
Beat the Devil at his own game. The Killing Stone is a deckbuilding card battler wrapped in a 17th century occult horror narrative. Clean the sins of a cursed family by bargaining against a series of demons - and outwitting the Devil himself.
Modeled estimate, not a reported figure. How we estimate →
Media

About
From the makers of The Blackout Club and The Magic Circle comes The Killing Stone. A card battler with beautiful stylized art, animated figurines, dazzling effects, haunted sound and music, and an original first-person narrative set in the 17th century in a remote region of the Arctic circle.
At the center of the ceremonial board is the Fanghella, the Killing Stone. A collection of magical creature figurines, spells, and incantations allows for a variety of clever tactics. The game pieces are full of life and character, giving a very tactile and responsive experience while still allowing players to deliberate their every move.
A novel Reserve System allows for more strategic plays, letting you stack units and buffing incantations above the battle line for later deployment. Creature placement, spellcasting, and bargaining to add powerful banes and boons to your deck all affect your chances of success.
In between matches, the story plays out in first-person with a painterly stylized presentation. You are a Maven, master of the dark arts - and Mariken's final friend. Explore the mansion and talk with family members - and animal familiars - to learn the circumstances of her final days.
The eerie tone of the game and setting are further enhanced by the game being told in two styles: a period 17th century English, and a more modern prose. Players will be allowed to switch both text and VO to enjoy the game in the version they prefer. Branching dialogues let you dive deeper into the story, learning the origin of the familial curse, and shedding light on the characters' motives and fears.
Simplified Chinese 中文, Latin American Spanish, French, and German are supported for all UI and text. You can still choose whether to listen to Modern English or 17th Century Period English for the VO when these languages are selected.
Battles feed into a Ritual bargain against the Devil’s minions for the soul of each family member. Like a cat with a mouse, Demons love to play with their victims. Their pride cannot resist a wager if they think they can tilt the outcome to their advantage - but you can call their bluff.
Each Svangård has their own card deck representing their souls, cursed with debts left by their Matriarch. The outcomes of a Bargain offer powerful effects which permanently affect the family member you are helping with helpful Boons or heavy Banes.
You only have a few rounds to negotiate before the Ritual is completed, and only a few Rituals to make a difference and alter a family member's fate before the final Reckoning is due.
These bargains and the opposing demons change as you progress. No two playthroughs are identical. Replays grant you new dark miracles, and ways to change the ending.
Purge the Svangård family’s hereditary curse before the devil arrives. Hopefully, without losing your own soul.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
邪恶冥刻风格+普普通通的打牌+步行模拟器,中文翻译的文风有点挑受众,全是不好好说话的老巴黎人。 建模不算精细,但是整体美术非常独特。 打牌难度和邪恶冥刻是一个级别的,整体还行,也有悔棋机制。注意卡组构筑一定要平衡解场法术和生物,这游戏双方各自有6个格子(3场内3替补),每回合又只有一次换牌,加上boss的初见杀诅咒,场面交换一旦逆风就容易崩盘。 永久祝福和诅咒在章节中和老实人恶魔轮流投注换取,这个部分做得也比较有趣,就是EA版本强力祝福略少,体感差点意思。 打个总结,EA版本对于喜欢打牌的玩家给7.5,对于喜欢猎奇的玩家给7.7,这游戏挺需要对电波的,2小时之内可以打通3个仪式,如果到第3个仪式都觉得无聊,建议选更大众化的爬塔2吧。
I was completely enchanted by the storytelling, the writing, and the art, but the actual gameplay was a brick wall for me. If you play stuff like Inscryption or Monster Train and assume you've got a handle on deckbuilders generally (but specifically DON'T like Magic The Gathering) then you might end up in the same boat: Frustrated and trying to parse a bunch of little icons with hard-to-understand descriptions of abilities as your opponent plays cards you've never seen before that interact in a ton of fiddly little ways. A shame, I really wanted to see where the story went.
Whew, so far... highly recommended! Tight single lane (with reserves) card combat, touches of Inscryption, easy to understand but unique combat tricks, FANTASTIC voice lines. I didn't experience any early access issues, seemed really nice and polished - I'm just glad there is more content coming, hopefully this takes off and becomes something much bigger than intended.
I was recommended this game by a friend because I mentioned wanting another Inscryption, but it is definitely something new that stands on it's own in a very good way. I will be sinking many hours into this.
The Killing Stone is such a gem and a really fun one at that! *I will likely update this once I have finished the campaign I love when a game is both a card game and a narrative one. There's so much charm, care and thought that went into this - it even includes both a Modern and Period English option (plus the other languages), I love the Period English as it is quite fun to read em and interpret back into modern. The card battler gameplay is where the real fun is at, you'll be placing pawns into the battle with their abilities and effects in mind where you'll need to strategically do so during the whole battle, sometimes it is very easy, other times incredibly difficult. but that's the fun of it! While it took sometime to adjust and I have had loses, you however actually keep the upgrades you've done for your cards in a run and I very much appreciate that.
The atmosphere reminds me a lot of The Black Book., despite it being a very different game in terms of mechanics and setting. As far as I've played, the game is very interesting and, like The Black Book, it alternates stretches of exploration and story with stages of the mechanical card game, which I find pretty immersive when well done. It definitely helps that the story is well written and the mechanics are quite unlike any other card game I've played, even though most of the base common elements of the genre are present. Truly delightful. I'm lokking forward to the final release.
Great deck builder! A bit closer to Inscription than Slay the Spire, but still a totally unique blend of card game, board game, and mystery. Not really run based, though the progression looks kind of like STS paths. If you ever craved a 17th century demonic gothic mystery in your digital card game, you should check it out. Note: I got a free copy of this game as part of an interview opportunity for my podcast. But I'm a die hard card gamer, so this is basically my catnip.
Fun, creepy, and deeply unique in a world of clones. For fans of Inscryption.
This game is difficult.... Beyond difficult and I would like to add..... Difficult. It is just a letdown, since every developer now has no desire to develop a well balanced strategy game. As with this one, they create a world with undefined rules, and the only way to progress is through sheer luck. The story, though, is brilliant. The problem is the game. It has a roguelite vibe without the roguelite result. You go into each battle against overwhelming numbers and get crushed. Then have to start over again with the same result in the end. After 5 times with the same result, you just say F*** it. Sad really when a developer can create a world that is beautifully dark with an interesting story. The “card battler” within is way too difficult, just in case you missed my opening salvo. I love the idea of the boon and bane. The minions and cards themselves are well done. The best way to describe the game is that Stephen King wrote a book, and Charles Manson got drunk and created a card game to go with it. In this current state, it is just way too hard and cumbersome to enjoy. I still have not lost hope knowing it is in early access. I will come back later in the development and give it another go.
A really interesting combination of Inscryption style gameplay and a novel deck building mechanic I haven't seen in other games. Definitely worth it.
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