
Play golf, level up, buy gear and abilities. Complete challenges and play in 18-hole tournaments across several courses on your way to become a golf pro!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 86reviews | 88% | — | $30.9K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're into arcade golf games, this has got to be one of the best titles in the genre. Despite the fact that I'm genuinely bad at traditional golf games, [i]Golfinite[/i] is also significantly easier than PGA-like games and thus very beginner-friendly. Doesn't mean I'm not still incredibly mid, but at least I don't suck as badly! My one caveat is camera control, or lack thereof. In just two hours of playing I've had the unfortunate experience of hitting objects too close to me to see while teeing while also too far from the estimated landing area. So far, it seems the only other viewing option players are given is to call up a mini map version of the course, which doesn't really show objects. I was tilted beyond belief when I went from an easy birdie to quadruple bogey because of this. My wish list is short, but pointed. 1. More biomes. Would love to see 6+ of them. While I'm a big fan of the southwest aesthetic, the current iteration kind of hurts my eyes. It's still a gorgeous game, though, and I'm convinced this style will translate to more biomes than the four the game currently features. 2. Mod support, preferably via the Steam workshop. Not sure how to approach daily challenges with this, but I'm sure there has to be a viable workaround. That's it. [i]Golfinite[/i] is borderline perfect. More games like this, please!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUN!!!!!!! Enough said.
Probably a one off for me but I got my money's worth. I picked it up on sale and killed a few hours on my Steam Deck. I'm good with what I got out of it. But it's admittedly not for me. The actual golfing is too easy, greens unsatisfying, rough/traps irrelevant since your targeting adjusts for you, and there's just not enough variety. Playing "just" golf without the cute little obstacles is all but a formality here. There's no guess work. So yes, the cute little obstacles are well, the only only obstacles. Just not in the sense of what they're meant to be. They basically just amount to areas you avoid, which is a breeze because of how approachable the golfing is. Lay up. Over-power your shot. Etc. If you've played a mild amount of golf games before, you'll maybe land in one obstacle every 9 holes. Maybe. Granted you can aim for some on purpose like the portals, but I didn't find that terribly enticing as the difference between aiming an approach with a wedge or iron accurately is negligible. There's some "tech" power ups that I never looked into. I didn't ever feel like I needed any more help. You'd just be running up the score at that point. Maybe I'm missing some fun, but I just didn't feel enticed there either. Definitely more of a "it's not you, it's me" situation. It's just stuck in some middle ground limbo between a non-golf golf RPG game (without the lengthy in between story stuff) and an almost there 2D golf-golf game (but with the weird obstacles and too easy). That's not an area for me. But it's priced right, works perfectly "on Deck", and is competently made. I can still comfortably recommend it if the obstacle/tech stuff looks interesting to you.
Fun little golf game with upgrades and nice progression
I just finished 100% of the achievements in this little indie golf game and I can say that it has fulfilled my golf itch for this holiday season. Simple is the key word I would use to describe this game. It is simple to learn and easy to play whenever the desire arises, aided by the inclusion of daily challenges where you attempt to beat other player's scores. The controls, sounds, and visuals of the golf ball flying in the air are all satisfying, especially when you get a chip-in against heavy wind that you didn't expect to make. Procedural generation keeps things fresh, but not too fresh. It does everything I expected an indie golf game to do and is everything I expected it to be, which is exactly what I wanted. I would recommend it. Word of advice, abilities are your friend. I stubbornly used none until the last course when it became necessary and it made the whole experience more fun.
this is a fun golf game with arcade gameplay
A surprisingly deep single player top down golf game with plenty of clubs to choose from and interesting layouts on each play.
Nice game if you want to play video golf all by yourself with no hope of enjoying anything with friends other than Dostoyevsky novels and booze.
Loving it so far. I'm not that far in, but I do feel the familiarity with Mario Golf, Golf story and several others which bring me some nostalgia. I like their system where they randomize the hole and other features which keeps the game interesting long. I am sure I will be playing this a lot as it is also great to play while watching documentaries and youtube.
Ultimate golf game. No fuss and very little muss. Ball go in hole. Yes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9K | 530 | 88% | $3.99 | |
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| $30.9K | 581 | 91% | $3.99 | |
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| $30.9K | 89 | 96% | $17.99 |