
In this sequel to GoNNER: Journey your way through deep dark chaotic places with unimaginable sparks of colour as you go on a mission to help Death rid a mysterious presence from her lair. Battle crazy bosses, lose your head (a lot), in this messy, cute, fast-paced procedurally-generated platformer.
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A decir verdad me gusta más el primer juego que este último. Lo encuentro mas divertido
[h1] Achievement hunters beware! There is a seemingly impossible to get achievement! [/h1] This achievement is called 'nice' and while we are pretty certain it requires a level of combo (despite the game being 5 years old) there is still no concrete answer for the actual requirement. I am still doing attempts and tests, but for the time being assume its impossible without cheating! I do like the game, it's fast paced, colorful, the gameplay feel fun, and it's very unique. However, it's not the type of game that has a lot of replay value for the average person, which would be fine if the game wasn't as short as it is. For me, if there weren't some difficult achievements to get, I would've had probably around 2-3 hours of playtime. Considering the full price and the impossible (as of writing) to obtain achievement, i can't recommend it. However, if you don't care about the achievement and you get a good sale price (right now €2,59) I would recommend it.
Видимо Разраб данной игры не перестал употреблять тяжелые наркотики, в первой части еще кок-как можно было играть не напрягая 5-ой точки, но вторая часть доказывает то что Разраб пересел на более упоротые препараты, ничего не изменилось [spoiler] (только здоровье Разраба в худшую сторону, в принципе как и игра) [/spoiler] он уже не знает где взять деньги на дозу и поэтому выпустил вторую часть, что бы хоть как то вылезти из ломки, добавил тоже самое в худшем виде [u] не удивлюсь если выйдет 3 часть, где за персонажа надо будет сосать член за дозу[/u] всем добра, продукт не покупайте [spoiler] особенно то что покупает разраб [/spoiler] а если купили, напишите что думаете
1편의 하드코어하지만 단순 명료한 점이 좋았던 2편에 비해 훨씬 더 칼라풀해지고 무지무지 매끄러워진 조작감으로 돌아왔습니다 만 낙사 구간 생겨서 총이나 해골이 오체분시되어서 떨어지면 못 줍고 리스폰 되는데에 필요한 재화를 빠르게 모을 수 있지만 리스폰 지점이 시작시점으로 고정되어서 물건을 집을 수 없습니다. 그리고 낙사 구간이 있는데 맵이 보이는 가시거리를 그렇게 만들어준다니 좀 너무 한 것 같네요. 적어도 예전 시리즈는 조작감이 막 그렇게 좋진 않더라도 많이 플레이 해보진 않았지만 낙사할 것이라는 걱정은 덜 했는데 이젠 장비가 떨어지면 걍 판 포기하는게 낫습니다.. 마우스로 조준이 가능한 점이나 벽을 타거나 하는 점은 편해서 좋은데 주인공이 총을 위로 쏘는 것을 가능하게 해준 만큼 적 수를 2배로 늘리고 360도로 적을 둘러 쌌습니다.. 밸런스 조정 쥑이네요... 어려운건 여전해서 로그라이크를 잘하시거나 좋아하시는 분들께 추천드립니다.. 그 외에는 한글화가 되어있는건 맞는데 아이템 같은건 여전히 미니멀함을 유지해서 설명이 없고 처음 보는 아이템의 경우 무슨 효과인지 모르는 경우가 있습니다.
e
this is impossible
The game literally isn't even finished, don't even bother with buying the game as it has barely any content and probably never will have any.
难度真高,从来没有把眼珠子聚齐过,离谱
pain
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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