
Golden Swirl is a dark fantasy, semi-real-time action deckbuilder. Master tactical movement to dodge fierce attacks while managing your hand. Fully voiced with custom heroes, fine-tune your deck, relics, and runes to repel the Swirl. Can you survive the madness?
Modeled estimate, not a reported figure. How we estimate →
About
This is not merely a card game. it is a life-and-death struggle. Golden Swirl breaks the mold, seamlessly fusing the depth of deckbuilding strategy with the adrenaline of action-combat evasion.
Calculated Strategy - Construct your unique deck, equip bizarre relics, and carefully plan your route through the abyss.
Life-or-Death Execution - Move, dodge, and seize the perfect moment to play your cards amidst the clash of steel and magic.
Mind and reflexes are both essential, a single moment of hesitation, and you will meet your end in the very next room.
Game Features
Utilize the timing of every card played to reposition and adjust your attack vectors. Break free from the static, turn-based exchanges of traditional card games!
Every deck you build dictates your combat rhythm. Strategy and execution! you cannot survive without both.
The full release features 4 distinct characters, each with their own unique starting relics and card pools.
Dive deep into character customization, tailor your build to perfectly match your preferred playstyle.
Over 100 relics, 120 cards, and a rich array of card runes allow you to forge unique builds tailored to each character's traits.
Discover deep synergies between cards, triggering these chained mechanisms will exponentially amplify their effects.
Every choice you make ripples through the "Golden Will." These events dictate your path forward and silently erode your character's state, subtly yet fundamentally twisting your deck's composition.
Confronted with choices and trials, the whims of fate are tested directly against the deck in your hands. The successes or failures born of calculated risks are a cruel double-edged sword.
Every expedition generates a unique array of maps, enemies, NPCs, and treasures. Your choices will permanently alter your combat rewards and resource progression.
Not every soul you encounter is a friend—from maddened merchants to silent swordsmen, over 20 NPCs harbor their own tragic tales, heavily warped by the swirling abyss.

In the primordial age, the Golden God nurtured all creation, only for the "Great Dreamer" to invade this realm descending through the Star-Slik. Eldritch whispers drove the living into a cannibalistic frenzy. Ultimately, the deities fell, and the Black Moon twisted into a colossal Swirl poised to devour everything.
In their final despair, the survivors united to forge one last glimmer of hope—you, "The Nameless One." You must step into the treacherous Golden Swirl, sworn to uncover the ultimate truth behind this apocalyptic cataclysm.
The ever-shifting, shattered realm ensures no two journeys are ever alike. You will embark on your crusade from disparate starting area, armed with mysterious boons.
Traversing this abyss of madness and whispers is an extreme trial of endurance. At the end of this grueling gauntlet awaits a mysterious and unspeakable culmination
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Russian, Japanese, Spanish - Latin America, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有想法的游戏,画风也很不错,将动作肉鸽和卡牌结合在一起,,但因为要看卡牌与人物动作导致经常看不过来,建议把敌人的攻击指示器画明显点,
抛弃回合制转为半即时制还挺好玩,玩法配合名字莫名有种jojo打dio的感觉,就是容错没有那么高。
半即时走位加卡牌真的好有创意啊,暗黑画风的美术也很不错,但是打到一半暂停出卡还是感觉有点断节奏,不过玩法还是很好的,支持国产
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98K | 1.1K | 95% | $4.99 | |
| $97.9K | 232 | 57% | $19.99 | |
| $98K | 3.4K | 85% | $1.49 | |
| $97.9K | 1K | 96% | $3.99 | |
| $98K | 295 | 80% | $11.99 | |
| $98.1K | 233 | 92% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $123.6K | 260 | 76% | $14.99 | |
| $93.4K | 282 | 82% | $17.99 | |
| $72.9K | 170 | 91% | $11.19 | |
| $48.7K | 109 | 61% | $14.99 |
Hours played at review time, across 193 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上班摸鱼的时候玩了下,画风非常符合我个人口味,首发入不亏,挺耐玩的,喜欢玩卡牌的推荐试下。
这游戏的美术真的太对我胃口了,玩法创意也挺有意思,但难度一般数值设计需要再打磨下
Just when I think I'm invincible, the game pounds me in the ass. I never liked drafting your own deck in the other card games ive played (mtg/hearthstone,ect), but doing it in this manner has been really fun. sometimes i dont even know what im doing and my deck just goes brrrrrrrrr. its wonderful. the art is beautiful and unique and i love how it evolves as the world becomes more corrupted. I wonder if we will get new base characters in the future, though maybe not since there are so many slots for custom characters, ive yet to make my own but will. its 'gimick', being able to move around to dodge and position, makes everything so much more engaging and gets my heart pumping when you are getting swarmed and need to be constantly repositioning and repelling the enemies. I would like to see more kinds of maps, like ones with a hole i the middle so everyone but flyers cant get past, or like different shapes besides a square or square with nubs on each side. Im not entirely sure if higher corruption level gives you better loot on a cards basis, maybe it does idk? My main problem is that the bosses seem to have a bug where they just do nothing, seemingly beyond the normal 'rest' period. I wish the stage 1 and 2 bosses were harder. The base voice audio seems to be a lot lower than it should be. I think the blue balls boss' balls should have their laser range doubled and be set to a timer rather than the sorta proximity trigger they currently have. The blue balls also rarely trigger, even when your right next to them. The positioning box/circle visual for movement/attacks aren't really accurate, from what i remember this is cause of camera positioning illusion (i think league of legends still has this problem). lastly that nasty texture bug flickering problem is 99% fixed, i only saw a small piece glitching in one of the doorway rooms. I hope y'all keep deveoping this game, its really amazing!
