
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
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Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 853 reviews with recorded playtime.
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Extremely excited for a new Gothic installment! Fantastic visuals, voice acting and music. Game feels really atmospheric and the setting feels believable. Some rough edges on release, mainly around main character sound bugs, but other than that - game runs smoothly. Really great to see improvements in inventory, journal, map, characters, etc. I'll report back, once I play more of the game.
A bit buggy, but otherwise a worthy remake. I'm loving it. PLEASE give Gothic 2 and 3 the same treatment. Maybe improved story for 3. Don't worry about Gothic 4, nobody cares about that.
unforgiving, dark rpg. Not for everyone
:)
Muuten hyvä mutta lopussa valahti
За 67 часов наконец-то смог открыть первый сундук в игре, игра определенно хороша как симулятор медвежатника
Легенда! Лучшая игра поколений, лучшая игра для начала жизни любого человека - как это было со мной в 2001 году. Игра на многократное прохождение, а с получением очивок вобще на 3 раза минимум. Рекомендую, кайфуйте!
63 Hours Played – Gothic Difficulty I played 63 hours of Gothic 1 Remake on Gothic difficulty, completed most of the side quests, explored as much of the map as I could, and played as a Fire Mage. Overall, I have mixed feelings. The first 40–45 hours are fantastic. The atmosphere is incredible, the music is great, exploration is rewarding, and I loved the feeling of starting as a nobody and slowly becoming stronger. Chapters 1–4 were some of the most enjoyable RPG gameplay I've had in years. One of my favourite mechanics was how dynamic the world felt. Early on I could lure Minecrawlers out of the mine to attack guards, wait until the guards got knocked unconscious, steal their gear and sell it for extra ore. I loved little mechanics like that. Sneaking into houses, stealing items, exploring hidden caves, towers and secret areas made exploration genuinely rewarding. Unfortunately, Chapters 5 and 6 completely changed my opinion of the game. I played as a Fire Mage and finished the game with 115 unused LP because the game never tells you there's a cap on training mana. I deliberately saved my LP expecting to spend it on higher mana and higher circles of magic later, only to discover I couldn't. Even worse, I encountered what appeared to be a progression bug. Despite reaching Chapter 6, I was never able to learn Circle 5 or Circle 6 Magic. The game even gave me a Circle 6 rune that I couldn't use because I was never allowed to learn Circle 6. Spending an entire playthrough building a mage only to never unlock the strongest spells was incredibly frustrating. The bugs didn't stop there. NPCs fell through the floor, characters got stuck, Gomez just sat on his throne instead of properly fighting back, and during the ending all the sound completely disappeared for around 30 seconds. The ending itself was probably the biggest disappointment. After investing 63 hours I expected a satisfying payoff, maybe seeing the barrier collapse, some aftermath, or at least a proper setup for Gothic 2. Instead... it just ends. Crafting also feels unfinished. I spent the entire game collecting herbs, food and ingredients because I assumed they'd become important later. Instead I finished with huge stacks of plants and food that had almost no purpose. Cooking is almost pointless because the meals restore so little health that they're irrelevant by the late game. Alchemy is also frustrating because the game never tells you what ingredients are used for. There should be a glossary showing what every plant can be used for once you've discovered it. Otherwise you spend hours collecting plants without knowing whether they're useful or not. Lockpicking was another disappointment. I expected improving lockpicking to make difficult locks easier. Instead it mostly just lets you make more mistakes. Even worse, many locks feel almost impossible to open. I spent 20–30 minutes on some individual chests and doors trying different combinations, only to get nowhere. Then, if you finally do manage to open a difficult lock, the reward is often just some bread, meat or a handful of ore. There's simply no gratification for the time and effort invested. The map also needs major improvements. You should be able to place unlimited markers and write notes directly onto your map. Throughout the game I kept finding caves, Shadowbeasts, locked chests and places I wanted to return to later, but you can only place one marker of each type. In a game built around exploration, that's a huge missed opportunity. The economy also feels strange. Early on I was constantly broke. Then by the end I had over 11,000 ore, but almost nothing meaningful left to spend it on except potions. I spent around 7,000 ore buying health and mana potions because I expected a huge final battle. The problem? I barely needed them. The final section simply wasn't difficult enough to justify all that preparation. On Gothic difficulty I expected the ending to really test everything I'd built over 63 hours. Instead most encounters were straightforward once you understood the mechanics, and I finished with piles of unused potions and resources. Several skills also feel pointless. Diving, fist fighting and some hunting skills simply don't provide enough value for the LP and ore they cost. The biggest disappointment is that the ending changes how I look at the whole game. It's similar to what happened with Game of Thrones for a lot of people. The first 80% was outstanding, but the final chapters left such a weak impression that it's the part you remember most. After spending 63 hours with the game, that's not the feeling you want to walk away with. Despite everything, I still enjoyed the game overall. The world, atmosphere and exploration are excellent, and that's exactly why the ending disappointed me so much. It starts as one of the best RPGs I've played in years, then loses momentum right at the finish line. I will buy Gothic 2 Remake because I genuinely love the world and the core gameplay. However, if Gothic 2 Remake released tomorrow, I wouldn't buy it on day one. I'd wait at least six months, maybe even a year, until I knew the major bugs had been fixed. There's nothing worse than paying full price for a game, investing 63 hours into it, and then having the experience ruined by bugs and progression issues towards the end. Overall: 7/10. The first four chapters are brilliant. The final two chapters are buggy, rushed and ultimately disappointing. That's a real shame because, with a polished ending, this could easily have been one of my favourite RPGs in years.
топ топыч
игра клас
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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