
Run-based story game. Which mistakes would you repeat if you could?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
some grammar issues and the occasional glitch, but over all it's a great game! The music is SO GOOD!
A fair review of Good Mourning / #GoodMourning Platonic Partnership offered me a key to play and review Good Mourning. I enjoyed the 4 hours I played this linear narrative game even if i was quite confuse about the story : scene after scene, the main character has to deal with familial failures, toxic relationships, bad choices... And you build, as the "narrative director" of this game, the main character's emotional baggage. If I correctly understood Platonic Partnership's choice, this game leads you to experiment social interactions, espacially the consequences of the way people interact with each other, generating good or bad things/feelings in others' lives. Some parts of the story make an echo with your personal life and lead you to a self-reflection on your personal life and choices. The game is currently in an early access form but it's already a solid production, technically stable and artistically accomplished. English langage only (at this point), it would be great with new choices in the future. I don't know about replayability, it surely deserves a second run to check it but I'm currently fine with this game and don't want to expriment three new "waves" of this tortured life. I enjoy the fact that 100 achievements are avaible on steam, it's challenging.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
I am convinced this game is better than anything a million monkeys would get done given infinite time.
I certainly hope this thing will soon come out of early access, because i, not gonna lie, can see the potential there. Devs try to make walking-and-talking sim something better and broader: distinct toxic visual, trippy music, lot of interesting scenes (just need to fix all glitches and typos) w8 for release
A highly atmospheric game. You get to experience the life of the main characters through short interactive sequences, seeing the events that shaped his relationships to the people around him. The story and visuals combine into a thought-provoking experience.
конченая индюшка от разраба долбоеба который не знает такого понятия как "клавитура" обьясняю к чему доебался. в самом начале игры меня встречает меню, в котором можно нажать исключительно только alt + F4
An okay story which doesn't benefit from its format. Good Mourning is a tale about emotional baggage and regrets underneath a moody "slice of life". It isn't pretentious at all, however, the few "lessons" that were supposed to make me reflect landed as pretty obvious or not well explored. I didn't get to empathize that much with any of the characters and the dialogues were barely interesting. As a "run-based story game", it didn't work for me. You get to replay most of the interactions, but you can't know for sure whether it's going to be the same (or samey) dialogue or you're going to miss content if you skip. Once you engage, you have to stay for the whole conversation. That could have been solved with a skip option. There's a "choose your own adventure" element here but you don't get to change anything in the grand scheme of things. The first few minutes prior to the start screen already anticipate this. You just watch how slightly different choices would make others react slightly differently, not how things could actually play out [b]differently[/b] in a significant manner. If that were the case, it would collide with the plot's logic, so that design choice felt misused and made the game feel half-baked. It's just a simple, short story unnecessarily expanded, complicated and severed into smaller pieces by the "run-based" approach. I wouldn't say the visuals were stunning. The soundtrack consists of 3 or 4 forgettable tracks. Unremarkable and tedious. Not recommended. Wouldn't pay ~10€ for it.
weirdo
A simple, yet deeply moving narrative game about reflecting on life - the things you've done, and the things that were done to you. If you lived your life again, what would you change - and would it make a difference? As someone who identifies with many of the topics being explored here such as regret, self-esteem, depression etc, I found this game both harrowing and cathartic, and I'm glad I played it.
Watch memories and find out why everything went wrong. The game begins with a suicide, so there will undoubtedly be some difficult topics to address. You take on the role of the deceased's buddy. You embark on an unusual adventure after visiting his wake and receiving a request from his mother to take his ashes to his favorite site. Naturally, there’s a big twist that reveals itself pretty soon. The game is all about the story. Although you can walk around and choose who to chat to or engage with, you will still have to move on a linear path and go whenever the game takes you. In a narrative game, having some form of control is nice, but it doesn't really add to the overall experience. It’s a bit repetitive because you only move in one direction and interact with people. Graphics are appropriate for the game. People are silhouettes with no face characteristics, yet they stand out because to the clever use of color. The world, on the other hand, is vibrant and full of interesting sights. You go through a world that doesn't make much sense due to the game's concept. It's as if you're passing through your friend’s memories that cross your path. The choices you make along the way are what keep the game intriguing. Almost every interaction is a memory with several options that tell you something new about the guy's life. Because each option leads to a unique outcome, you'll probably need to play the game multiple times to get the whole picture. Decisions have nothing to do with you; you’re simply choosing what the characters will say to the man whose memories you’re exploring. You're jumping between different memories, so the story doesn't make much sense. However, you may not need to play the game again. The game involves loops, which means you'll visit the same spots again. This may make the game monotonous, but most of the individuals you encounter will have something new to say. Some, however, repeat and do not disclose anything new. You will have to go through them because there is no skip button. One criticism is directed toward saving. Although an indicator appears after critical sections, it achieves nothing because saving occurs as you reach a new screen. A single scene, on the other hand, features a few of interactive parts that can take tens of minutes to complete. If you quit the game before going to a new screen, you'll have to start over from the beginning of a screen.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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