게임이 재미있습니다. 좀 색다른 덱빌딩 게임이고 유물 부적 시스템을 이용해서 카드를 강하게 만드는 요소도 좋습니다. 다만 컨텐츠 규모가 너무 작네요. 커스텀도 그냥 만들다 만듯한 느낌이고 ㅠㅠ 그냥 3페이지 반복 이라 ㅠㅠ 나중에 패치를 통해 볼륨이 커졌으면 좋겠습니다. 게임의 난이도도 생각보다 시스템을 이해하면 쉬운 측면이 있습니다. 카드에 부정표시 같은게 붙어 있는 카드가 많을수록 이벤트 실패가 있어서 이게 아이 덱에 없으면 100프로 성공이라 유물 부적을 모으기 편해요.
高强度体验了十个小时,说一下我的看法。 先说优点,游戏美术风格比较有辨识度,音乐也是几个地图都做出了差异化不是两三个bgm循环到底。虽然没有中配,但英配质量相当不错。即时制的卡牌战斗初玩的时候也很有沉浸感。还有就是不得不说的,这游戏女角色设计的都相当有特点。 接下来是我个人认为的缺点,剧情和对话比魂游还要晦涩。游戏卡牌和角色平衡性一般,有些轮椅上手以后感觉难度陡然降低,有时候boss都是几轮下来直接秒了。 看似设计了很多诸如弃牌,进化,dot等流派,但其实很多时候拿到一些牌和符文,直接莽上去就平推了,角色间差异化也不是特别明显,卡牌数量不算多,耐玩性和深度欠缺。细节上能看出还是有点粗糙。比如自定角色其实比较鸡肋,局外成长也过于简单,黄金意志的惩罚系统看起来更像个实验性的设计。还有就是进一个房间以后与npc的交互不满意,或者对战斗结果不满意直接小退是可以重新尝试的。虽然这点和尖塔一样,但是由于这款游戏在策略性和深度上并不如尖塔,而且每个房间可互动的npc一般都是两三个,随机性很大,导致对结果不满意很容易就陷入一直小退重新选的繁琐里面。 总结为是个还不错的卡牌游戏,这个价格爽玩个二三十个小时是没问题的(虽然对于一款策略卡牌游戏来说这显然不够)能get到这个美术风格的卡牌游戏爱好者推荐尝试。 最后我想说一句,美术上既然擦边了,为什么不大方一点,可操纵角色也来个兄弟们喜欢的女角色。我们不想使用周树人,我们要更多大扔妹。
只有卤房,唯有卤房...... 本人并不是深度玩家,但通过基础的游戏理解也能把把通关(暂时),只要按花色抓合适的牌打出连组就能秒天秒地秒古神,游戏对玩家的抓牌理解奖励很丰厚,但是解锁内容多了以后很难抓自己需要的牌,这点还看制作组后期的打磨了 优点: 卡组搭建收益颇高,但如前文所说容易卡手牌 全英文配音,水平不低 美术虽欠缺特效打磨但画风独特,概念设计不错 大卤房 局外养成并不逼着人刷时间,很容易爬技能树 缺点: 怪物特效堪称贫瘠,甚至连声效都几乎没有,这点必须加上不然玩起来确实容易索然无味 部分冲撞敌人的碰撞箱比攻击警示范围大,例如最后一章的道中飞行精英 最终boss比守门boss还弱,体大弱伤容易被灌死 商店事件太少,走商店降价路线非常没性价比 自定义角色没有性别选项,不能自己捏大卤房角色 等爆机以后再看看有没有什么需要补充的吧,总之是值得购入的卡牌佳作
画风有特色,战斗刚开始有些不适应,但是习惯按暂停后就还好。另外,由于个人不太喜欢厄运掉意志,所以稀有牌跟自己基本无缘了(稀有牌除极个别之外都有厄运)。不过普通牌也能通关,挂上魔符和圣物多了之后就能爽玩了。
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