
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On the one hand its a really cool game and on the other hand, it seems to be a bit on the repetitive side. This is not really a run-based game but you play a long campaign with your party so the deck you build is with you for a looong time. This means that almost all combats feel the same as you try to assemble your combo and blast away. It also has a run based mode but unless you challenge yourself with wonky decks, its basically the same repetitive "spam same combo every fight" as the campaign. Im probably unskilled at the game but i havent made many decks work. I can still recommend it because despite a few flaws, it is overall a good experience and the price is absolutely fair. ESPECIALLY if you get it on one of the many huge discounts.
This game has a cool art-style and that's pretty much it, the rest is just terrible
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too many ideas and not enough focus, with an extremely jagged difficulty line. It feels like someone wanted to make a grindy old school RPG into a roguelike deckbuilder and didn't know how to do it. The elements just do not mesh together. The deckbuilding is hardly anything. There's too many fiddly elements (Stats AND equipment AND every equipment has rune slots AND card rank AND card mastery AND rerolling legendary buffs on items). The story starts strong and then quickly doesn't know what to do with itself, and it's clear they just ran out of ideas by area 4. You're then expected to grind a roguelike mode within the adventure mode to max out characters for no purpose other than achievements and making numbers go up, while the actual roguelike mode just does not offer enough meaningful decisions to be interesting combinded with ludicrous difficulty for it's achievements because the roguelike mode doesn't support the grindy "keep rerolling" nature of the story mode. If you don't care about the achievements or the roguelike mode and just want an oldschool RPG with a simple story and some good ol fashioned grinding for optimized loot, you might grab this on sale.
Красивая рисовка, великолепная музыка, приятный визуальный стиль. В игре отличная боёвка, не имеющая процентных механик типа критов или промахов. Каждый класс имеет 3 специализации в соответствии со статами сила, ловкость, интеллект, но при этом нет жестких ограничений; вкупе с широкими игровыми возможностями можно собрать персонажа как захочется. Сюжет интересный и длинный. Разработчики много трудятся над улучшением баланса. Безусловно, это один из лучших сюжетных роглайков. Что до минусов, хоть это и очень субъективно, но тяжело играть без хила, особенно это касается бесконечного режима. Может я что-то делаю не так, но без клирика через хилл очень трудно. И самое обидное, что только у неё есть сильные хилящие карты, позволяющие адекватно лечить команду, что приводит к обязательному её наличию в тиме.
This game really grew on me, and although I can't really put a finger on what I like about it so much, I keep coming back. The short answer is simply that it's fun to play. Definite recommendation for anyone that likes the genre. Thanks Devs!
游戏很不错,自由度高,适合休闲玩家,看我游戏时间。 而且我看见开发者团队有在认真回复每一个玩家的评论,我觉得这样的游戏怎么都不会太差。
[h1]面白くなるのは10時間ぐらいプレイしてから[/h1] 最初の数時間は微妙な翻訳のせいでルールがいまいち分かりません。 ゲーム内でルールを確認することは出来るのですが、網羅されているわけではないのでかゆいところに手が届きません。 それでも頑張ってプレイしているとなんとなくルールが分かってくるし、カードの組み合わせによるコンボも発見できて段々と面白くなってきます。 現在30時間ぐらいプレイしていますが、未だに使い方が全く分からないアイテムやルールがあります。 ストーリーは翻訳のせいで何が言いたいのかよく分からず読むのが苦痛なだけなので全部スキップするのがオススメです。 スキップしても次の目的地は日誌やマップ上のアイコンから確認できるので問題ありません。 手放しに面白いとオススメ出来るゲームではありませんが、スルメのように面白くなってくるゲームです。
일단 한글이라는 점에서 bbbbbbbbb 한글화가 매우 꼼꼼하게 잘 이루어져 있다. 카드 덱 게임이지만 장비라던가 덱의 종류가 매우 풍부하고 스킬도 매우 방대해서 여러가지 맛난걸 잘 섞은 느낌. 타격감이나 경쾌함도 마음에 든다. 할인가에 사면 개이득
很好的卡牌游戏。 卡牌种类十分多样,众多职业、各色风格、卡牌机制。另外各种职业的选招搭配(职业内部也有小分支)以及各种职业间的组合搭配也值得付出更多时间去进行探索。这款游戏会让你在探索的过程中不断地产生小惊喜。 由于这个游戏有着独特与其他卡牌游戏的美术风格,我在卡牌游戏板块下找游戏时第一眼就相中了它(与怪物火车虚空穹牢等游戏的美术风格有很大区别),实际体验上也让人满意。 这个游戏的发展与拓宽是全方面的,各个系统程序几乎应有尽有,量大管饱,但是步子迈得太大,有些地方总会有纰漏。 例如剧情模式刷小怪所耗的时间长,小怪多(特别是在你角色的操作相对比较复杂的情况下,如纳兰要考虑哪一个音符起手等),建议可以在获取经验和奖励不变的前提下适当地调整小怪的血量,如果等级差距较大,甚至可以考虑设计一个快速战斗。 物品的出售和丢弃应该更方便,以及祈祷宿命的那个对话框不要单独弹出来(如果这样的话刷宿命会有些麻烦) 以及后期的探索奖励等等应当随之增加,如果还是原来那样只会拖慢游戏的进程。我可以接受流程长的卡牌游戏,但一定要有更多的正面反馈作为基础。 (Mainly based on translation software,I made some corrections) A great card game. The types of cards are very diverse, with numerous professions, various styles, and card mechanisms. In addition, the selection and matching of various professions (with small branches within each profession) and the combination and matching between different professions are also worth investing more time in exploring. This game will constantly bring you small surprises while exploring. Due to the unique art style of this game compared to other card games, I immediately fell in love with it when searching for a game under the card game section (which is very different from the art style of games such as Monster Train, Vault of the Void, and...), the actual experience was also satisfying. The development and expansion of this game are comprehensive, with almost every system program available. The volume is large and the management is full, but The framework and content are too large, and there must be some Inadequate considerations For example, in the plot mode, it takes a long time to brush small monsters and there are many small monsters (especially when your character's operations are relatively complex, such as which note Nalan needs to consider when starting). It is recommended to adjust the health of small monsters appropriately while obtaining experience and rewards. If the level difference is large, even consider designing a fast battle. The sale and disposal of items should be more convenient, and the dialogue box for praying for fate should not pop up separately (if so, brushing fate may be a bit troublesome) And the exploration rewards in the later stage should be increased accordingly. If it remains the same as before, it will only slow down the progress of the game. I can accept card games with long processes, but there must be more positive feedback as a foundation.
Game is pretty and combat is great, but those are about the only good things I can say about it. There is sooooo much tedium in-between every fight that I just gave up on it. If you're looking for something fast-paced like Slay the Spire or Monster Train (90%+ of your time being spent in combat), this is not the game for you. Managing the party, their inventories, skill trees, decks, etc. is tedious as hell. Even in roguelite mode I was spending more than half my time in non-combat activities like micromanaging camp fires (seriously who came up with that idea? I just wanna rest and heal a bit).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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