
Voxelgram 2 is a 3D nonogram logic game, where you solve puzzles by sculpting voxel models and uncovering dioramas made from them.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got frustrated but what can i say im just a dummy
Разочаровала. С двухцветностью решать уровни становится душно, если не включать подсветку доступных шагов. Дело в обозначениях пересекающихся в одной линии цветов на торцах линий смежных – реализация неудачная, правила просто плохо читаются и часто ставят в тупик, хотя логика ясна. В одноцветном же режиме – спасибо, что он есть – даже самые крупные уровни пролетаются за две минуты без подсказок. Что с двойным цветом, что без вторая часть оказывается кратно короче предшественницы: у меня ушло восемь часов, включая час двухцветного насилия над собой, когда как на первую – добрых шестьдесят. Я решил только новые уровни, а к встроенным уровням первой части с дополнением не притрагивался. Если воспринимать эту часть как антологию серии, тогда можно брать. Если у вас уже есть первый Voxelgram, рекомендовать не могу. За двухцветными 3D-нонограммами с внятными правилами обращайтесь к Picross 3D: Round 2.
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Languages: English, French, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After having played it for a while, I can't really recommend it, specially if you're a fan of the Picross 3D saga or are hoping for a similar experience. The game doesn't tell you right away when you make a mistake, which isn't something bad but it differs from the experience provided by the DS games The two color systems also differs from Picross 3D Round 2's. For example, a row with only a blue 2 CAN have some green blocks inside it, when in the 3DS game a row with only a blue 2 MUST only have 2 blue blocks in it's solution. (Play the demo to undestand this better) Those two aren't really bad, being that my biggest gripe with the game is that the diorama puzzles are very simple. Most rows and columns can be solved using two or three hints, so you don't have to use much logic. There are some accesibility settings that make solving them even easier, but you can disable them. The only exception are the random noise puzzles you can generate, which can be enjoyable and challenging.
I am once again reviewing voxelgram, after having finished everything on the first game including dlc. At first I thought that not only would this be the same as the first, I thought it would play like picross 3d 2, both are kinda wrong, the game does actually feel slightly more polished graphics-wise than the first one, although it's barely and the presentation is still basically identical, in fact it inherited the same flaw from the first game in having a single song in the soundtrack. Now, about the 2 colors thing, I thought it would resemble picross 3d 2 more, but it's pretty different, in picross 3d 2 yellow would be used for squares that changed shape, while here it feels more like they're a second 2d puzzle inside of a 3d puzzle, if that makes sense, and I don't really feel like I like it as much. I still like the game and all, but it feels a bit underbaked, I wish I could give it a neutral ranking but alas steam doesnt have that option, so I'm balancing by giving it a thumbsdown.
Refunded the game after the first diorama, even after turning off the two colour mode. First game was a nice and simple challenge, you could still watch videos or read about something while playing, now this isn't really possible anymore, has ruined it for me sadly. Still love the concept and the art style, this just doesn't do it for me, controls and sounds do not feel intuitive anymore.
I liked Voxelgram 1 and while there were rough edges I was hoping they'd get smoothed out on the sequel. Instead there's a multicolor (just 2) setup that just doesn't seem very intuitive, like the first game expressing gaps in rows/columns of the puzzle but even worse since now it doesn't clearly tell one color from another. And at the end of the day the 2 colors don't really add much since the solution has its own color pallet separate from the blue/green. It is nice to get the voxelgram 1 DLC, even if it is put in the 2 color mode.
Un des meilleurs Picross 3D, même si le coup des 2 couleurs est plus compliqué à maitriser :D
the second game in the series is unfortunately not as good as the first one, unless you like easier puzzles. several of the puzzles i have encountered are literally just remove one line of blocks and puzzle solved. the 2 color mechanic is... not fun. fortunately the game allows you to play without that mechanic but that just makes the game even easier and i just couldnt find myself enjoying it. i played through the entirety of the first game and enjoyed it so much more than this one. i cant recommend it at this point.
One of the best Nonogram apps you can get, in single colour mode anyway. Only thing is that there is a lack of more puzzles to do quickly as it seems that less people are making workshop puzzles for this one sadly. Still worth playing though.
Excellent puzzle game, with varying levels of challenge - some will take minutes, some maybe over an hour - which also incorporates the original Voxelgram puzzles (and DLC!), with the option to do ALL the puzzles in both one-color and two-color (basically doubling the number of puzzles in the game). Well worth full price, even better when it's on sale. I don't particularly care for the "random" procedurally-generated puzzles, but even excluding them there is plenty of content here to keep you coming back. The user-created Workshop puzzles are sparse compared to the original's but it is early days yet and I'm sure there will be more to come.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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