
Geometry Dash meets Super Hexagon, in this ONE-BUTTON "Butt-Clenching" Bullet-Hell! Experience a rollercoaster of emotions as you experience filipino hell with its unique mechanics and Philippine mythology inspired story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the legendary filipino ONE-BUTTON "Butt-Clenching" Bullet-Hell! A game that pushes as much emotion, adrenaline, challenge, and fun, with just ONE-BUTTON. A unique and crazy game found only in indie games
One-Button, infinite lives! The EASIEST to play bullet hell! - This game was intentionally made to make things easy to play with its innovative pickup and play One-Button gameplay, and infinite lives.
Play to master it or just have fun! - Play the game for just for a quick experience and you still won't forget this game. But if you want to master it, experience a deep and complex scoring system made for arcade masters.
How much can one button game make you feel? - Pain. Joy. Excitement. Drama. Butt-clenching. A rollercoaster and whirlwind of emotions experienced all in one-button bullet hell.
Inspired by the best Bullet-Hell, Arcade, and Hyper Casual games - Such as Geometry Dash, Super Hexagon, Touhou, Cave Games, Undertale and more.
A love letter to Philippine Mythlogies and Culture - Experience a unique story inspired by mythlogies, culture, and history found in the Philippines mixed with horror and gothic dark atmosphere. Influenced by Castlevania, Splatterhouse, Touhou, and Devil May Cry.
Award-winning metal music - Composed by LEAF XCEED Music Division. A love letter to Video Game Music in metal flavor.
Solve Puzzle-Like Patterns - Challenge yourself with awesome puzzle-like bullet hell gameplay!
Hypnotic Spiral Bullet-Hell Visuals - Hell never felt so captivating and beautiful with the thousands of hand-crafted bullet-hell patterns.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact that this game is not more popular is a crime. A truly hidden, underrated, gem of a game. It reminds those classic arcade games which had a nice idea and developed it flawlessly. It's in EA but it's just because it is supposed to add some more content, but from what I can see it's not really necessary to enjoy the game, which is very much a finished product in regard to its core offering. Also don't get fooled by the videos which make it seems harder than it is. It is certainly a very challenging game, but I'd say that the "pain kink" mode can be enjoyed by most people without any frustration. It has a nice flow when you play it and the music is fantastic. An amazing achievement by what I understand is a tiny Filipino developing studio. Great work please keep it going! Try featuring it in a Steam Fest with just the first 2 or 3 levels of pain kink mode and I reckon you have a good chance of increasing its popularity as it deserves.
以為只是彈幕遊戲 實際玩起來非常像Super Hexagon 就是繞著中心旋轉移動來躲各型態的彈幕 多了子彈時間和半自動的射擊要素 有多位角色可以使用 但用起來好像沒有什麼差別 好評是給這遊戲的獨樹一格 配上重音樂是挺好玩的 但不建議原價購買 看遊戲畫面就知道這遊戲有多傷眼睛 建模簡陋可以接受 但整個畫面很飽和色溫又高 只顯得很亂 且已經EA兩年了 慶幸的是團隊近期還有參加東南亞的獨立遊戲展 如果有更新線上模式 那真的就值得一玩
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great, entertaining, addicting, funny, and charming game! Absolutely love this game! The soundtrack is awesome, it's got a lot of charm and the themeing is great. Lots of funny death screens too lol. you can tell they put a lot of effort into the game. It looks graphically amazing, and is super unique!! Can't recommend enough, and I'm not even halfway through.
"It's gut clenching game, with a GIT GUD Trope but it's fun AF"
This is a very interesting game. As it says on the store page, don't be intimidated by its difficulty. It's a very hard game, but every pattern is a new checkpoint, so you are usually only 15-30 seconds or so away from the next pattern. The best way I can describe this game is basically kind of like Super Hexagon but amped way the hell up. The game telegraphs bullet patterns, and you need to avoid them. In most patterns there is a circular wall in the middle of the arena that you run around, and it blocks bullets. So a dominant strategy is to anticipate where the bullets are coming from, and run to the other side of the circular wall to block them. Later in the game this doesn't work so well because it takes away the middle wall a lot. But you learn to adapt. The game to me is a piece of art. It has a story, but I don't understand it and don't care, but the gameplay is very much a flow-state. When you're in the zone you feel like a god. The music is also incredible, it's some fusion of power metal and classical with Touhou influences. Also reminds me a lot of the Ys series of games. I like the graphics style, but it's not a particularly good looking game to the average person. I will say though the bullet patterns are where the game shines in its presentation, and the performance for how much crap is going on in the screen is pretty scarily good. Overall it's a really interesting game that is seemingly unfortunately abandoned. Lots of promised features never came, but the game has enough gameplay for the price if you get it on a good sale. About 4 hours or so if you are not grinding S ranks. I bought the game in I think 2020, and only just played it again recently from digging through my backlog, and just finished it today. High recommend if you like bullet hell, it's more of a puzzle game and twitch reaction game than true bullet hell though. Play without Slow Motion for the best experience, it's just a crutch and it's more fun without it.
