
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
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Prices
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Charts
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No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 41.2Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honorable remake of a beatiful old game. I only hope for remake Gothic 2 and 3.
[h1] Спасибо Буллиту за мотивацию [/h1] В свое время оригинал я благополучно пропустил, но много слышал о культовом статусе игры, её уникальных механиках и о том, что местный мир не прощает ошибок (мягко говоря). Когда вышел ремейк, решил пощупать игру через «зеленый магазин». Затянуло так, что без раздумий пошел и купил лицензию в Steam. Игра определенно заслуживает каждой копейки. [h3] ПЛЮСЫ [/h3] Персонажи и живой мир: Их много, но почти каждый важен для истории или геймплея. К ним привязываешься, и геноцидить лагеря ради опыта (хоть игра и дает такую возможность кроме откровенных бестий вроде Мэда и Буллита) вообще не хочется. Необычная и вдумчивая прокачка: Здесь нельзя бездумно раскидывать очки. Нужно четко понимать, какой стиль игры тебе нужен, и очень взвешенно подходить к изучению каждого навыка. Это заставляет ценить каждый уровень. Жесткая экономика (для меня это плюс): Кому-то экономическая система покажется чересчур суровой, но мне безумно зашло. Превращаешься в настоящего коммерсанта: собираешь всё, что не прибито, ходишь и втюхиваешь хабар тем торговцам, кто платит больше. Полное погружение в быт заключенного колонии! А потом из тебя это выбивает Буллит...[h3] МИНУСЫ [/h3] Симулятор ходьбы: Беготни в игре ОЧЕНЬ много. До момента, пока наконец-то не получаешь камни телепортации или приручить Падальщика, постоянный кросс от лагеря к лагерю начинает откровенно изнурять. Сюжетные затыки: Иногда игра наказывает за невнимательность. В Старой шахте я умудрился забыть поговорить с квестовым персонажем на поверхности, улетел на самое дно, а Пришлось откатываться на старый сейв. Так что в любой непонятной ситуации, по старинке юзаем F5(особенно когда увидел Буллита) ИТОГ: Игра однозначно стоит внимания как фанатов, так и новичков вроде меня. Рекомендую к покупке!10 разбитых лиц от Буллита из 10
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Every market we collect.
Latest in each market: best RU #77, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 586ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Der absolute Hammer für alle Gothicfans :-D
Отличный ремейк, но плохая игра.
A fantastic return to the colony. This game is not only a faithful remake of the original classic, but it also expands upon the base game by adding new quests, locations while making sure that they all fit perfectly within the original Gothic setting. They went a step further and started fixing and unifying the lore that the previous developer, Pyranha Bytes, was making up as they went. It all sounds more cohesive now. Furthermore, I feel that the difficulty that Gothic is famous for is still present and it was fun to level my character. I had no issues with the performance, I played the game in 4k, but to be fair I had to upscale the game to get a stable 60fps. Which I had. Sometimes I would experience traversal stuttering here and there, but thats your standard UE5 problem. I would absolutely recommend this remake to old fans and new players. Just a tip for the new players - do not get frustrated at the beginning with how poorly your character is equiped and skilled for combat. That is the beauty of the game. It is a learning curve and as you progress you will feel how stronger and more skilled your character's become.
Amazing, we need Gothic 2 Remake!
