
Geometry Dash meets Super Hexagon, in this ONE-BUTTON "Butt-Clenching" Bullet-Hell! Experience a rollercoaster of emotions as you experience filipino hell with its unique mechanics and Philippine mythology inspired story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the legendary filipino ONE-BUTTON "Butt-Clenching" Bullet-Hell! A game that pushes as much emotion, adrenaline, challenge, and fun, with just ONE-BUTTON. A unique and crazy game found only in indie games
One-Button, infinite lives! The EASIEST to play bullet hell! - This game was intentionally made to make things easy to play with its innovative pickup and play One-Button gameplay, and infinite lives.
Play to master it or just have fun! - Play the game for just for a quick experience and you still won't forget this game. But if you want to master it, experience a deep and complex scoring system made for arcade masters.
How much can one button game make you feel? - Pain. Joy. Excitement. Drama. Butt-clenching. A rollercoaster and whirlwind of emotions experienced all in one-button bullet hell.
Inspired by the best Bullet-Hell, Arcade, and Hyper Casual games - Such as Geometry Dash, Super Hexagon, Touhou, Cave Games, Undertale and more.
A love letter to Philippine Mythlogies and Culture - Experience a unique story inspired by mythlogies, culture, and history found in the Philippines mixed with horror and gothic dark atmosphere. Influenced by Castlevania, Splatterhouse, Touhou, and Devil May Cry.
Award-winning metal music - Composed by LEAF XCEED Music Division. A love letter to Video Game Music in metal flavor.
Solve Puzzle-Like Patterns - Challenge yourself with awesome puzzle-like bullet hell gameplay!
Hypnotic Spiral Bullet-Hell Visuals - Hell never felt so captivating and beautiful with the thousands of hand-crafted bullet-hell patterns.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TAONG BAKAL :3
Coming back to this more than 3 years after the Good Knight craze went by and I still think about this game a lot... It is still one of the best Filipino passion projects I've stumbled upon, and I find myself craving the satisfaction that this game provides even 3 years after. I really really really love this game. But in all honesty I do think Good Knight is a game that not everyone (but a lot nonetheless) can enjoy and appreciate. Though I would say that this just goes for every bullet hell game that exists as well. It's meant to be visually cluttered and chaotic. But what I find very appealing and honestly very clever about Good Knight's game design is that, since the player just moves in a fixed circular direction, you don't need to mind all of the bullets at the same time, and there is a certain way to visually read the bullet patterns in the game that is very unique compared to all the shmups and bullet hells I've played in the past. Once you give the game enough time, your brain will pick this up automatically. For me, once you reach this point, that is when I would say you've just started playing the game for real. I say all of this technical stuff because what I love the most about the game is that although it has Super Hexagon-esque mechanics and Touhou-inspired bullet hell, Good Knight still manages to give you a unique game that needs a unique set of eyes that takes time to develop. It opens as a rage game, but it slowly unravels and metamorphoses into a puzzle game driven by mechanical skill and memorization, and it gives so much satisfaction to pass certain hard chokepoints. Take it from me, man. I've squeezed every ounce of juice i can from this game and I still find it fun. Level design is also superb in my opinion. It does a great job gradually introducing patterns. I remember when I started playing this game, there were some levels that had awkward transitions (levels seamlessly transition to each other in the game) and Alex (the dev) did fix them right away. The level design of the current state of the game is really really solid and very creative. Hats off. About the art and music, there really is nothing else to say about GK's visuals and OST apart from the fact that they're just perfect. Zaid and Ramon are just masters of their work, and it was nothing but an elevation of the already satisfying gameplay. This game is close to my heart, and this game is still the hidden gem of hidden gems for me. Thank you Team Good Knight for this game! p.s. Alex you are the bees knees p.p.s. Filipino difficulty when?!?!?! game too ez bro jk
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gives a New Meaning to the phrase "Die Hard". Graphics Like a Metal Album cover from 70's & 80's. Soundtrack from the 90's to the present, I've never played anything like it before "Run Forest Run" :)))) one of the hardest game I've played, died hundreds of times but can't stop to continue :))))) Unique but somewhat familiar in parts, just one button control but hard as hell and characters in this game is from hell :)))) Asian (Filipino) Folklore, Mythology, Heroes & Villain plus incantation. This game swear at you like a high school kid in mix languages so beware, I played this game in Ultrawide 21:9 so it's got some monitor support. Early Access in Time of Writing O.K. Cheers.!!
Bought this at Conquest 2023 PH. Fun and great past time!
Boot up the game, asks me if my pc is a potato, I click yes. The game shows several graphical resolutions even 320x200, ultra low quality option, no wonder this game requires only a basic intel hd graphics (mine is 2000). It's quite good to see some gamedevs gives options for gamers to setup what plays better for them unlike so many unity based games and with no "purple object" issue I've witnessed before. Also the game outright mocks easy mode. 10/10 Needs more life advice though.
Terrible Name (for marketing and finding purposes) but it's a Great Game! Visual design is a bit of a mess, both UI and in game, but you do get used to it fairly quickly. As a 'shmup' though, its fantastic (Not that you actually do much shooting ). The bullet patterns are really well designed, always keep you on your toes and never too unfair to not find a solution through. instant retry from the last pattern keeps you playing, Very Addictive. Soundtrack fits perfectly too. Recommended for sure.
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pogger one click gaem
好评首要考虑要素,中文√ Ach need cn too. 成就也需要中文。 202309,steam,steam掉卡抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
The dive kick of bullet hell games. Compact game concept packaged in precolonial PH Folk Catholicism burned into a well-done game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 10 | 70% | $24.99 | |
| $1.6K | 18 | 94% | $3.99 | |
| $1.3K | 13 | 100% | $4.99 | |
| $673.1K | 1.8K | 94% | $7.49 | |
| $171.9K | 815 | 90% | $7.99 | |
| $24.7K | 160 | 92% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8K | 102 | 81% | $11.99 | |
| $22.8K | 69 | 99% | $12.99 | |
| $22.8K | 357 | 57% | $2.99 | |
| $22.8K | 130 | 88% | $7.99 | |
| $22.8K | 58 | 84% | $15.99 | |
| $22.8K | 402 | 83% | $2.99 |