
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite pleasant game, similar in its base to Slay the Spire. Main problem for me is in small amount of characters in the party. We can have maximum three out of eight available. This clearly does not allow many tactical decisions and severely limits possibilities of party creation (unles we find pleasure in struggling with some strange setups). After some more playing. I am fed up with challenges reduced to "hey, lats give boss 1k HP. And just in case let him rebirth with another 1k HP. Hey, still too easy? Let him rebirth another time or two". In two bosses fights Iin III Act I faced bosses with sick amount of health, regenerating, attacking like "800 HP"; summoning minions etc. All of that against three heroes team with altogether some 250 HP. No, thank you.
I got bored with the combat pretty quickly, and this game is 95% combat. I don't feel like I was making any meaningful decisions. Mostly I was just playing whatever cards did the most damage, either directly or indirectly through buffs. Most of the characters seem focused on doing straightforward single-target damage, which makes them feel vaguely the same. Not *really* identical, but not as varied as you'd expect a RPG party to be. There's something wrong when two different flavors of magic user feel identical in niche to a rogue. The main exception was the bard... who was notable mostly because she was very efficient at adding damage buffs to everyone else. Still, it felt like a slightly more interesting variant on doing damage like everyone else. Enemies tend to either select single attack or single defense actions, and any enemy that's taking a defense action is effectively taking themselves out of that round of combat, and you can safely ignore them. This felt decidedly off, that some enemies seemed to effectively doing nothing since all they did was play defense actions. There's a tactical map, which has some pretty odd restrictions, and often feels irrelevant. Your characters can move around, but are only allowed to move to spaces on their side of the map. Characters can attack anyone in their row or an adjacent row, even if they're well back from the front and are strictly melee, which meant there's little difference between ranged and melee attacks. Mostly positioning seems to be about managing who is going to tank any enemy attacks by placing them in front of that enemy. There are a few card combos, but generally you can't play them because you don't retain cards between turns. Card games which facilitate combos generally require that you have a persistent hand, so you can keep cards that are part of a combo against drawing the other cards. Ultimately, all the trappings of a RPG without the complexity and very different roles of different classes from a real RPG made me want to play a RPG instead of this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No one reads the reviews, so I will write that I am gay.
游戏很不错,自由度高,适合休闲玩家,看我游戏时间。 而且我看见开发者团队有在认真回复每一个玩家的评论,我觉得这样的游戏怎么都不会太差。
So far this is the best deck building game that I have ever played. Reaching your ultimate deck in the campaign mode is so satisfying! Each character has at least 3 to 4 strong builds that can be explored, and there are builds that synergize very well and even overpowered (e.g, Ida + Kudo, blood builds). However, luck plays a very important role in gear/card hunting and respec/re-roll. Very likely that you won't be able to get your dream cards or gears before you run out of your resources, so grind is a must. However, even if you cannot reach the ultimate builds, you still can get a lot of fun from playing Realm mode, a mode like Slay the Spire. So, enjoy it!!
Developer insists on calling columns rows and rows lanes. Absolute confusing nonsense.
Красивая рисовка, великолепная музыка, приятный визуальный стиль. В игре отличная боёвка, не имеющая процентных механик типа критов или промахов. Каждый класс имеет 3 специализации в соответствии со статами сила, ловкость, интеллект, но при этом нет жестких ограничений; вкупе с широкими игровыми возможностями можно собрать персонажа как захочется. Сюжет интересный и длинный. Разработчики много трудятся над улучшением баланса. Безусловно, это один из лучших сюжетных роглайков. Что до минусов, хоть это и очень субъективно, но тяжело играть без хила, особенно это касается бесконечного режима. Может я что-то делаю не так, но без клирика через хилл очень трудно. И самое обидное, что только у неё есть сильные хилящие карты, позволяющие адекватно лечить команду, что приводит к обязательному её наличию в тиме.
일단 한글이라는 점에서 bbbbbbbbb 한글화가 매우 꼼꼼하게 잘 이루어져 있다. 카드 덱 게임이지만 장비라던가 덱의 종류가 매우 풍부하고 스킬도 매우 방대해서 여러가지 맛난걸 잘 섞은 느낌. 타격감이나 경쾌함도 마음에 든다. 할인가에 사면 개이득
It's a great combination of deckbuilder and RPG. Every time I play I end up mesmerized for hours. If you're a deckbuilder fan and/or an RPG fan, check it out.
It's like if Slay the Spire had a plot. Great game, interesting and unique heroes and abilities, solid 8 out of 10 (the end game is kinda boring and dull, but maybe it's just me). If you enjoy this type of games, you should definitely give it a try
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $768.3K | 607 | 99% | $24.49 | |
| $769.8K | 9.9K | 86% | $2.99 | |
| $770.4K | 2.4K | 81% | $16.99 | |
| $767.2K | 2.5K | 79% | $9.99 |