could really feel that human language wasn't his native language. He used simple sentence structures and forms (at least in the Polish dubbing), which made him feel much more authentic. It's a shame the remake missed this. 8. Crafting needs an overhaul. You can't check your recipes in any menu, smithing feels almost useless, and the smithing minigame feels more like something from a mobile game. Alchemy and scroll writing are okay at best. 9. The lockpicking minigame is too tedious. At some point I started using an online lock solver because solving locks could take several minutes and seriously disrupted the flow of the game. 10. Some of the story changes also create problems with the world's logic. Why does the Old Camp still allow us to move around freely after Gomez's attack on the mine, when he already knows that we are working with the Water Mages and the New Camp? Overall, you did a great job, and I would be very happy to see you make a remake of G2: Night of the Raven — or even a reimagining of G3 with a new, more interesting and consistent plot that connects better with G1 and G2 - that would be spectacular!
Die Welt ist dicht und lebendig. Anfangs ist schwer rein zu finden in das Spiel, da man garnichts hat und jede Kreatur dich mit einen oder zwei Schlägen killt. Das Ausweichen im Kampf wirkt oft etwas verzögert, daran muss man sich gewöhnen. Das Problem mit der Minecrawler-Königin bei dem das Spiel in der zweiten Phase einfriert oder abstürzt und sich nicht mehr laden lässt – ist ein bekannter Bug, der vor allem beim Phasenübergang (wenn sie sich tiefer in den Tunnel zurückzieht) auftritt. Das Problem hat mich richtig angekotzt da ich sehr oft deswegen das Spiel neustarten musste. Erst bei der vierten Safe Datei und nachdem ich weiter in den Tunnel zurück gegangen bin, ist der Bug nicht mehr aufgetreten. Alles in allem aber ein sehr gutes Spiel mit einer wirklich guten Story und Atmosphäre. So gut wie jeder NPC hat seinen Alltag und wirkt lebendig. Jeder zweite Charakter kann dich irgendwie informieren oder weiter bringen. Es gibt jede Menge Spells oder Zeugs zu finden. Die Welt ist unglaublich schön designed im Stil von europäischen Mittelalter mit jeder Menge Kreaturen.
Sehr gutes Remake! Auch ohne Nostalgie-Brille und definitiv geeignet für RPG-Spieler, welche das Orginalspiel nicht gespielt haben. Natürlich ist das Spiel nicht perfekt, aber genau das macht seinen Charme aus. Mir hat der erste Durchlauf viel Spaß gemacht. Ich werde wohl noch einen neuen wagen und hoffe/freue mich auf Remake vom zweiten Teil.
สนุก แบบปั้นตัวละคร ค่อย ๆ เก่ง
我非常喜歡這款遊戲,帶入感很強,每個地方場景都非常棒,我特別喜歡這種一開始主角是個廢物中的廢物,然後慢慢變強的感覺,並且有非常多地方可以上山下海的探索。 劇情方面有點虎頭蛇尾,初期各陣營間遊走是遊戲中最好玩的部分。 我個人分別只使用近戰武器、弓箭、法術,總共破關了三次,對於喜歡探險與搜索遊戲中各個角落的人來說,在第二次仍能發現新的地方,實屬驚喜,但我認為仍然有很多地方可以藏點甚麼,像是非常多彩蛋的地方,但你卻發現是空蕩蕩的,非常可惜。 如果你想擁有"良好"遊戲體驗,能與敵人有互動感(我甚至初期就闖到懸崖上那隻巨魔,戰鬥時居然有種魂系的感覺,哈哈),請選擇近戰武器,雙手武器並沒有比較強(最後那把神兵除外),獸人武器就是垃圾,連賣都賣不了多少錢,最後還要硬塞使用獸人武器的技能給你,我真是看不懂。 弓箭是非常OP的武器,敵人對於他的抵抗力幾乎為0,以至於後期較為無聊,用弓箭模式破關最有樂趣的地方,就是如何榨出初期為數不多的箭矢,我印象最棒的就是第一章就闖入沉默之塔,戰戰兢兢箭矢隨時會用完(當然最後還是彈盡援絕)。 法術,為了你的身心靈健康著想,千萬不要走法術流派,他就是個笑話。 遊戲初期能拿到的法術非常非常少,煉金也要後期才能學(完全問號的設定),學習抄寫卷軸都是一些廢物變身之類(功能性變身除外,血蠅是遊戲中最常用的變身) 火箭:初期很猛,但中後期只是在刮痧。 火球:中後期能打出傷害,但是蓄力太久,施法時會往後退一步(不知道在退三小),然後任何一點點微小障礙物,例如有兩匹狼朝你走來,你打死一匹,另一匹在後方,你的火球會被屍體擋掉?????;又例如你站的位置地上有一顆小石頭,他也會把你火球擋掉,你想站在高處往下轟,全都被地板擋掉,有夠智障。 烈焰風暴、明明很強力,但是判定範圍超小,你眼看著好不容易搓出來的法術跟敵人擦肩而過,敵人毫髮無傷。 其他強力法術,蓄力超慢,打出來的傷害感人,絕對會讓你邊玩邊罵髒話。 所以,為了你的身心靈健康著想,千萬不要走法術流派,他就是個笑話。 另外,這遊戲的開鎖是我玩過的遊戲史上最難的(可能是我太笨),強烈建議安裝lockpick mod。 潛行、偷竊,跟法術一樣是個笑話,不要妄想趁著NPC睡覺入室盜竊,換來的只有一頓打^^。 PS:我仍然忘不了沒看攻略就發現深海祭壇的經驗感,隨然戰利品很爛哈哈。 以上又愛又恨的廢話,感謝觀賞。
hard game very good
SUPER REMAKE
Lieblingsspiel meiner Kindheit - mit eines der besten Remakes die ich gespielt habe! Absolute Empfehlung für alle die Anfang der 2000er die Gothic Reihe gespielt haben.
Хороший ремейк!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.