
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 13.6Kreviews | 77% | — | $2M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kk
This is a well-paced narrative adventure. Its only problem is the suspension of disbelief required to accept that a middle-income family could afford a home as large as the one featured in this title.
I think to call this game a walking simulator is reductive to the actual story and environmental story telling the game offers. A nice experience and story to go through.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know what this game needs? A zombie. And you need to be a private detective searching for that zombie. And you need a gun. Actually, forget everything I told you. I'm going to make a private investigator in Call of Cthulhu searching for a zombie in a big ass empty house and you can't have him.
Short and sweet game with a predictable but still good story that unfolds in the form of recorded diary entries read aloud to you based on what you interact with
get it when its on sale. Cool atmosphere combined with okeyish story.
!
Nice atmospheric story experience.
如果你喜欢推理的话应该会喜欢这个游戏!游戏除了主线妹妹的剧情外还有几条别的角色的暗线可以探索,通过环境叙事碎片叙事一点点收集线索,再自己捋时间线推理出角色身上发生的事,和通顺了马桶一样爽!虽然最后也没证实这些暗线的真相,主人公本身的故事也没有说多少有点可惜了![spoiler] 不过因为其他家人是在主人公出去留学后才搬到这里,没有留下多少线索也很说的过去 [/spoiler] (以下全是剧透) [spoiler] 主人公对找到爸爸藏的绅士杂志已经够无语了,转头又在妹妹房间找到同款,好好笑 [/spoiler] [spoiler] 以及这房子好像真的在闹鬼啊!又做笔仙又做安息仪式的,妹妹轻描淡写记录一句“送走奥斯卡”细思恐极! [/spoiler] [spoiler] 本来想感叹主人公简直是天选侦探,靠一晚上探索就能知道自己不在的一年里其他家人发生了什么事,但是转念一想想,妹妹的百合日记走一路撒一路,母亲出轨证据也到处放,父亲往来信件也不收拾,真不愧是一家人啊。。。母亲断了春心萌动升职加薪,父亲旧作被小众圈子重新出版,两人进行婚姻修补旅行去了,眼看着日子要好起来了,回来发现 小女儿私奔了想想就好崩溃,毕竟是十多年前的作品了,我觉得按她们原本计划就挺不错,一个读大学一个当兵,先完成点梦想,能经济独立了再来谈“爱为何物”嘛( [/spoiler] 二周目开了开发者评论重新逛更是惊喜,很喜欢这些游戏制作背后的小故事,弥补了我一周目没注意到的一些小巧思,有意思捏
After having played Gone Home back in 2013 when it first came out, I recently started having an interest in playing it again, this time in VR. While there is no official VR support, I managed to get it working with the help of someone from the Flatscreen2VR modding community (see details and setup in the community hub/discussions and search for VR). It wasn't a streamlined experience as the mouse cursor isn't visible, making it harder to highlight objects and notes, which in turn are not visible when you have them in closeup (so you can't read most of the notes or solve the combination lock puzzles). The map, inventory and menu are also not rendered, so it's not optimal. But! The payoff is huge. Walking around the house in all its detailed glory and observing everything there is to observe is a real treat. I used the Vive Pro 2 on max settings (500% rendering), making me finally say: I have really Gone Home! Obviously this game wasn't disigned for VR (as some items are massively out of proportion), but if it one day is, it will be the ultimate way to experience this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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