Well, you did it, Alkimia! It is not a perfect game or remake, but it was a great experience that left me wanting more, either another playthrough or, hopefully, a remake of G2: Night of the Raven The good: 1. You captured the essence and atmosphere of the original. You made no compromises to appeal to a broader audience and stayed true to the design principles of the original G1. For me, this is the most important thing that makes this remake successful. 2. The graphics are generally beautiful, although not always consistent - more on that below. 3. Exploration is amazing. The new areas fit the original world very well and were a lot of fun to explore. Climbing was a great addition, as were the new underwater locations. The skill that greatly increases your diving time was also a great idea, especially with such a high limit. 4. You stayed true to the original's design, so almost all the good things from the original are still here. Amazing! 5. The change combat animations at higher skill levels is a great concept (as in the original). 6. It is good there are combos in the combat (as in the original). 7. Free aiming with bows and magic is a great improvement over the original. 8. I was worried that adding difficulty levels was an attempt to appeal to a broader audience, but you handled it very well. 9. Armor design is very good, those look perfect. And adding upgrade feature that changes looks and stats of the armours is a great improvement over the original! The bad: 1. The combat is too slow compared to the original. It feels too inert and unresponsive. The original combat was snappy and responsive, and animation cancelling made it feel great. Combat in the remake is still enjoyable, but in my opinion, it is worse than the original. 2. Some plot changes made the twists feel less surprising. Why did the Old Mine collapse so soon? Why wasn't the New Camp preparing for a war with the Old Camp as soon as they heard the news? Lares even says that Gomez is very likely to attack them to restore their mining operation, yet he doesn't seem to do anything about it. This feels like weaker writing than in the original. 3. Ur-Shak's story also feels strange. Is he exiled from the Orc enclave or not? Why do the orcs accept him back into the enclave? His situation makes less sense than it did in the original. 4. Graphic oftern is overexposed, too much light is making evey colour bleached out. 5. Some designs have this "ohohoo this is a crazy evil creature with a malicious grin on its face" vibe. It is too "over the top" approach vs original Gothic "down-to-earth" creatures design philosophy that are more of Gothic-world animals than malicious monsters. That tendency can be seen also in buildings design etc. 6. Aaand on the design. Swords have strange proportions, seem too short. Something feels off here. 7. Ur-Shak's speech is a bit of a letdown. In the original, you could really feel that human language wasn't his native language. He used simple sentence structures and forms (at least in the Polish dubbing), which made him feel much more authentic. It's a shame the remake missed this. 8. Crafting needs an overhaul. You can't check your recipes in any menu, smithing feels almost useless, and the smithing minigame feels more like something from a mobile game. Alchemy and scroll writing are okay at best. 9. The lockpicking minigame is too tedious. At some point I started using an online lock solver because solving locks could take several minutes and seriously disrupted the flow of the game. 10. Some of the story changes also create problems with the world's logic. Why does the Old Camp still allow us to move around freely after Gomez's attack on the mine, when he already knows that we are working with the Water Mages and the New Camp? Overall, you did a great job, and I would be very happy to see you make a remake of G2: Night of the Raven — or even a reimagining of G3 with a new, more interesting and consistent plot that connects better with G1 and G2 - that would be spectacular!
Не очень понимаю восторженные отзывы. Я, конечно, в первую давно не играл, но, по-моему, разрабы не сделали буквально ничего - я именно такой её и запомнил. [spoiler]А вообще я потёк с первых же минут возвращения в колонию и никакого объективного обзора тут быть не может. Можно мне ещё, пожалуйста, такие же ремейки морровинда и невервинтернайтс?[/spoiler]
Die Welt ist dicht und lebendig. Anfangs ist schwer rein zu finden in das Spiel, da man garnichts hat und jede Kreatur dich mit einen oder zwei Schlägen killt. Das Ausweichen im Kampf wirkt oft etwas verzögert, daran muss man sich gewöhnen. Das Problem mit der Minecrawler-Königin bei dem das Spiel in der zweiten Phase einfriert oder abstürzt und sich nicht mehr laden lässt – ist ein bekannter Bug, der vor allem beim Phasenübergang (wenn sie sich tiefer in den Tunnel zurückzieht) auftritt. Das Problem hat mich richtig angekotzt da ich sehr oft deswegen das Spiel neustarten musste. Erst bei der vierten Safe Datei und nachdem ich weiter in den Tunnel zurück gegangen bin, ist der Bug nicht mehr aufgetreten. Alles in allem aber ein sehr gutes Spiel mit einer wirklich guten Story und Atmosphäre. So gut wie jeder NPC hat seinen Alltag und wirkt lebendig. Jeder zweite Charakter kann dich irgendwie informieren oder weiter bringen. Es gibt jede Menge Spells oder Zeugs zu finden. Die Welt ist unglaublich schön designed im Stil von europäischen Mittelalter mit jeder Menge Kreaturen.
Lieblingsspiel meiner Kindheit - mit eines der besten Remakes die ich gespielt habe! Absolute Empfehlung für alle die Anfang der 2000er die Gothic Reihe gespielt haben.
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