
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muchas combinaciones de clases, bastante dificil y entretenido.
If you like RPG with deck building aspect, its pretty decent. But its very difficult unless you play alot. I choose hard difficulty and got wiped out alot in Act III. Torment Rogue-like mode must be hell to play. Edit: I just realized there's an Inn option in the church to respawn enemies and grind, I was severely underlevel by Act III in Hard Mode lmao. You can still breeze it through if you are underlevel in easier difficulty
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gret game
추천하기도 부정하기도 애매한 느낌 재밌냐고 물으면 재미없진 않은데 재미없냐고 하면 아님. 문제점으로 가장 크게 느껴지는 부분은 몰입하기 힘든 부분이라고 생각함 덱빌딩 게임은 필연적으로 슬더스와 비교되는데 이게임의 가장큰 문제점은 여러캐릭을 써야하는것이 강제된다는 점이다. 기본적인 구조자체가 움직임 이라는 추가적인 고려 요소가 들어가있는데 아이템에 의한 요소 등으로 다양성을 준건 좋은데 이게 캐릭터가 3개라서 X3 이라는거다. 어떤 캐릭에 몰입하기도 힘들고 하다보면 너무 신경이 분산되서 몰입이 안된다. 차라리 한캐릭만 쓰게하던가 다수 캐릭터를 유지하고싶다면 멀티로 각각 캐릭터 1개씩 쓸수있었으면 좋았을것 같다. 캐릭터가 1개였다면 추천하겠지만 지금은 너무 복잡해서 개인적으로는 부정을 주려고 한다.
Very Good Deckbuilding RPG, very good art, many hours of campaign playtime, the classes and the skills are good and the gameplay is fun [url= https://store.steampowered.com/curator/42467499-Gamer-Database/] [h1] Click here and Follow my Curator page Gamer Database for more 💙[/h1] [/url]
Deep RPG elements and unendable endgame. Large skill trees. There are like 10 diff characters, all playable.
Pas fan des jeux de "carte", j'ai pourtant très bien accroché à ce Gordian Quest. Peut être un peu trop facile en difficulté standard (pour les 4 chapitres de l'histoire), ça n'en demeure pas moins une expérience rafraichissante, avec des musiques de qualité et un design exceptionnel (je vous invite à aller regarder les travaux de l'artiste derrière les visuels). Ce qui m'a le plus choqué (positivement) c'est la fluidité: pas de chargements à n'en plus finir, pas de lourdeur dans les déplacements ou les animations, tout réagit instantanément et c'est un vrai régal. Le mode histoire, terminé en une trentaine d'heures, n'est au final qu'une mise en bouche avant les défis générés de façon procédurale. Le jeu ne pèse rien sur le disque dur, se lance très rapidement, et permet des sessions rapides. C'est un must have pour les personnes qui ne peuvent pas passer 3h devant leur écran ou pour ceux qui souhaitent souffler un peu en dehors de leurs autres jeux en cours.
A flexible card RPG that can be as punishing or easygoing as you like, with tons of customization and loads of options. Feels as satisfying to draw up a consistent strategy as it does to think on the fly. Having a grand time with this game.
Después de tenerlo comprado me lo retiraron de la cuenta .
我觉得制作组已经非常用心在做这款游戏了!从刚开始的体验版第一章节没玩下去,过了一年后重新开始玩,连续不断玩到了第四章。元素非常多,刚开始玩的时候有点头晕,但熟悉了套路阵容以后感觉数值设计的还是比较平衡,我玩的普通难度,就是到了后期很容易暴毙。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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