
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 게임을 하다보면 이런 사자성어가 떠오른다 [h1]과유불급[/h1]
Trochę za bardzo rozbudowane przez co się dłuży ale co kto lubi , ogólnie całkiem fajne.
首先部分文本没汉化,然后很多角色的初始卡组很蠢,机制卡就一张两张然后十几张都是要先打那两张才能用,结果就是你抽不到就只能一直叠甲过浪费时间,然后有无数的小怪要刷就更浪费时间,装备也是一坨,不能给基础数值固定一下吗,非要搞随机+1+2+3+4的让人一直找,金币也难刷的要死,神器技能都是乱七八糟的专属技能,而且没什么用,还要无数声望,你神器为什么不弄通用机制增强,还有各种乱七八糟的宝石,有用的只有加属性的还刷不出来,整个游戏就是乱七八糟一大坨东西塞一起还不好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dont count on the story line, but very good combat and skills/cards customization
Наряду с Deck of Ashes, это одна из лучших карточных боевых игр, с которыми я ознакомился в этом году. Несмотря на огромную и долгую для преодоления "стену из гринда" (grindwall), воздвигаемую авторами уже ко второму акту сюжетной кампании, мир игры Gordian Quest прекрасен по следующим причинам: --------------- 1. Герои созданы с уважением и любовью к их образам. Да, говорят они мало, но своим внешним видом, своими действиями и некоторыми другими моментами моментально завоевывают расположение игрока к себе. Выбрав начальную троицу бойцов я так и не заставил себя сменить хотя бы одного из них. Сентиментально скажете? Возможно, но работает. 2. Обилие видов врагов, их атак, их защитных и тактических действий, трансформаций в сражениях и некоторых других элементов не просто велико... оно порой даже избыточно. То же самое можно и нужно сказать про активные и пассивные эффекты брони и вооружения. Обобщая мысль данного пункта - разнообразие многих элементов игрового процесса просто зашкаливает. 3. Уверенно и с удовольствием хочется возвращаться в игру пару-тройку десятков часов! Великолепная анимация и бодрые музыкальные фрагменты словно наполняют мир игры чем-то радостным и интересным. Нет уныло-серой мрачности (имени Х.Миядзаки), хотя жанр и сюжет (вроде бы) располагают к оной. --------------- Ну и поругаюсь немного: а) Если у Вас, уважаемые создатели, набралось аж 4 (или больше) актов сюжетной кампании, то пожалуйста, не надо выставлять такой безобразно-натужный grindwall. Одной трети объема гринда, что Вы выставляете во втором акте, было бы вполне достаточно для прохождения второго и последующих актов целиком. "Перегрузили и перетянули" от 3 до 5 раз по объему с этим вопросом. Очень многие геймеры не дойдут до конца сюжетной кампании по этой причине... б) Произвольное срабатывание (random) эффекта атак некоторых видов в сражениях, начиная со II акта, очень уж часто срабатывает, тем самым ломая план хорошо продуманной битвы. --------------- --------------- Итог: Семь (7) золоченых тузов в раздаче из десяти (10) карт. Хотел раздать авторам восемь (8) тузов по причине влюбленности в мир игры, но "стена гринда" сюжетной компании не позволила так поступить. Очень советую поиграть в Gordian Quest всем, кто любит жанр боев на картах. Часов 20 - 30 чистейшего удовольствия. Дальше - "сильно по желанию" :-)
One of the best of what it is.
【9分】策略卡牌肉鸽,元素挺丰富,每个角色都有4个卡组,玩法还挺多的,是我喜欢的类型,嘎嘎好玩
One of the more cohesive rogue-like deckbuilders on the market. One of the more frustrating things about the genre is how frequently developers manage to do two or three things well, and then tack the rest on. Sometimes the art is jarringly bad or sets a tone dissonant to the gameplay, sometimes mechanics don't work as expected even though the creative design is great, other times they're stuck in perpetual early access with no finish line in sight until the developer runs out of money or gets bored and unceremoniously drops whatever is finished on a faux 1.0 update miles short of the roadmap's finish line. None of those issues here, however. Each component is above par, feels designed with intention, and respects each other piece. Worthwhile if you enjoy the genre, but nothing groundbreaking in 2025.
도적, 레인저가 재일 재밌고 바드, 흑마법사? 가 제일 아리송하다. 나머지는 다 냠냠. 클래스마다 고유의 특성화 색이 강한게 제일 맛있다.
чаи
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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