
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You'll laugh, you'll cry, you'll find an awesome synergy and watch the baddies melt.
While this seems like an interesting take on both tactical games and slaythespire style roguelites it is really just an unfair ramping of ♥♥♥♥♥♥♥♥ after the first "act". There is no sense of balance or progression at this point and the skill trees are far too randomly set up to make sense of. Difficulty is one thing, traps set to screw the player? Another entirely different thing. The balance issue imho is at the heart of why the game is thumbs down for me. Though many little things probably added up to this sense. You go from node to node, battle to battle, resting when you can and trying to ensure your decks are not completely hosed by the insane amount of cards you can't get rid of that will clog your hand, and somehow you manage to survive all sorts of harrowing encounters and then out of the blue *surprise!!* op battle you can't win and TPK. Which just lends a "why bother?" feeling to the game even though you don't lose the game at this point.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучный симулятор подтирания жопок пати персонажей. На фоне всего убогово карточного жанра выглядит неплохо, и даже явно на порядок всяких там Slay the spire. Но... отдельные избранные карты персонажей нужно активировать отдельными танцами с бубном. Встань в позу павлина, чтобы получить ярость, бодрость, поток магии цзы или еще какой-то тупорылой хрени, чтобы произошло какое-то озарение или действий или карта сыграла свою роль. Сидишь-пердишь какую позу из Камасутры нужно встать чтобы твоя карта сыграла в синергии с чем-то еще через гороскоп древних инков. И думаешь, а когда игра начнется, и закончится симулятор Sims 3? И ещё персонажи устают, и из-за усталости они не могут использовать отдельные карты. Ну ок, сейчас у меня усталость 3-4 пункта из 20. Думаю херня, начинаю игру, и мне в одну раздачу падают три заблокированных карты. Гениально. У персонажика жопка замылилась на один пункт, лучше сразу бегай отдыхай, чтобы эпилепсию не схватил и не подставил тебя заблокированной картой. Жопку подотри, кашкой накорми. Плюсы игры: - есть какое-то маленькое примитивное дерево развития с прокачкой с уровнями; - можно выбивать, покупать шмотки, вставлять руны; - возможность свободно двигаться на условной карте, вперед, назад, на базу, в отличие от других карточного рогаликового мусора.
a
原厂商 我觉得你太会整活了 忍不住买了500份送朋友 虽然有点贵 但还好忍住了 上手门槛有点高(5个小时了还没看明白战前摇骰子是干嘛,确定攻序吧那要先机属性又是何用),战斗看着有点花(不是特效那种花,是要看的属性说明有点多字小;这个没办法改进吧,特别是对面九个单位的时候),初体验不是很来电。看上去是本土产品,但是团队名单都是英文的又不像;说不像吧,联机服务器提供本土的俄罗斯的,ping还是满好的,但是感觉米人。整体还行吧,24内可考虑入库。特色是战役相对同类卡牌来说相当充实,其它模式也比较丰富,各种元素都有点,蓝图满大;提供联机也是少有的。Outcast Tales各方面和这个游戏好像,估计是抄袭了吧。战役难度随时更改,没有惩罚,大幅降低了策略和趣味性;战役难度没有和成就关联也降低了挑战性,就变成了刷刷刷,为第二个模式做准备。 画面:*** 音乐:*** 剧情:** 演出:** 玩法:*** 创意:*** 手感:*** 难度:*** 丰富:**** 耐玩:**** 优化:*** 更新:** 热情:** 细节:* 打磨:*** 诚意:*** 不足,bug,建议等:战斗时点选要求太严格了,经常以为点到了,实际没有;这点估计没法改进,因为它角色是层叠的,如果扩大点选面积,那不好判定了吧?卡牌或道具或装备说明,不应当增加右键详细说明的,繁琐了;应当指上去就说明以及二级说明。否定或取消页面的时候,应当点击空地也可以,而不是非要点左下的返回图标。少量文本未翻译。附魔按钮不方便,应当都在一页显示而不是要点一下还要返回;拆解也是。剑士的坚韧成就,把障碍物也算进去了。说引导做的好吧,如何回城都不讲;引导教程需要继续完善易懂。 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Dnd + Slay the spire, excellent :) Et toutes les options de jeux sont disponible selon les envies de chacuns :)
Le jeu est long, ce qui n'est pas un problème en soit, sauf que les 30h que vous voyez affichée correspondent à un seul run et qu'en cas de défaite dans un combat... c'est Game Over et il faut tout recommencer sans possibilité de se rattraper parce qu'il s'agit d'un rogue like sans sauvegarde (et sans jamais qu'on vous le rappelle plus que ça à aucun moment du jeu). Quand on vous dit que si TOUT votre groupe meurt au combat la partie est terminée, C'EST FAUX, votre groupe est constitué de plusieurs individus qui restent en ville ou partent à l'aventure, ne faites pas l'erreur de penser que ceux qui restent en ville pourront prendre le relais en cas de défaite de l'équipe qui a perdu un combat, ce n'est pas le cas et pourtant c'est très exactement ce que veux dire TOUT votre groupe. Il aurait été plus malin comme plus simple de dire "si vous perdez un combat c'est game over". Et cette ambigüité m'a fait perdre 30h. A part cela le jeu n'est pas mauvais, il est même plutôt bon, mais ce sera quand même un ENORME NON !
The game is okay, not awesome. I started to enjoy gameplay only about 15 hours in. Which is already questionable. If you are deckbuilder fan give it a try, otherwise it can be disappointing. 7/10
demo的时候入的 然后3年的更新设计师把我最喜欢的地方都砍没了 把不吸引人的地方加进来,就这样吧 他曾经是个好游戏 但是我现在不推荐
Good blend of card game and rpg. definetly try roguelike and torment mode.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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