
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么形容这个游戏呢,作为一个名义上的卡牌游戏,实际上更像是回合制的暗黑破坏神。作为一个进包的小游戏,其内容量让人有点过载,感叹东亚工作室需要那么拼么,程序员脑细胞不值钱么…… 我列举一下游戏的设计元素 1. 角色:10个人物,每个人物4种初始职业,3种牌组流派。这让初上手玩的我陷入选择困难症 2. 牌库:10*3共30种流派牌库都各有特色,基本上每个人物都有体力、敏捷、智力三种方向,很多是有独特的体制。比如德鲁伊的变熊、召唤、元素三个流派,游侠的箭术、陷阱、战争机器等。每张牌有不同等级影响初始值,受不同的加成,还有两种强化方向。光是这牌库的数值设计就够让一个程序员秃头。 3. 装备:每个人物11个栏位的可装备位置加2个消耗品栏位。每个物品有品质等级(白绿蓝黄)和物品等级(1到5级),可以打孔 4. 词条:不同物品等级的词条强度不一,不同位置装备可容纳的词条不同,类似暗黑2的物品系统 5. 打孔与宝石:装备可以打不同数量的孔,孔有不同的颜色,4种颜色宝石约有20多种效果,每种宝石还有宝石等级。 6. 战场元素:战场形状,前后排,地面效果,阻碍物,战场有益和有害效果等 7. 共4章的战役剧情 8. 单独的爬塔玩法 9. 差点忘了,还有一套小型的营火休息系统 10. 有想起来,还有一套工作量不会很小的纸上地图探险小游戏 ……等等 说实在的,这么复杂的系统不配个3D界面做成Diablo或者POE那样实在有点屈才了。但是反过来说,作为一个卡牌游戏又稍微有点小马拉大车了,玩了几十个小时还是有很多系统没搞明白的,稍微有点偏离卡牌游戏一般来说轻松愉快的氛围,上手难度偏高。 最后,希望这个工作室的程序员们没有猝死,为支持他们的工作打个好评。
It's a great combination of deckbuilder and RPG. Every time I play I end up mesmerized for hours. If you're a deckbuilder fan and/or an RPG fan, check it out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like if Slay the Spire had a plot. Great game, interesting and unique heroes and abilities, solid 8 out of 10 (the end game is kinda boring and dull, but maybe it's just me). If you enjoy this type of games, you should definitely give it a try
Ok FRFR this game is actually a very well done game this i believe is my first review n a game if not ever then in a long time well worth ur money and time u need this just buy it alrdy
Swag Soft Holdings Pte Ltd is an AI company, there is no disclosure of AI use in the description of this game.
Красивая рисовка, великолепная музыка, приятный визуальный стиль. В игре отличная боёвка, не имеющая процентных механик типа критов или промахов. Каждый класс имеет 3 специализации в соответствии со статами сила, ловкость, интеллект, но при этом нет жестких ограничений; вкупе с широкими игровыми возможностями можно собрать персонажа как захочется. Сюжет интересный и длинный. Разработчики много трудятся над улучшением баланса. Безусловно, это один из лучших сюжетных роглайков. Что до минусов, хоть это и очень субъективно, но тяжело играть без хила, особенно это касается бесконечного режима. Может я что-то делаю не так, но без клирика через хилл очень трудно. И самое обидное, что только у неё есть сильные хилящие карты, позволяющие адекватно лечить команду, что приводит к обязательному её наличию в тиме.
I was curious to try a game of this kind and after some searching I settled on this one due to its very pretty art and presentation. The gameplay is great too, in fact I became addicted to it for a few days. It's a coherent and varied little package that while not particularly deep or challenging is very charming and engaging. However the lack of story and RPG elements (beyond stats) means that unless one is totally enamoured with the combat mechanics there is little incentive to stick with the game until the end - and it's a long game.
일단 한글이라는 점에서 bbbbbbbbb 한글화가 매우 꼼꼼하게 잘 이루어져 있다. 카드 덱 게임이지만 장비라던가 덱의 종류가 매우 풍부하고 스킬도 매우 방대해서 여러가지 맛난걸 잘 섞은 느낌. 타격감이나 경쾌함도 마음에 든다. 할인가에 사면 개이득
- you are shopping an item and it doesn't display what the hero is currently wearing, so you need to click between shop and the inventory - card description says something (Haste Upgrade), but wait a minute, there's a hidden restriction that's not even mentioned on the card maybe it's good eventually, but the latter really got on my nerve (especially the fact, that the issue was mentioned in 2020 and still not patched)
Campaign mode allows you to "farm" for lvls/itens before going to the objectives, making the mode quite easy... Realm mode seems flawed imo, not having the quality of other roguelike like slay the spire. Therefore, I cannot recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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