
June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 18.5Kreviews | 77% | — | $2.7M |
| $14.99 | 29.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not horror, and not really much of a mystery either. Because of that, I do think its understandable that some players were disappointed; The store page is a little misleading in that regard. What it IS though, is a uniquely intimate and touching exploration of a person's experience of (later) adolescence. Gone Home makes good use of it's medium as a video game to let me connect with a character I think I have very little in common with. There is also this very unique and subtle humor that's displayed through how you, as the player character Kaitlin, interact with the various notes and objects throughout the house. It's a pretty minor thing, but I hadn't seen something like it before in a video game and I thought it was really funny the few times it came up. I'm stingy so I would probably wait for a sale but It's definitely a good game with lots of love and care put into it.
* Движение ЛГБТ признано в России экстремистским и запрещено.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 1.1Kratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
He estado reflexionando sobre si poner una review negativa o no, pero finalmente me he decidido. Como persona que aprecia los walking simulator y las historias con encanto, tengo grandes sentimientos encontrados con esta obra. La ambientación es muy básica, los objetos muchas veces no servían de mucho y la historia, aunque al principio algo intrigante, acaba siendo muy predecible y aburrida, demasiado manida ya y demasiado "americana", al estilo de clásicos de adolescentes de hollywood ya vistos mil veces y sin ningún atractivo. La jugabilidad es escasa, casi nula, incluso siendo un walking simulator. Y las físicas de los objetos a veces te juegan malas pasadas, bugueandose objetos por el camino. Y hablando de bugs, tiene unos cuantos. Cuando caminas a veces se atraviesan zonas de las puertas, te quedas encerrado dentro de armarios si te despistas, los controles no se pueden a penas regular y la cámara va tan deprisa que marea. El fuerte de estos juegos suele ser su ambientación e historia, pero Gone Home falla en ambos. No voy a profundizar en el tema de la historia, que ya os digo está muy visto y es muy básica aun incluye elementos queer que siempre se agradece la representación, pero que la ambientación también deja mucho que desear es un problema: En el juego hay dos narradoras, dos hermanas. Como jugador, controlas a la hermana mayor la cual tiene entre 0 y 0,0001% de diálogos. Cuando encuentras objetos relevantes, la hermana menor hace comentarios voz en off de qué significado tienen estos objetos mientras que la hermana mayor, quien sostiene el objeto, se limita a estar callada TODO el juego. No sé con que intención hicieron esto pero desde luego que no ayuda demasiado. Y hablando de la hermana menor, quien explica la historia, la explica DEMASIADO sin lugar a la imaginación y en apenas 40mins de juego (jugando despacito y a tu ritmo) sabes DE SOBRA lo básico que va a ser el final. En resumen, si estás valorando comprarlo, puedes aprovechar las ofertas para al menos no gastarte la friolera de 15€ en una juego tan básico como este, que no innova ni aporta nada nuevo dentro del género y cuya historia, que debería ser LO MÁS IMPORTANTE, es floja como ella sola. Aún así, les daré otra oportunidad al estudio con el nuevo juego que están anunciando para ver si aprendieron de este.
Одна из самых бездарных и претенциозных пустышек в жанре. Вся игра — поиск записок. А в них — нуднейший скулеж малолетней лесбиянки, слушать который невероятно омерзительно, равно как и местный «гаражный роцк» с разбросанных по дому аудиокассет. Журналистика явно свернула не туда, занимаясь восхвалением подобного мусора. Хотя, вторая древнейшая же. Вопросы отпадают.
I found both the story and the gameplay to be uninteresting and boring. I've tried several attempts over the years to get into it and just couldn't. Finally decided to just remove it from my account as I don't think it's remotely good.
The most unfulfilling slog of a game I have ever played. There are 4th grader short stories with more payoff and excitement. I want my entire $2 and 2hrs back pls.
I bought this game a while a go it was on sale. And honestly I just found it very boring. I will never play it again. It just wasn't fun in my opinion.
I liked the music. Boring ass story.
boring
Snailwalk simulator exploring your lesbian sister's things and diary pages, hearing her talk about teenage rebel phase, getting gender-confused, making comics about fighting "patriarchy", having s*x in the car & basement, being proud out-of-school youth so she can live together with her "bestfriend". got this for 80 cents though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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