
Fight with light against the dark in this "roguelight" platformer starring Victoria Bloom! Drive back the darkness that's overrun Bloom Manor and conquer swarms of creatures as you discover powerful new items to upgrade your arsenal. Are you ready to enter the ever-changing manor?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 166reviews | 81% | — | $34.3K |
| $14.99 | — | 81%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yapımcının ilk oyunuymuş... Beklediğim gibi bir oyun olarak çıkmamış. Bölüm tasarımları ve düşmanlar aşırı rezalet. Bosslar çok garip ve dengesiz. Nereden hasar yediğinizi anlayamıyorsunuz. Vuruş hissiyatı yok. Bu tarz bir oyundan bekleyebileceğiniz hiç bir şeyi karşılayamıyor. 1/10
"Eyes in the Dark" is a 2D "twin stick" console platformer that apparently never made it to the consoles it was designed for. Huh. I'm not here to tell game developers how to do their business, I'm just here for gamers, but one would think that releasing their game on the right platform is key to maximising sales. Anyway this platformer runs on a simple gimmick, you've got a flashlight and you shine it around to reveal parts of the procedurally generated levels (more on that problem later). I guess the best part about this is the core gameplay is polished well enough and the cartoony 2D graphics are "ok" (much better than pixelcrap, at least). However, there are many reports of game breaking bugs, while I didn't experience any, your mileage, as always, may vary. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics (some effort was made to ensure the twin-stick mechanic does work with KB+M, but we must ask why the developers here thought PC gamers don't play PC games with KB+M and commonly use console peasant children's toy controllers instead). There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Eyes in the Dark" has the total ripoff price of $15 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $15 asking price for this game could get you games like "Doom Eternal", "Wolfenstein - The New Order" or "Lethal Company". Quality, professionally made games like those are frequently on sale cheaper than this. [b]Note:[/b] "Gearbox" has colluded with Tencent backed interests to withhold some of their games from Steam in a brazen act of anticompetitive behaviour. This is harmful to gamers and to the gaming industry, and is completely unethical behaviour intended to cause this harm for short term profit. While games absolutely should be considered on their own merits, as I have in my review above, gamers must be cautious when buying games from unethical developers like this. There's no telling when they will accept more bribes and pull their games off Steam again... they've done it once, they can't be trusted. Gamers have a right to know about this. If you buy this game you may be putting your money at risk.
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Languages: English, French, Italian, German, Japanese, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me sinto surpreendido com esse joguinho, começa com controles esquisitos e meio devagar, mas quando pega o jeito é uma delicia, liso de jogabilidade, arte linda, musicas muito legais, certamente um joguinho cativante, a historia é o mais baisico do jogo, recomendo a qualquer um que de uma chance, me diverti demais em todos os minutos jogados!! 8/10
5/10 finished the tutorial and was ready for an amazing game i love the fact that you uncover the level as you go with the flashlight. this is only on a few levels and its awful with damage being so unforgiving... standing on a platform i can drop down through, no way to shine light through it, drop down just like i always do. its a spike pit..... keep getting crushed.... just needs some combat tweaks your given a short range flashlight and need to shine it on things to damage them they have long range and you dont have any shields or ways of blocking them or attacks the flashlight in no way stops or even slows attacks or monsters the special attacks all feel weak needs more starting upgrades needs a few more heals in levels wish you could hold more upgrades 1st shop heal should be free-this only heals you a tiny bit need to buy heal from the shop multiple times to fully heal and it costs more every time you buy it almost the perfect game
I like this game. Please support Korean language.
有官中,先好评。几元入库还要啥自行车。 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
[h1] Les + : [/h1] Belle DA Armes originales [h1] Les - : [/h1] Aucune variété d'ennemis/boss/biomes... je cherche encore l'aspect roguelite Peu de variété de build Peu de chose à unlock (la penderie est useless af) Les dialogues qui te prennent pour un low IQ... genre par exemple, suite à un dialogue, tout le monde comprend que le sous texte parle d'amour, mais le jeu va vous le dire en mode "donc en fait là on parle d'amour" ... oui merci j'avais compris, pas besoin d'expliquer comme ça ! ... puis 2 sec après le jeu dit "nan mais parce que là c'est vraiment L'AMOUR le sujet" ... oui ok j'ai compris ! ... A nouveau le jeu "nan parce que j'aimerai vraiment que tu comprennes que c'est L'AMOUR !!!" .... Bref ça parait pas grand chose, mais ça plusieurs fois, ça m'a gavé ! à moins que le public cible soit les - de 8 ans, stop quoi ! [h1] ça reste un jeu sympa car il se fini vite ! Vous n'aurez pas à vous coltiner ses inconvénients pendant 50h quoi ! Mais voyez le comme un simple plateformer, plus que comme un rogue ! si on part de ce principe, il passe d'un 5/10 à 6.5/10 pour moi ! Ceci dit, je le recommande en solde à moins de 10e. [/h1]
Had a grand old time with this game. It has such a pure art style and the music is great. I've completed it a couple of times, but you're encouraged to keep going back in to unlock more of the story. Whilst I've got no issue with giving this wonderful game a thumbs up, my goodness it could really do with some mid-game saving. The runs can go on a bit too long for me and it's a shame this fundamental feature was never implemented.
Please join me on: https://www.reddit.com/r/EyesInTheDark/ and see my gameplay this game is really fun! This game is an underappreciated gem, if you like Celeste, Tboi, Deadcells I highly recommend you give this game a try the Darkness and the flashlight you feel like a ghostbuster or in luigi's mansion at time it feels really good to play and is really fun. Very Good actually, the roguelite is there definitely but the combination with the meta upgrades and good/tight controls feel snappy, nothing is clunky. Platforming and level design is nice. There are a lot of bosses but you gradually unlock more from the first as more floors open up. I'm trying to beat the six floor boss but the enemies get faster/curse mechanic so enemies do kick your ass the further you get,(power creep) you do need to invest in other methods of damage besides the flashlight and good dodging (triple dodging) and I-frame manipulation is there. You can also make a damage healing build, shock builds, burn builds, daze, and the thing is nothing is really useless even if something is useless some other modification can speed it up and make it useful and you can stack and stack things you wouldn't think to stack. I see the potential the one thing is you must fight the same floor 1 boss over before you diverge and choose what bosses you want to fight other than that really good. Good run length. The dodging responsiveness sort of reminds me of Celeste thats why I got it. But taking advantage of the well crafted dodge mechanic is a good reason to try this because there are multiple ways of skinning the cat here. You don't need good items to get ahead you just need to stack stuff to break the game and thats what a good roguelike should be about breaking the game and risk and reward for being greedy. Fun game. Edit/update: I got to the final boss where you need to beat 9 floor bosses at chapter 3 and the 10th is the final boss, the boss has 3 phases and kicked my behind. Still a fantastic game.
A competent enough twin-stick but samey roguelite. However, I've so far hit two separate bugs that forced a run to be abandoned, losing over an hour of progress rewards.
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