
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
Not Recommended
aika emo peli
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
САМОРЫБКА ТЫ СПРАВИШЬСЯ СО ВСЕМИ ПРОБЛЕМАМИ! САМОРЫБКА НЕ УПЁКИВАЙСЯ, САМОРЫБКА НЕЕЕЕТ!
Poor presentation and quality. You can't even change font size or text speed, so I didn't even bothered to finish the story.
Gone In November is a game that aims to tackle the difficult subjects of human struggle and suicide. While I appreciate the developer's intention to shed light on these important topics, my overall experience with the game left me feeling somewhat perplexed. The game's language issues and its brevity contributed to a sense of oddity that lingered throughout. One of the notable drawbacks I encountered was the presence of language issues within the game. These linguistic inconsistencies hindered my immersion and detracted from the overall experience. Although it may seem like a minor flaw, it did affect the game's ability to effectively convey its message and connect with players on a deeper level. Furthermore, Gone In November is an exceptionally short game, leaving little room for significant exploration or in-depth storytelling. While I understand that brevity can sometimes be used effectively to evoke powerful emotions, in this case, it left me feeling somewhat underwhelmed. The game's basic nature and lack of complexity prevented it from leaving a lasting impact or conveying a clear direction or purpose. It is challenging to pinpoint exactly what the creator intended players to take away from the experience. Gone In November left me with a sense of confusion and uncertainty. While it may have attempted to explore profound themes, it fell short in its execution, leaving the player with more questions than answers. In conclusion, Gone In November is a game that tackles weighty subjects but fails to fully deliver on its potential. The language issues and the brevity of the experience contribute to an overall sense of oddity and confusion. It is a basic game that struggles to leave a lasting impression or convey a clear message to the player. If you are seeking a deep exploration of life's struggles and profound themes, you may find yourself disappointed with this particular title.
Не закрывай глаза, давай уснем под тиканье часов Я не читаю твоих книг, возможно из-за них ты так за лето повзрослела И был бы рад, если помочь Мне сможет кто-то, хоть кто-нибудь Забыть что я в себе нашел Но что едва ли смогу признать
this describes my penis
нет
I'm not sure how to rate this. There's a strongly developed thesis the devs are working with but I don't think the execution was very well done. There's very little interaction with the environment and the graphics are archaic. The premise is strong but I don't think the content of the game lived up to it. Unfortunately, I think a negative here is my final thought but with the caveat that if the topic interests you enough you might find something worthwhile here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 52 | 92% | $5.99 | |
| $6K | 167 | 73% | $0.99 | |
| $6K | 72 | 89% | $4.99 | |
| $6K | 52 | 100% | $4.99 | |
| $6K | 52 | 96% | $4.99 | |
| $6K | 50 | 82% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8M | 123.8K | 89% | $19.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $14.7M | 36.1K | 94% | $24.99 |