
Gather your party of expendable heroes. Climb a vast tower atop a shiny shield. Who will fight? Who will heal? Who will laze around and take all the treasure? The choices will be yours alone, but only those who work together will be powerful enough to face Medusa at the top of the GORGON SHIELD.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Romanian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A real-time action-strategy game that requires you to think about your strategy while your enemies are attacking you from 1 to 4 different directions. You can select up to 4 characters from a variety of different classes to fight in either melee or ranged positions, gather gold, heal, and/or repair your shield base platform. As your characters gain experience and level up you will be able to choose how to upgrade them: stats, special powers, new equipment, or you can choose to fully heal the character, fully repair the Shield, or just receive a gold payout. There are many special rooms to find during each climb, as well as powerful runes that can be earned after defeating a boss. And then, between battles, you will be able to spend your hard-won gold to construct buildings in town which each allows for different permanent meta-game unlocks and upgrades! This game is the real deal, a full-featured, mega-challenging masterpiece, and I am delighted to now own it! Happy tower-climbing, folks!!
I was fortunate enough to receive a key for free im glad I did, its a fun unique game, took me a while to understand but ultimately am not good at it, but its one of those games you wanna keep picking up and doing another run. This is my first Impression video for Gorgon Shield https://youtu.be/06D-MU4QUGs
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想法有点意思,可惜做得太粗糙了,玩着也不爽,玩着感觉重复度非常高,而且boss战之前的迷宫就是败笔,毫无意义。每一局中间不能保存,机制也不友好。
Kill the [spoiler]Minautor[/spoiler] > game crash... :( Too bad, it as an interesting concept... I'll return to it once its fixed tho...
Consistently crashes on normal mode, playable on Easy and Very Easy modes .
https://youtu.be/rb1AIPwCk4I Locking a full party behind significant progress keeps a large amount of the enjoyment of this game delayed until a play time tax is paid.
It's safe to skip this game but I did enjoy the time I've put into it. If it looks like something you want, probably wait for a sale. The game offers a refreshing take on RPG party management, rotate your party to put them into optimal positions (however, this might put your wizard on the frontline, so you have to rotate him away soon after); I'd like to see it go a step further with this concept. I feel like the game was most interesting when you only had a party size of 2-3 (although that does not last long due to how the progression works). Starting with 4 heroes removes a lot of the difficulty. Progression itself could be a lot more interesting. In most roguelites there's a push to start a new run to get that crazy build but.. that's not really here. Scaling is very bland and predictable. I'm curious to see the end game content, but the issue is I keep crashing (and the run doesn't save so.. unlucky).
A very unique and fun little roguelite game! It's got a satisfying game loop with lots of player choice in upgrade, character loadouts, great sound effects, and epic arcade-style music with an announcer's booming voice encouraging you on. It's short (took me around 5 hours to beat the first time), but there's plenty of replayability in trying out different builds and seeing what works well. This game does suffer from several issues though. Elaborated on below: The UI is can get quite buggy, with the tutorial itself even having some UI bugs when pausing during it, and upgrades not registering correctly and upgrading the wrong hero or building. The game is badly optimized. This is the dev's first go at a 3D game in the Godot Engine, and it kinda shows. The performance optimization is really not good - my laptop is 7 years old with an integrated GPU, which isn't modern but certainly not ancient - yet the game absolutely chugs at times at 10 - 20 FPS. Tinkering with settings doesn't help any either, no matter how much I turn off or lower fancy effects. This doesn't look like the kinda game that should demand a performant GPU (it's pixel graphics with 3D imposters using 2D pixel textures), though I understand making high-speed 3D games in Godot can be a challenge, having attempted it before myself. Finally, increasing characters base level (one of the main meta progression ways to get stronger) is very poorly designed. Character stats are allocated in random areas depending on the additional levels you've earned, when I would really like to choose for myself how to allocate the extra starting stats a character gets, like how it happens inside the Tower. This means getting optimal starting stats (like high starting strength on a high level gladiator) means rerolling again and again until you get the stats you want. Combined with the game lagging quite badly on the upgrade menu's, this gets really annoying very fast. Finally, the game can crash mid-run semi-frequently. Not the worst, since runs are short and you keep the currencies earned from the run, but still annoying to run into. Despite all these issues, Gorgon Shield is addictive and fun! Highly recommended, especially for the cheap price point. (though again, beware if your GPU is bad otherwise it might be an unpleasant experience)
Vraiment bof, en plus la difficulté est planqué derrière des upgrades d'entre les runs, comme un mauvais Hades.
Fun Short Roguelike where you pretty much max out everything after a couple hours, wish it had more content because the gameplay loop is indeed quite good and isn't the hackneyed "you're a hero wandering around a [castle]/[wilderness] and you collect items until some absurd boss kills you in one hit, now do that 500 times" thing that every game does
Players by region
Where this game's players are, estimated from review languages.
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