
Geometry Dash meets Super Hexagon, in this ONE-BUTTON "Butt-Clenching" Bullet-Hell! Experience a rollercoaster of emotions as you experience filipino hell with its unique mechanics and Philippine mythology inspired story.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Experience the legendary filipino ONE-BUTTON "Butt-Clenching" Bullet-Hell! A game that pushes as much emotion, adrenaline, challenge, and fun, with just ONE-BUTTON. A unique and crazy game found only in indie games
One-Button, infinite lives! The EASIEST to play bullet hell! - This game was intentionally made to make things easy to play with its innovative pickup and play One-Button gameplay, and infinite lives.
Play to master it or just have fun! - Play the game for just for a quick experience and you still won't forget this game. But if you want to master it, experience a deep and complex scoring system made for arcade masters.
How much can one button game make you feel? - Pain. Joy. Excitement. Drama. Butt-clenching. A rollercoaster and whirlwind of emotions experienced all in one-button bullet hell.
Inspired by the best Bullet-Hell, Arcade, and Hyper Casual games - Such as Geometry Dash, Super Hexagon, Touhou, Cave Games, Undertale and more.
A love letter to Philippine Mythlogies and Culture - Experience a unique story inspired by mythlogies, culture, and history found in the Philippines mixed with horror and gothic dark atmosphere. Influenced by Castlevania, Splatterhouse, Touhou, and Devil May Cry.
Award-winning metal music - Composed by LEAF XCEED Music Division. A love letter to Video Game Music in metal flavor.
Solve Puzzle-Like Patterns - Challenge yourself with awesome puzzle-like bullet hell gameplay!
Hypnotic Spiral Bullet-Hell Visuals - Hell never felt so captivating and beautiful with the thousands of hand-crafted bullet-hell patterns.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun. Playing on Standard/Hell difficulty and I do wish I could go onto the next level without being forced to play it again but harder and do those after I'm done with the other levels. Edit: Maybe I wasn't as good of a Knight as I thought I was.
[h1][b] TLDR: An insane bullet hell with a unique puzzle-like spin. [/b] [/h1] [b]Genre/Similar Games: Bullet hell shooters (but the puzzle elements feel more like raiding in MMO’s like FFXIV)[/b] [h1]PROS: [/h1] ✅Crazy bullet hell ✅Some kickass music [h1]CONS: [/h1] ➖More puzzle than shooter ➖Nonsensical story? I have no idea what is going on [h1] [b] Content (Game world/Narrative/Lore) – [3/10] [/b] [/h1] There’s about 6 levels of bullet-hell here, spanning 2 or 3 difficulties. This is a relatively short game and I was able to complete stages 4 of 6 within 2 hours on the easier difficulty. There seems to be a semblance of a story, but it’s too confusing and barebones to make any sense. [h1][b] Gameplay (Controls/Mechanics/Loop/Difficulty) – [7/10] [/b] [/h1] So I should explain a little about this game, because I almost dropped it within the first 10 minutes, but after I figured some of the mechanics out, I was hooked. This is NOT a traditional bullet-hell shooter. You don’t even shoot manually – it’s all passive. You’re only goal is to survive the screen full of bullets. How do you do that? Simple controls: your character automatically moves in a circle. Left click changes the direction back and forth. Holding left click move slowly and you can use left shift to slow down time (which only seems to affect your character, not bullets). So yeah, that’s it. You’ll be single clicking 95% of the time. This game is DIFFICULT. There are warning splash screens when you start that introduces the game as a “Rage puzzler”. Be prepared to die a lot. I got a bit frustrated with the normal mode, and made some more progress on the easier difficulty. [h1] [b] Graphics (Quality/Art style/Animations/UI/Performance) – [3/10] [/b] [/h1] A bit interesting. It’s almost cartoony a la Grim Fandango-ish. Doesn’t look amazing. No performance issues and ran consistently over 200FPS. [h1] [b] Audio (Sound Effects/Music/Voice Acting/Ambient) – [9/10] [/b] [/h1] I knew I was going to love the audio when I hit stage 3 and there were guitars playing alongside violins. The music is great and really sets the tone with the massive amount of projectiles. Great job here. [h1] [b] Replay Factor (Side quests/NG+/Player Choice) – [7/10] [/b] [/h1] While there are no side quests, choices, or NG+, the one thing that really enticed me to keep playing over and over was leaderboards. It was addicting to push forward for a lower rank. I’m happy to say in the easier difficulty I might have gotten ever stage under 100 and a few under 50 (I still suck tho). [h1] [b] Final Verdict – [6/10] [/b] [/h1] An interesting concept. I am not too much into puzzle games, but I can definitely see the allure here for people that are. [h1] [b] Recommend? [Y/N] [/b] [/h1] [h1]Yes [/h1] If you like puzzle games and dodging tons of things, you should try this. