
In this sequel to GoNNER: Journey your way through deep dark chaotic places with unimaginable sparks of colour as you go on a mission to help Death rid a mysterious presence from her lair. Battle crazy bosses, lose your head (a lot), in this messy, cute, fast-paced procedurally-generated platformer.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
whaaaaaaat when did i even buy this??!?!? What a treat, musta been in some bundle. Loved the first one.
1~2P 支援手掣
after putting some time into this game, getting used to its really weird systems for a couple hours, i get it. this game rocks. doesnt deserve mixed reviews at all, i definitely find it more fun than the predecessor GoNNER 1 (which has significantly better reviews). in retrospect, i at first agreed with a lot of the negative reviews; that the game is too opaque, and there's too much going on - and it's not helped by the aoe/pop-in effect can make things a lot more disorienting. but you eventually do get a grip on things, and the game becomes a fluid frantic frenzy of colorful ♥♥♥♥, it rocks. Playing with a controller helps (i use steam/xbox). i was using X to shoot, not realizing i could use the right stick and right bumper to shoot, and left trigger to jump. when i started using those controls, the game felt way better.
no começo eu n tava entendendo nada, no final parecia que tava no começo
This game is a fever dream.
What is this game even?
GoNNERをやろう
Ein wenig mehr casual als der Erste aber auch gut
My recommendation of GONNER2 is a bit reluctant. While the gameplay felt a bit too confusing at times, the visual style is just so unique and fun. I think it's worth playing a bit just to see stuff moving around. I've seen some people in the reviews say that the first one is a lot better (and it seems to have similar aesthetics), so maybe try that one instead if you like what you see...? Anyway, looks lovely, can be a bit overwhelming.
GONNER2 is very enjoyable to play. The gameplay is fun and smooth on a controller. The different weapons and power-ups offers many possibilities, and the Headless/Gunless/Packless challenges are gratifiting (while being very demending). The procedural generation is quite impressive too, I don't think I ever got an issue in my dozens of hours. But it also feels way less inspired than its predecessor. I would have loved some more interactivities, easter-eggs and secret areas: overall some new lore. It might sound rude, but it feels a bit like a Gonner1.5 with coop. After 5 years you can still got stuck between 2 levels, and the hitboxes can sometimes be clanky around some surfaces. I don't think the game receive any update after launch, which sounds like a miss opportunity (no BLÜEBERRY Edition-like update). But that's maybe a me-problem. Still I'll be there if one day there is a follow-up game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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