
Golden Swirl is a dark fantasy, semi-real-time action deckbuilder. Master tactical movement to dodge fierce attacks while managing your hand. Fully voiced with custom heroes, fine-tune your deck, relics, and runes to repel the Swirl. Can you survive the madness?
Modeled estimate, not a reported figure. How we estimate →
About
This is not merely a card game. it is a life-and-death struggle. Golden Swirl breaks the mold, seamlessly fusing the depth of deckbuilding strategy with the adrenaline of action-combat evasion.
Calculated Strategy - Construct your unique deck, equip bizarre relics, and carefully plan your route through the abyss.
Life-or-Death Execution - Move, dodge, and seize the perfect moment to play your cards amidst the clash of steel and magic.
Mind and reflexes are both essential, a single moment of hesitation, and you will meet your end in the very next room.
Game Features
Utilize the timing of every card played to reposition and adjust your attack vectors. Break free from the static, turn-based exchanges of traditional card games!
Every deck you build dictates your combat rhythm. Strategy and execution! you cannot survive without both.
The full release features 4 distinct characters, each with their own unique starting relics and card pools.
Dive deep into character customization, tailor your build to perfectly match your preferred playstyle.
Over 100 relics, 120 cards, and a rich array of card runes allow you to forge unique builds tailored to each character's traits.
Discover deep synergies between cards, triggering these chained mechanisms will exponentially amplify their effects.
Every choice you make ripples through the "Golden Will." These events dictate your path forward and silently erode your character's state, subtly yet fundamentally twisting your deck's composition.
Confronted with choices and trials, the whims of fate are tested directly against the deck in your hands. The successes or failures born of calculated risks are a cruel double-edged sword.
Every expedition generates a unique array of maps, enemies, NPCs, and treasures. Your choices will permanently alter your combat rewards and resource progression.
Not every soul you encounter is a friend—from maddened merchants to silent swordsmen, over 20 NPCs harbor their own tragic tales, heavily warped by the swirling abyss.

In the primordial age, the Golden God nurtured all creation, only for the "Great Dreamer" to invade this realm descending through the Star-Slik. Eldritch whispers drove the living into a cannibalistic frenzy. Ultimately, the deities fell, and the Black Moon twisted into a colossal Swirl poised to devour everything.
In their final despair, the survivors united to forge one last glimmer of hope—you, "The Nameless One." You must step into the treacherous Golden Swirl, sworn to uncover the ultimate truth behind this apocalyptic cataclysm.
The ever-shifting, shattered realm ensures no two journeys are ever alike. You will embark on your crusade from disparate starting area, armed with mysterious boons.
Traversing this abyss of madness and whispers is an extreme trial of endurance. At the end of this grueling gauntlet awaits a mysterious and unspeakable culmination
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Russian, Japanese, Spanish - Latin America, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a bug where selecting a card sometimes registers as a double-click, playing the card immediately; the game is unplayable. Keyboard controls outside of combat are also buggy. I didn't have this problem in the demo (I played for 4 hours). The "Quit Run" button in the menu caused a softlock on the character death screen; I managed to fix it by pressing "Quit Run" again, as the menu hadn't locked up. There is no way to submit a bug report from within the game itself. I like the game, but this bug completely ruined the mood. ps. Selecting a card via the keyboard works correctly; the card number isn't displayed, and it's easy to misclick when holding a large hand, but at least it's playable this way. I tested my input device separately and found no double-clicking issues, so something must be broken within the game itself.
(Runs great on the Deck!) A brilliant sleeper-hit from a new indie studio that deserves WAY more attention. This roguelite has been way more interesting and fun to pick up than most I've played. Combat is a unique blend of real-time-with-pause and deckbuilding that work perfectly together, plus a simple and efective combo system that takes it up a level. Encounters feel punchy and there are heaps of upgrades, yet it still gives you plenty of build control so your run doesn't feel like pure RNG the way most roguelites do. Full, great quality voice acting, and I LOVE the art style, writing, and light level of fanservice which all elevate the experience even higher. Well worth the price!