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Coming back to this more than 3 years after the Good Knight craze went by and I still think about this game a lot... It is still one of the best Filipino passion projects I've stumbled upon, and I find myself craving the satisfaction that this game provides even 3 years after. I really really really love this game. But in all honesty I do think Good Knight is a game that not everyone (but a lot nonetheless) can enjoy and appreciate. Though I would say that this just goes for every bullet hell game that exists as well. It's meant to be visually cluttered and chaotic. But what I find very appealing and honestly very clever about Good Knight's game design is that, since the player just moves in a fixed circular direction, you don't need to mind all of the bullets at the same time, and there is a certain way to visually read the bullet patterns in the game that is very unique compared to all the shmups and bullet hells I've played in the past. Once you give the game enough time, your brain will pick this up automatically. For me, once you reach this point, that is when I would say you've just started playing the game for real. I say all of this technical stuff because what I love the most about the game is that although it has Super Hexagon-esque mechanics and Touhou-inspired bullet hell, Good Knight still manages to give you a unique game that needs a unique set of eyes that takes time to develop. It opens as a rage game, but it slowly unravels and metamorphoses into a puzzle game driven by mechanical skill and memorization, and it gives so much satisfaction to pass certain hard chokepoints. Take it from me, man. I've squeezed every ounce of juice i can from this game and I still find it fun. Level design is also superb in my opinion. It does a great job gradually introducing patterns. I remember when I started playing this game, there were some levels that had awkward transitions (levels seamlessly transition to each other in the game) and Alex (the dev) did fix them right away. The level design of the current state of the game is really really solid and very creative. Hats off. About the art and music, there really is nothing else to say about GK's visuals and OST apart from the fact that they're just perfect. Zaid and Ramon are just masters of their work, and it was nothing but an elevation of the already satisfying gameplay. This game is close to my heart, and this game is still the hidden gem of hidden gems for me. Thank you Team Good Knight for this game! p.s. Alex you are the bees knees p.p.s. Filipino difficulty when?!?!?! game too ez bro jk
ахуенно и пиздато тупа топ
TAONG BAKAL :3
What makes this game special in my opinion is that it's the only shmup that can be played with one hand. My left thumb begins to hurt very quickly when I use a d-pad nowadays because I abused it with all my years of gaming. Good Knight is the only shmup I could play for hours on my Steam Deck without hurting. Just because of this, Good Knight will always be installed on my Deck. ;) And that makes it a true classic
this is why indie gaming is superior
tegsrtgzdhsgsz
好评首要考虑要素,中文√ Ach need cn too. 成就也需要中文。 202309,steam,steam掉卡抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
I cannot tell you any legitimate reason why exactly this one, but Good Knight is a random game I picked up that is so good I cannot fathom it. Scratches the perfect itch for me; painfully hard bullet hell madness, music so good that I bought my first ever sondtrack on steam, and an experience you really cannot get anywhere else dude
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Kingdom of the End&The Witch of the Beginning | $34K | 197 | 67% | $5.57 |
| Touhou Witch's Night Market | $34K | 272 | 94% | $4.99 |
| REMEDIUM | $33.9K | 91 | 66% | $17.99 |
| Errant Kingdom | $33.9K | 156 | 67% | $13.99 |
| The Amazing Shinsengumi: Heroes in Love | $33.9K | 112 | 56% | $15.99 |
| Biztopia | $34K | 123 | 72% | $7.99 |