
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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САМОРЫБКА ТЫ СПРАВИШЬСЯ СО ВСЕМИ ПРОБЛЕМАМИ! САМОРЫБКА НЕ УПЁКИВАЙСЯ, САМОРЫБКА НЕЕЕЕТ!
💋
Gone In November is a game that aims to tackle the difficult subjects of human struggle and suicide. While I appreciate the developer's intention to shed light on these important topics, my overall experience with the game left me feeling somewhat perplexed. The game's language issues and its brevity contributed to a sense of oddity that lingered throughout. One of the notable drawbacks I encountered was the presence of language issues within the game. These linguistic inconsistencies hindered my immersion and detracted from the overall experience. Although it may seem like a minor flaw, it did affect the game's ability to effectively convey its message and connect with players on a deeper level. Furthermore, Gone In November is an exceptionally short game, leaving little room for significant exploration or in-depth storytelling. While I understand that brevity can sometimes be used effectively to evoke powerful emotions, in this case, it left me feeling somewhat underwhelmed. The game's basic nature and lack of complexity prevented it from leaving a lasting impact or conveying a clear direction or purpose. It is challenging to pinpoint exactly what the creator intended players to take away from the experience. Gone In November left me with a sense of confusion and uncertainty. While it may have attempted to explore profound themes, it fell short in its execution, leaving the player with more questions than answers. In conclusion, Gone In November is a game that tackles weighty subjects but fails to fully deliver on its potential. The language issues and the brevity of the experience contribute to an overall sense of oddity and confusion. It is a basic game that struggles to leave a lasting impression or convey a clear message to the player. If you are seeking a deep exploration of life's struggles and profound themes, you may find yourself disappointed with this particular title.
Просто процитирую слова одного моего друга: "Эта игра настолько плоха, что некоторым людям, поигравшbм в нее, стало плохо и они решили, что это очень глубокая игра с грустным сюжетом"
Не закрывай глаза, давай уснем под тиканье часов Я не читаю твоих книг, возможно из-за них ты так за лето повзрослела И был бы рад, если помочь Мне сможет кто-то, хоть кто-нибудь Забыть что я в себе нашел Но что едва ли смогу признать
this describes my penis
нет
It crashes quite frequently with '3D hardware reset failure' errors. Aside from the technical issues, the game tries to take on heavy themes but fails spectacularly at delivering a message at the end. The story is too convoluted and it's frustrating to try to piece together nonsense.
삶이 힘드신 분들은 플레이하지 마세요.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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