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Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但玩咗幾盤暫時都算簡單,可能再玩耐啲會難啲 機制都算有趣,但禁忌卡強度冇勁到值得bypass 所有npc skill check event, 又影響經濟,好似唔太值得,不過可能純粹我未unload 到相關嘅mechanic 感覺上似hades, slay the spire, monster train 加埋,好玩
●よかったところ 三日月帽子のお姉さんの見た目がダサいと思った→ 実際にはセクシーなお姉さんだった(私は単純である) NPCやボスのデザインはフロムのデザインを尖らせまくったみたいな感じでとてもよい ●残念なところ 「このシステムならちょっと頑張ってカード覚えてリアルタイムで戦えたらすごい楽しそうだな」と思ったが... 実際にはカード毎に「特定の別の属性のカードをX枚使用後なら特殊効果が発動するぞ!」 というものが1つ~2つあり そんなもん覚えられるわけもなくいちいち一時停止することになった これじゃターン制と大差ない 非常に残念 覚えるのが絶対無理とは言わんがさすがにそこまでの熱量は大半の人は持ってないだろう 「ほぼターン制で」プレイできるんじゃなくて 「ほぼターン制でしか」プレイできないゲーム ここまで作りこんでこんな糞システムなことある? むしろなるべく一時停止しないことでボーナスがもらえるくらいでもよかった ビジュアルは最高なのだが 勝手に期待していた分 かなり萎えた 一応プレイは続けてみるが 普通にいい感じのターン制のゲームだと思って買った方がいいぞ
好玩打起来很爽
i am starting this review with a GIANT ASTERISK. Haven't played a ton yet on my own, obviously a lot of good things, combat is interesting and unique and i love a good roguelike. i've seen enough playthrough videos to know there is depth and it feels great to play... but god this Art is such one sided gooner-bait. I can respect Hades because everyone is hot and gorgeous but still overall reasonable men and women and covering a spectrum of beauty and attractiveness; The men barely exist in this game and for sure do not get near the attention, or sex appeal; and the women honestly veer towards cartoonishly grotesque but do not go towards being actually horrifying or comedic which could save it a bit. It may be pretty and detailed but it is sub-base and exorbitant. If you can get passed that the gameplay is very good but buyer beware. . . or i guess for some people something to look forward too i guess.
说起卡牌肉鸽,大家第一时间想到的就是回合制的游戏,而本作《黄金星漩》则抛弃了完全回合制,走出了一条差异化路线 —— 将半即时走位战斗与卡组构筑结合,兼顾了随时暂停的灵活设计和回合制的资源回转,搭配上极具辨识度的暗黑美术风格,成为了我近期玩过的国产肉鸽里的佳作。 [h3]半即时战斗:可暂停的卡牌走位博弈[/h3] 本作最核心的创新,是把传统回合制卡牌的策略性,放进了半即时的战斗框架里。战斗中玩家与怪物同时行动,移动、攻击全部通过打出卡牌实现,你既可以靠位移卡调整站位规避攻击,也能通过击杀敌人来减少受击,战斗的动态感远胜普通桌面卡牌。 游戏内的半即时就半在局内可以无限制的随时暂停。在玩家手忙脚乱时随时停住,慢慢推敲卡牌顺序与联动配合,在这一刻几乎可以当成回合制来玩,大幅降低了上手门槛。熟悉节奏后,时停算牌再进行战斗的玩法十分上头,清理小怪时连抽带打的打击感十分充足。 https://steamcommunity.com/sharedfiles/filedetails/?id=3801645188 [h3]构筑深度:多维度的策略与权衡[/h3] 本作的卡组构筑并不像很多卡牌类游戏那样只有单纯的数值堆叠或是局内战斗联动,而是包含了战斗、探索、成长等多方面。 在战斗方面卡牌有两大机制:一个是不同颜色卡牌的联动机制,每张卡牌除了自己打出去就会触发的自身效果外,还有可触发的额外效果,如果在打这张牌之前已经打出了其需要的战意联动色卡,就可以出发额外效果,大多是减费,额外数值,上buff的效果;二是卡牌的附魔机制,游戏的卡牌可以进行三种附魔(无论正负效果),大幅拉高了构筑的上限与自定义空间。 在探索方面游戏设计了巧妙的诅咒卡牌机制:带诅咒的卡牌往往单卡强度出众,但在探索奖励环节如果被抽中就会导致判定失败。想要短期战力还是长期收益,每一次选牌都成了需要权衡的决策。 再加上圣物、天赋树、多角色选择,以及抽牌判定、随机事件等经典肉鸽元素,游戏的重复可玩性十分充足,足以支撑多轮开荒尝试不同流派。 