
Coming home after visiting your doctor for the last time, you are told that you only have three more days to live. A sequence of short memory fragments flashing through as you try to run away from what you have done.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Симулятор ходьбы с коротким сюжетом, если его таковым можно назвать. Вы проживаете роль смертельно больного человека, занимаясь повседневными делами. Поливаете цветы, читаете почту и делаете другие рутинные дела. После чего начинается депрессивный и сюрреалистичный трип, который больше похож на наркотический бред. Если вам удалось через него "прогрызться", то вам дадут на выбор две концовки. Если авторы хотели показать философский взгляд о последних днях жизни умирающего человека, то у них не получилось. Игра вызывает только раздражение. Порекомендовать не могу. Обычный симулятор ходьбы, перетекающий в псевдофилософию о депрессии.
It feels like a 10-minute winter sealed in a glass jar. Open it, and a chill spills out. Close it, and the cold still clings to the skin. Brief and a bit rough, yet its quiet screen leaves a bigger, clearer echo.
Gone and hopefully done forever. Painful experience to play. Not because of the themes but how bad the game is.
⠀
3 days to live. Story: You play as a person who comes back from the doctors office and learn that you will only have three days left to live. Those three days are spent reflecting as nothing you can do will change the outcome of what's to come. I will say that Gone in November has an interesting premise, but it's execution is bizarre and just plainly bad. There's tons of block of text you have to read and it's not easy to do, cause it moves fast, it's poorly spaced and disappears before it you get a chance to properly read anything. Also the way it's written is confusing and makes the story absolutely non-sensical. A simple concept like this, should not be this convoluted. Graphics: Visually Gone In November looks pretty mediocre. Your apartment just looks like an asset flip and the streets outside just look empty and barren and while the game quickly goes for the surreal visual route it just comes off as cheap, cause everything looks so jagged. Certain textures are low quality and just look like they're not loading in correctly. Also while I like surreal games, I like it when the surreal visuals have a meaning, but it feels like they're just throwing the same model like cactuses cause it looks weird visually instead of it seemingly having any meaning. Audio: The audio design for the most part is fine, but nothing too amazing. You're mostly listening to your footsteps and a few others, but mostly just yourself walking. It sounds fine and like a normal footstep, instead of a heavy clunking noise you would normally hear in a game like this. The soundtrack is also decent, nothing too interesting, but it does help towards the somber tone of the game and although they're nothing special, the tracks themselves actually help out the game, which is sad cause there's not much of it, mostly the game is super quiet. Gameplay: Gone in November is basically a walking simulator, where you read an incredible amount of text. Actually you do (or try to) more reading than walking, so there's not much to talk about here. I will say that the controls themselves feel a bit too heavy than I like. It feels like your character has a bit of weight to him and controlling him feels weirdly sluggish and considering the only thing you do is walk around and read and you can't even do both right, is just poor design from every point of view. Verdict: Gone In November is too ambitious for it's own good. It takes an interesting concept, but has nothing to really say about it. The writing is poor, it's convoluted and just poorly designed in every way. There's definitely worse walking simulators out there, but that doesn't mean you should play this either. Final Rating: 3/10 Pros: + Audio design is pretty decent Cons: - Story is hard to follow - Visuals are really bland - Sluggish controls If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
It is sadly just a bad walking simulator. It looks like garbage, has typos and the way it approaches the subject of suicide, self harm and cancer is just really weird, which is a shame since you could probably make a really good and emotional game based on these subjects.
aika emo peli
yavaş yürüme smilatörü bedava kanser olma garantili
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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