
Stretch, launch, fail, repeat. The only way is up.
Modeled estimate, not a reported figure. How we estimate →
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About
Launching Over It is a challenging and emotional journey through levels inspired by the developer’s childhood memories. To reach the end, you’ll need to overcome all kinds of obstacles—by launching a ball. Sounds simple? Think again.
Inspired by Getting Over It with Bennett Foddy and Golfing Over It with Alva Majo, this game will test your patience, skill, and determination.
Frustrating, yet fair gameplay.
Risk of starting over.
Precision-based launching mechanics.
References to iconic places, series, and video games.
A nostalgic and emotional ending.
Can you make it to the top?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian
Engagement
Reviews
Es un juego divertido y desafiante. A quien conozca Benidorm le serán familiares varias edificaciones que hay que escalar para llegar al final del juego. Los gráficos son sencillos pero cumplen perfectamente con su cometido. En cuanto a la física, se nota que está muy bien desarrollada. Se nota que el programa está creado por un ingeniero informático. Es entretenido y a la vez desafiante. La música es pegadiza. Tendrás unas horas de diversión y desafío. Totalmente recomendable.
Un juego que pondrá a prueba tu paciencia y te hará acordarte de tus antepasados, además de en el desarrollador... Tiene buenas mecánicas y físicas y la bola responde bien al ratón, otra cosa es que aterrice donde esperas que lo haga. Es frustrante a la par que adictivo y te va a tener enganchado hasta que lo superes al menos una vez. Lo recomiendo :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
Muy recomendable, es super entretenido, al principio cuesta un poco hacerse con el control, pero una vez le pillas el truco, no puedes parar de jugar, tiene gran dificultad y pone a prueba tu paciencia. Recomiendo totalmente su compra.
This game is definitely as challenging as they say... sometimes you get stuck and it keeps you hooked until you finally beat it, and other times it's better to take a break and try again later. It’s both beautiful and simple at the same time. The ball physics and bounce feel very realistic — I really enjoyed how it feels to play. It has a retro vibe and constantly pushes you to improve and outdo yourself. I love how it challenges you to push yourself again and again. I’m still on the first level, but I’m absolutely going to keep playing to see how far I can get!
No sabía que esperar al comprarme el juego. Me apetecía jugar a algo para distraerme sin tener que pensar mucho. Y la verdad, me ha encantado. Me ha llevado más tiempo del que pensaba pasármelo, pero lejos de hacerse pesado, me lo he pasado muy bien poniendo a prueba mis habilidades y....mi paciencia y frustración!!! Ahora bien, me he sentido el puto rey del mundo al terminarlo. Lo que más me ha gustado del juego es sin duda el recorrido a través de guiños a referencias culturales, sobre todo de videojuegos, las cuales sirven de hilo conductor Cada paso o avance en el juego despierta a tu niño interior y eso ha sido clave para no desistir. Necesitaba saber que venía después. En definitiva, adictivo y entretenido a partes iguales. P.D: me ha encantado el final jajaja
What a challenging game! It's tough, but the gameplay is fair and precision is the key. You will need to learn from each fall and to reach the end. [b] Highly recommended!! [/b]
Launching Over It is a precision-based physics platformer developed and published by Talitos Games that builds its entire identity around a single, deceptively simple mechanic: launching a ball upward through a series of increasingly demanding obstacles. At first glance, the premise appears minimal, almost barebones. However, much like other physics-driven climbing games, its simplicity is intentional. The game is not about variety of mechanics or narrative complexity; it is about mastering movement, accepting failure, and gradually improving through repetition and patience. The core gameplay loop revolves around stretching and releasing to propel the ball upward. Each launch must be carefully calculated, taking into account angle, momentum, and landing surface. Early sections introduce the fundamentals gently, but progression quickly demands precise control. Misjudging even a small detail can send the ball tumbling back down, sometimes erasing minutes of progress in seconds. There are no forgiving checkpoints or safety nets, reinforcing the idea that advancement is earned rather than handed to the player. This design choice creates a tense, high-stakes atmosphere where every movement matters. Unlike traditional platformers that rely on varied environments or enemy encounters, Launching Over It keeps its focus tightly on terrain navigation. Obstacles are arranged to challenge timing, spatial awareness, and consistency. Slopes, narrow ledges, and awkward angles require deliberate planning rather than impulsive action. The physics system is the central challenge, and learning how momentum behaves becomes essential to progression. Over time, players begin to internalize the mechanics, gradually transforming frustration into controlled execution. Visually, the game adopts a minimalist 2D presentation. The environments are clean and uncluttered, allowing players to clearly read platforms and hazards. This simplicity ensures that difficulty arises from mechanics rather than visual confusion. The understated aesthetic also reinforces the game’s reflective tone. While not visually extravagant, the art direction supports the experience by keeping focus on movement and spatial precision rather than spectacle. Beyond the mechanical challenge, there is a subtle emotional layer embedded within the climb. The upward journey can feel symbolic, representing perseverance and resilience. Repeated falls are not just setbacks but lessons in patience. The act of climbing higher after multiple failures becomes deeply satisfying, and the eventual mastery of sections that once felt impossible creates a strong sense of accomplishment. The game’s design embraces frustration as part of its identity, encouraging players to view setbacks as part of the learning process rather than punishment. Difficulty is intentionally uncompromising. Success depends entirely on player skill and consistency. This approach may not appeal to everyone, especially those who prefer structured progression systems or forgiving mechanics. However, for players who enjoy challenge-driven design and the emotional highs and lows of incremental mastery, Launching Over It delivers a focused and rewarding experience. The tension of each ascent and the fear of losing progress give the game a distinct intensity despite its simple mechanics. Replay value largely stems from self-improvement. The game invites players to refine their technique, attempt faster climbs, and reduce mistakes. While the mechanical variety remains limited to its central launching system, the skill ceiling provides motivation for repeated attempts. Achievements and completion goals add additional incentive for dedicated players seeking full mastery. Ultimately, Launching Over It is a compact but deliberate exploration of physics-based challenge. It does not rely on narrative depth or elaborate systems. Instead, it places full trust in its core mechanic and the player’s determination. For those willing to embrace its demanding structure, it offers a satisfying climb defined by perseverance and precision. While its minimalist design and unforgiving nature may narrow its audience, it stands as a thoughtful and focused entry in the genre of challenge-centric indie platformers. Rating: 6/10
Начал играть, потому что увидел упоминания про Бенидорм — город отдыха. И, честно, удивился: игра оказалась куда веселее, чем я думал, прям хочется дойти до конца
Fresco, divertido, sencillo y desafiante, pero sin ser frustrante. Cuando un desarrollador tiene en cuenta los pequeños detalles, se agradece. Algo tan simple como que el juego no empiece con el volumen al máximo o que no te abrume con demasiadas opciones del menú nada más empezar. Lo recomiendo 100%, vale cada euro que cuesta.
Muy buen juego, bastante dificil en ciertas partes
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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