
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 23 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 19.2Kreviews | 97% | — | $4.3M |
| $14.99 | 1.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this was genuinely an amazing game. this was the first time i've encountered gameplay mechanics like this and my mind was actually blown away by how everything linked together. i must admit i used some guides to help on some of the puzzles (chapter 5 i am looking at you specifically.) but doing so did not remove my immersion with the story and game itself. everything is hand drawn and that is a feat in itself. i enjoyed myself thoroughly playing this!!!
感觉还好。。没有体会到那种神乎其神的感觉,体量太小晕晕乎乎就通关了,出来一脸懵。还是更喜欢锈湖的叙事方式。三到四星,中规中矩,忘得差不多了可以再玩一次
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Arabic +5 more
| $14.99 |
| 481ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真是让人头大
挺有意思,画风也不错
游戏有创意,美术也好,但是两小时通关60块,贵。
[h1]Gorogoa[/h1] ☐ Loved it ☑ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]3.43[/h3] [h2]Summary[/h2] In [b]Gorogoa[/b] you manipulate panels on a grid, stacking and combining them to solve puzzles. [b]Best for:[/b] Players seeking an original puzzle experience that feels like an interactive art book. Fans of visual clues and experimentation. [b]Skip if:[/b] You want explicit story guidance, clear objectives, or replayability. You may find it too brief and abstract. [h1]Review[/h1] Beautiful and quaint puzzle. I was just dropped in, no explanation, no introduction. That made the entire thing feel like an exploratory adventure. The game challenges and stimulates a lot of fun aspects: pattern seeking, curiosity, memory, thinking outside of the box... Also found it forgiving in terms of allowing me to test and try, and when the tiles click it's a great feeling. There are some visual cues for how you can interact with the tiles in terms of zooming out or panning. In the menu you can turn off the hints for zooming in. There are no cues or hints for when it comes to moving tiles between the squares. So looking closely at the tiles' content and their silhouette to see patterns or things that might fit together made a huge difference. And then, honestly, just trying to drag things around could often progress things. To this day I'm not really sure what the game was about. It has a short run time of just an hour or so, so I'd definitely pick this up during a sale. But I also found the run time apt; more would be tiring and would start to wane on the game itself. If you like to chase achievements, you can run the main game in about 20 minutes. So don't worry about having to optimize it, one can afford to play it through blindly first run. This game's so unique and clever. Absolutely beautiful. [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☐ Magnetic ☑ Engaging ☐ Solid ☐ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☑ Well-judged ☐ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☐ Masterful ☑ Compelling ☐ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☐ Broad ☑ Adequate ☐ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☐ Deep ☑ Qualified ☐ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☐ Breathtaking ☑ Beautiful ☐ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☐ Seamless ☑ Immersive ☐ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☐ Transcendent ☐ Memorable ☑Pleasant ☐ Forgettable ☐ Annoying [b]Controls & Interactions[/b] ☐ Intuitive ☐ Attentive ☑ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☑ Adequate ☐ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☑ Low ☐ None [b]Value Density[/b] (picked up for [b]3,14€[/b] @ -78% off) ☐ Exceptional ☐ Strong ☑ Proportional ☐ Vague ☐ Predatory
十分的好...
is very good 10/10 had me scratching me head a bit
艺术画展
很久以前看过实况,当时很惊艳,自己玩也挺有趣的。通过画框嵌套和场景拼接、跳转来推动剧情,时间和空间都被任意重组,很有想象力和创意的游戏。美术设计很不错,剧情有种宗教感。游戏设计难度比游玩难度高多了……唯一缺点就是太短了,不过随着逐渐熟悉套路,一些解法已经出现了重复,可能再多加几关也容易腻。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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