https://steamcommunity.com/sharedfiles/filedetails/?id=3801645444 [h3]视听表现:暗黑油画风的惊喜[/h3] 美术是本作的另一大加分项,游戏整体走暗黑神圣的魂系美学路线,角色立绘像油画般精致大胆,每个角色都极具辨识度(角色大多是大莱);BOSS 设计风格鲜明,卡牌牌面与过场动画质量上乘。 配乐与配音也贴合调性,质感上乘的 BGM 烘托出神秘压抑的氛围,英配演出自然不违和,视听体验完整度很高。 https://steamcommunity.com/sharedfiles/filedetails/?id=3801645294 [h3]待打磨的瑕疵:数值与内容仍需优化[/h3] 尽管核心玩法创意十足,但游戏目前仍有不少提升空间。数值平衡上,部分吟唱类卡牌基础数值偏低,而部分增益 buff 强度超标,容易出现构筑成型后难度骤降的情况,整体难度曲线偏松,对资深肉鸽玩家来说挑战不足。并且游戏内房间类型与随机事件重复度偏高,多周目后新鲜感下滑较快。 价格方面,当前折扣价 54 元,结合内容量来看性价比尚可,作为国产独立游戏,完成度已属不错。 [h3]总结[/h3] 整体而言,《黄金星漩》是一次有想法、有质感的国产肉鸽创新。它没有照搬传统回合制卡牌的模板,而是用半即时 + 可暂停的巧妙设计,打开了卡牌战斗的新形态,搭配高质量的美术表现与丰富的构筑维度,带来了新鲜的游玩体验。如果你玩腻了传统回合制卡牌,想试试带走位博弈的肉鸽新作,这款国产创意之作值得入手。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
재미있네. 덱빌딩 + 액션 소개 영상에서 어떤식으로 전투가 되는지 보임 카드를 고르면 공격범위나 이동 범위가 나옴 옵션에서 일시정지 다 켜두는게 편함 튜토리얼 하다보면 카드에 부정함(인가 저주였나) 표시 있는거 뽑으면 이벤트 실패되는거 배우는데 그냥 그 표시 있는 카드 안먹으면 그만임 처음에 덱에 있는것도 다 지우면 이벤트 선택에서 패널티나 실패없이 고를수 있음 상자에서 편하게 유물 먹을수 있어서 게임이 편해짐 업적보니 대충 10타락까지 있는듯 로그라이트라서 강화 트리나 해금요소도 있음 시너지가 특색인듯 스샷보면 카드 코스트 밑에 빨강,빨강 보라색 같은 룬이 있는데 사용한 카드의 룬이 그 턴에 저장됨. 그래서 룬이 있는 상태에서 카드를 쓰면 추가효과가 있는 식임.
There are so many roguelikes that get hyped that turn out to be half assed duds, so it's great to get one that is as good as it was marketted. Been really enjoying it so far. The real time combat elements aren't a gimmick and really change how you play a deck builder. Once you get to harder areas and get more unlocks you start to see how much different combat becomes when you have to balance positioning with your cards in a very fun way. Also the production value is above and beyond most indie roguelikes that release these days. NPCs are fully voice acted, the art style is cool and unique (someone else said horny Blasphemous and I have to agree), and there is a story being told in pieces. I think it's a must buy if you're a fan of the genre and I hope we see more games try something new with deckbuilding. Btw, yes you can beat your first run in about 2 hours, but no you cannot "beat the game in 2 hours" like some people are saying; it's literally impossible. It's no different than many of roguelike deckbuilders, you're expected to beat it with other characters and other variables to beat the game. It's like saying you can beat StS in 2 hours if you somehow get to the end of the run with Ironclad on your first run.
内容还是少了点,自订人物也容易出贴图错误。 设计那么多NPC,不如把NPC也加入可操作阵营否则纯浪费。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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