
GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world - a giant landbound whale named Sally - by searching for just the right trinket in the deep and dark places nearby.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Swedish, French, Dutch, Norwegian, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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art style good gameplay kinda boring and repetitive, only buy if you really like platformers
Классно 8/10
Ugh...this game has some ♥♥♥♥♥♥ mechanics. Some enemies purposely move at awkward angles. Plus if enemies are too close, your weapon fires past them. Enemies are also bunched up in awkward groups meant to overwhelm your stiff linear movement. I mean I understand why. The game seems to use randomly generated rooms/areas which makes their layout lame and boring...so it tries to introduce challenge by making the enemies obnoxious and annoying. I regret buying it and letting it sit in my backlog...
クリア日: 2019/08/07 👍️
Starting off I died to the first few enemies just from trying to jump on them so I didn't think I'd get very far with this game. I decided to push on with a guide and honestly had a blast learning the zones and movement after finding out about the secret scythe weapon. Don't mind the reviews claiming the DLC ruined the game as it adds a quite inoffensive extra zone that takes maybe 3 minutes to complete each run. For a roguelite I suppose it is questionable to allow you to choose your starting load out freely but it also made runs very consistent so I personally didn't mind as someone whose main goal was to to see if I could get all achievements. Having a head that nullifies the main (admittedly quite frustrating) gimmick is also something I'm a bit mixed on. The enemy death explosions can be pretty distracting and it's also pretty awkward how the combo system can permanently mess with the palette of the current run. Overall though the art and music is nice and I also found the difficulty to get all the achievements very fair and had a fun time. If you're looking for a roguelite with tons of replay value I wouldn't say GoNNER is that but it's nice having one for a change that is doable to learn and complete without hours upon hours of attempts. Worth checking out.
良すぎるビジュアルとサウンド 難しすぎるゲームプレイ コンボをつないでいくのがとてもたのしい
GoNNER is an interesting case. While I like the gameplay, the roguelike tag of the game is totally out of place. Here, you start the game with 3 items of your choosing: mask, weapon and backpack. You can choose any of the items you've previously gathered. The thing is, you can't get anything more, that's your whole loadout. Meaning you already are at your most powerful state at the start of the run. Keep that in mind. The gameplay is what I really liked about the game, it's simple, fast and visually pleasing. The combo system encourage aggressive and fast paced play, and the visuals coming from reaching high combos were brilliant, although for some people it will be distracting. The issue I have, is that reaching high combos wasn't as beneficial at it should be. Main thing you get from combo are glyphs, which you can spend in the shop. The visual direction of the game is great, I love the color play! The game is kinda difficult at start, but it gets easier as you go play more and more. But for me there's one core issue for me. As an example, in Hades, you pick one weapon at the start of the run, then play and buff it with different boons. Every weapon can become strong, encouraging player to stick with it, even if they don't like it in the beginning. Here there's no boons, there's only that felling in the beginning, if you don't like the item at the start, it's very unlikely that you will come to like it later. That made me to not use most of the items in game. Forcing yourself to like something is not fun. It is also because of this runs were not that fun, every run felt pretty much the same. You either have fun with some loadout you like, or don't have fun with loadout you don't like. Most items in the shop are pretty pointless. The only thing I've been buying was health. You could say that you want to change your build mid run. But in my case it was never needed, my build was doing just fine on every level. And probably all of them will do just fine, provided you are comfortable with it. You could say that shop is needed when you lose items. When you get hit, you drop all the items on the ground, and need to pick them up. From my experience I was never in position where, I either lost an item, or not picking item would be beneficial in any way or form. Game is pretty short, it took me 5 hours to finish all achievements. To defeat the final boss it took me around 3/4 attempts and around 30/40 minutes. So it's more on the shorter side. Overall, while having some issues that hinder the amount of content in the game, I was having fun. The gameplay is really nice. If you like some fast paced gameplay and unusual visuals, you should give it a try. But I wouldn't buy it at full price, that is for sure. 6/10 maybe will goon again in the future.
Вполне неплохой платформер
bad impossible
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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