
Gather your party of expendable heroes. Climb a vast tower atop a shiny shield. Who will fight? Who will heal? Who will laze around and take all the treasure? The choices will be yours alone, but only those who work together will be powerful enough to face Medusa at the top of the GORGON SHIELD.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Romanian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice chill game I liked it.
A very unique and fun little roguelite game! It's got a satisfying game loop with lots of player choice in upgrade, character loadouts, great sound effects, and epic arcade-style music with an announcer's booming voice encouraging you on. It's short (took me around 5 hours to beat the first time), but there's plenty of replayability in trying out different builds and seeing what works well. This game does suffer from several issues though. Elaborated on below: The UI is can get quite buggy, with the tutorial itself even having some UI bugs when pausing during it, and upgrades not registering correctly and upgrading the wrong hero or building. The game is badly optimized. This is the dev's first go at a 3D game in the Godot Engine, and it kinda shows. The performance optimization is really not good - my laptop is 7 years old with an integrated GPU, which isn't modern but certainly not ancient - yet the game absolutely chugs at times at 10 - 20 FPS. Tinkering with settings doesn't help any either, no matter how much I turn off or lower fancy effects. This doesn't look like the kinda game that should demand a performant GPU (it's pixel graphics with 3D imposters using 2D pixel textures), though I understand making high-speed 3D games in Godot can be a challenge, having attempted it before myself. Finally, increasing characters base level (one of the main meta progression ways to get stronger) is very poorly designed. Character stats are allocated in random areas depending on the additional levels you've earned, when I would really like to choose for myself how to allocate the extra starting stats a character gets, like how it happens inside the Tower. This means getting optimal starting stats (like high starting strength on a high level gladiator) means rerolling again and again until you get the stats you want. Combined with the game lagging quite badly on the upgrade menu's, this gets really annoying very fast. Finally, the game can crash mid-run semi-frequently. Not the worst, since runs are short and you keep the currencies earned from the run, but still annoying to run into. Despite all these issues, Gorgon Shield is addictive and fun! Highly recommended, especially for the cheap price point. (though again, beware if your GPU is bad otherwise it might be an unpleasant experience)
A fun game to play like try one or two runs a day. A run lasted me about 15 minutes and the game has arcade like mechanics and each run is different. It's its own thing and I like that and should be very popular.
Vraiment bof, en plus la difficulté est planqué derrière des upgrades d'entre les runs, comme un mauvais Hades.
Uno de los mejores juegos que ha hecho Wiskeybarrel Studios, también creadores de Swords & Sandals, sorprenden con este buenísimo videojuego.
Unique roguelike gameplay combined with an intermittent, nostalgic, Gauntlet-like mini game. I can't say I've played anything else like it! I had a lot of fun with this one and I recommend it. My only complaint is that I beat it too quickly due an overpowered ability that made me feel as if I were cheating. For the devs: In case you want to know the ability I'm referring to, it's !!SPOILER!! [spoiler] equipping four stun runes, then using your shield as often as possible. My enemies became completely disabled and I was able to fly through the game without being touched. [/spoiler] Thanks for this great lil' game!
差评是因为干掉第一个头目后,过版没有自动存档,退出也无是否存档提示,回到主界面再继续,是重新开始,而不是读档继续,造成白打,这点差评;需要自动存档或有提示,需要游戏过程中可以存档。 游戏是宝藏游戏,单买5.6内墙裂推荐入库。换位英雄改成了换盘英雄,英雄不能换位,转盘子形成地形换位;融合了放置自走玩法,比较简洁爽快,还有俯视射击玩法有点意外;局势紧张的时候满考验即时反应,弄不好手忙脚乱的有点胡闹厨房的味。好像不分远程近战,都可以远程只要靠近可触发远程攻击的地块;技能有远程近战之分。掉档了,还是先搁置了。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
還不錯的小品遊戲 最後有作者的照片 玩起來有新鮮感 不會太濃就可以破了 大概3~4小時就可以破簡單了 剩下就看興趣了 全程就有點難
I got this game for next to nothing, and it isn't worth it. If this were a free game I would only play it the amount that I already have. The mechanics just aren't that fun. The avenues of progression aren't meaningful either.
該怎麼說呢,這個遊戲算是中評(可惜沒有中評選項). 不過因為折價後只要約2美金,所以還是可以給予好評. 遊戲差不多5小時內就可以全數解鎖,剩下就是提高難度. 算是小品rough like遊戲. 通關小技巧: 最簡單的通關方法就是4個女武士(點暈眩技能),王沒有暈眩抵抗,所以可以直接把王暈到死.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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