
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gordian Quest je hra dvou tváří. Na jedné straně stojí naprosto brilantní, hluboký a nesmírně zábavný taktický soubojový systém s obrovskou variabilitou postav a znovuhratelností. Na straně druhé ho sráží nudný a generický příběh, katastrofální tutoriál a frustrující skok v obtížnosti, který vás donutí k monotónnímu grindu. Je to RPG s prvky deckbuildingu, přičemž jsou RPG prvky (příběh, svět) paradoxně tou nejslabší částí. Pokud však dokážete překousnout počáteční zmatení a nevadí vám opakování obsahu, odměnou vám bude jeden z nejlepších soubojových systémů na trhu. [url=https://www.gamingprofessors.cz/gordian-quest-recenze/]Více v recenzi[/url]
Bem legalzin! De alguma forma eu fiz uma build extremamente nichada que deixou a gameplay bem divertida e me deixou com vontade de jogar com cada um dos personagens.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Красивая рисовка, великолепная музыка, приятный визуальный стиль. В игре отличная боёвка, не имеющая процентных механик типа критов или промахов. Каждый класс имеет 3 специализации в соответствии со статами сила, ловкость, интеллект, но при этом нет жестких ограничений; вкупе с широкими игровыми возможностями можно собрать персонажа как захочется. Сюжет интересный и длинный. Разработчики много трудятся над улучшением баланса. Безусловно, это один из лучших сюжетных роглайков. Что до минусов, хоть это и очень субъективно, но тяжело играть без хила, особенно это касается бесконечного режима. Может я что-то делаю не так, но без клирика через хилл очень трудно. И самое обидное, что только у неё есть сильные хилящие карты, позволяющие адекватно лечить команду, что приводит к обязательному её наличию в тиме.
I got bored with the combat pretty quickly, and this game is 95% combat. I don't feel like I was making any meaningful decisions. Mostly I was just playing whatever cards did the most damage, either directly or indirectly through buffs. Most of the characters seem focused on doing straightforward single-target damage, which makes them feel vaguely the same. Not *really* identical, but not as varied as you'd expect a RPG party to be. There's something wrong when two different flavors of magic user feel identical in niche to a rogue. The main exception was the bard... who was notable mostly because she was very efficient at adding damage buffs to everyone else. Still, it felt like a slightly more interesting variant on doing damage like everyone else. Enemies tend to either select single attack or single defense actions, and any enemy that's taking a defense action is effectively taking themselves out of that round of combat, and you can safely ignore them. This felt decidedly off, that some enemies seemed to effectively doing nothing since all they did was play defense actions. There's a tactical map, which has some pretty odd restrictions, and often feels irrelevant. Your characters can move around, but are only allowed to move to spaces on their side of the map. Characters can attack anyone in their row or an adjacent row, even if they're well back from the front and are strictly melee, which meant there's little difference between ranged and melee attacks. Mostly positioning seems to be about managing who is going to tank any enemy attacks by placing them in front of that enemy. There are a few card combos, but generally you can't play them because you don't retain cards between turns. Card games which facilitate combos generally require that you have a persistent hand, so you can keep cards that are part of a combo against drawing the other cards. Ultimately, all the trappings of a RPG without the complexity and very different roles of different classes from a real RPG made me want to play a RPG instead of this.
Good strategy game. It can be a bit difficult as you learn the ropes. It is definitely repetitive and the story is quite mundane.
Great game! Mechanics are well thought and was it was I was so surprised that it has deep customization.
Catherine's portrait is beautiful, the perfect combination of cute and strong. I think I'm in love! Major kudos to the artist, you've created my dream girl.
While this seems like an interesting take on both tactical games and slaythespire style roguelites it is really just an unfair ramping of ♥♥♥♥♥♥♥♥ after the first "act". There is no sense of balance or progression at this point and the skill trees are far too randomly set up to make sense of. Difficulty is one thing, traps set to screw the player? Another entirely different thing. The balance issue imho is at the heart of why the game is thumbs down for me. Though many little things probably added up to this sense. You go from node to node, battle to battle, resting when you can and trying to ensure your decks are not completely hosed by the insane amount of cards you can't get rid of that will clog your hand, and somehow you manage to survive all sorts of harrowing encounters and then out of the blue *surprise!!* op battle you can't win and TPK. Which just lends a "why bother?" feeling to the game even though you don't lose the game at this point.
a
Скучный симулятор подтирания жопок пати персонажей. На фоне всего убогово карточного жанра выглядит неплохо, и даже явно на порядок всяких там Slay the spire. Но... отдельные избранные карты персонажей нужно активировать отдельными танцами с бубном. Встань в позу павлина, чтобы получить ярость, бодрость, поток магии цзы или еще какой-то тупорылой хрени, чтобы произошло какое-то озарение или действий или карта сыграла свою роль. Сидишь-пердишь какую позу из Камасутры нужно встать чтобы твоя карта сыграла в синергии с чем-то еще через гороскоп древних инков. И думаешь, а когда игра начнется, и закончится симулятор Sims 3? И ещё персонажи устают, и из-за усталости они не могут использовать отдельные карты. Ну ок, сейчас у меня усталость 3-4 пункта из 20. Думаю херня, начинаю игру, и мне в одну раздачу падают три заблокированных карты. Гениально. У персонажика жопка замылилась на один пункт, лучше сразу бегай отдыхай, чтобы эпилепсию не схватил и не подставил тебя заблокированной картой. Жопку подотри, кашкой накорми. Плюсы игры: - есть какое-то маленькое примитивное дерево развития с прокачкой с уровнями; - можно выбивать, покупать шмотки, вставлять руны; - возможность свободно двигаться на условной карте, вперед, назад, на базу, в отличие от других карточного рогаликового мусора.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $0 | 0 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $228 | 2 | 50% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $768.3K | 607 | 99% | $24.49 | |
| $769.8K | 9.9K | 86% | $2.99 | |
| $770.4K | 2.4K | 81% | $16.99 | |
| $767.2K | 2.5K | 79% | $9.99 |