界面没中文,纯纯坑人
[h1] とにかく曲がハイクオリティで熱い!! [/h1] ゲーム内容はめちゃくちゃやられまくる初見殺しの弾幕死にゲーですが、チェックポイントが小刻みに設定されているので、現時点でストーリークリアは難しくないです。 難点としては、アングルが変わったりするので弾幕が見づらい時もあり。 でも何より、熱くノリノリでプレイ出来るので100回や200回やられても苦にはなりませんでした。 まずは曲だ!っていう自分みたいな方にオススメです。 ハードコアなのにメロディーラインがキャッチーで心地よき。 PVで流れるような曲がてんこ盛りです。 P.S. もちろんサントラもソッコー買いました👍
[h1][b] TLDR: An insane bullet hell with a unique puzzle-like spin. [/b] [/h1] [b]Genre/Similar Games: Bullet hell shooters (but the puzzle elements feel more like raiding in MMO’s like FFXIV)[/b] [h1]PROS: [/h1] ✅Crazy bullet hell ✅Some kickass music [h1]CONS: [/h1] ➖More puzzle than shooter ➖Nonsensical story? I have no idea what is going on [h1] [b] Content (Game world/Narrative/Lore) – [3/10] [/b] [/h1] There’s about 6 levels of bullet-hell here, spanning 2 or 3 difficulties. This is a relatively short game and I was able to complete stages 4 of 6 within 2 hours on the easier difficulty. There seems to be a semblance of a story, but it’s too confusing and barebones to make any sense. [h1][b] Gameplay (Controls/Mechanics/Loop/Difficulty) – [7/10] [/b] [/h1] So I should explain a little about this game, because I almost dropped it within the first 10 minutes, but after I figured some of the mechanics out, I was hooked. This is NOT a traditional bullet-hell shooter. You don’t even shoot manually – it’s all passive. You’re only goal is to survive the screen full of bullets. How do you do that? Simple controls: your character automatically moves in a circle. Left click changes the direction back and forth. Holding left click move slowly and you can use left shift to slow down time (which only seems to affect your character, not bullets). So yeah, that’s it. You’ll be single clicking 95% of the time. This game is DIFFICULT. There are warning splash screens when you start that introduces the game as a “Rage puzzler”. Be prepared to die a lot. I got a bit frustrated with the normal mode, and made some more progress on the easier difficulty. [h1] [b] Graphics (Quality/Art style/Animations/UI/Performance) – [3/10] [/b] [/h1] A bit interesting. It’s almost cartoony a la Grim Fandango-ish. Doesn’t look amazing. No performance issues and ran consistently over 200FPS. [h1] [b] Audio (Sound Effects/Music/Voice Acting/Ambient) – [9/10] [/b] [/h1] I knew I was going to love the audio when I hit stage 3 and there were guitars playing alongside violins. The music is great and really sets the tone with the massive amount of projectiles. Great job here. [h1] [b] Replay Factor (Side quests/NG+/Player Choice) – [7/10] [/b] [/h1] While there are no side quests, choices, or NG+, the one thing that really enticed me to keep playing over and over was leaderboards. It was addicting to push forward for a lower rank. I’m happy to say in the easier difficulty I might have gotten ever stage under 100 and a few under 50 (I still suck tho). [h1] [b] Final Verdict – [6/10] [/b] [/h1] An interesting concept. I am not too much into puzzle games, but I can definitely see the allure here for people that are. [h1] [b] Recommend? [Y/N] [/b] [/h1] [h1]Yes [/h1] If you like puzzle games and dodging tons of things, you should try this. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
What makes this game special in my opinion is that it's the only shmup that can be played with one hand. My left thumb begins to hurt very quickly when I use a d-pad nowadays because I abused it with all my years of gaming. Good Knight is the only shmup I could play for hours on my Steam Deck without hurting. Just because of this, Good Knight will always be installed on my Deck. ;) And that makes it a true classic
Pretty fun. Playing on Standard/Hell difficulty and I do wish I could go onto the next level without being forced to play it again but harder and do those after I'm done with the other levels. Edit: Maybe I wasn't as good of a Knight as I thought I was.
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Players by region
Where this game's players are, estimated from review languages.
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