
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chilling
로딩중에 화면전환하면 로딩도 안되고 어느정도 지나고나면 렉 때문에 저장도 느리고 로딩은 한세월에 npc들은 빡통 ai를 넣었는지 이거했다가 저거했다가 ADHD마냥 돌아다니고 시간 너무 잡아먹게 만듬
ME GUSTARÍA QUE EL MAPA FUERA MÁS GRANDE Y MÁS EXTENSO, AGREGAR MÁS ENEMIGOS, ANIMALES Y MÁS ARTEFACTOS DE LUCHA Y QUE LA SOCIEDAD PUEDA CRECER A TRAVES DEL NACIMIENTO. GRAN JUEGO. RECOMENDADO.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший годный симулятор средневекового посёлка. Распевать дифирамбы не буду, тут уже их предостаточно - остановлюсь только на одном аспекте: - КАННИБАЛЫ Старайтесь их набрать к себе как можно больше, ну или как минимум одного! минусов просто нет - сплошные плюсы: - не бывает минусов настроения от увиденных трупов (прощай "увидел 4х труп") - мясо/блюда/кожу можно изредка продавать торговцам (да, приходят иногда и такие) - человечью кожу можно использовать для приготовления упакованной еды (никаких дебафов при употреблении обычными поселянами) - любой набег на вас = бесплатное мясо/кожа вдобавок к прочему скарбу с них же. поначалу в первые зимы добавка к рациону оч. актуальна. на более же поздних этапах игры никаких проблем с обеспечением ваших двух/трёх каннибалов нет (когда приходят "гости" по 10+ рыл) - нету дебафов настроения вашим каннибалам если питаются "обычной" едой - нету никаких дебафов за разделку трупа или увидеть как разделывают труп - доспехи/одежду из чел.кожи носят все без дебафов по настроению ну и самое приятное: - чумасшедшие бонусы к настроению за употребление человечинки: "7х -- 24,5! + добавьте бонус за вкус пышной трапезы +8 = итого 24,5+8. Просто чумной бонус! но есть небольшие нюансы: - не бойтесь сразу закоптить всё мясо, копчёная человечинка потом легко войдет в состав пышных блюд, а так пролежит намного дольше и будет кажный день радовать ваших особенных ребят) - старайтесь сделать отдельный склад под мясо и блюда, остальные получают дебаф когда видят как кто-то ест человечинку. хотя, по большому счёту, этого всё равно не избежать ибо поселяне жрут где приспичит, но отдельная спальня и склад снизит шансы на "перестали дружить". - разделочный стол лучше тоже отдельный в отдельной комнате. - склад под трупы лучше тоже. и лучше не затягивать с разделкой ибо если склад с этим делом не на отшибе, то "нормальные" поселяне постоянно норовят наткнутся на ваши неразделанные припасы и получают дебаф к настроению. - портной который делает кожаные доспехи/одежду должен быть тоже каннибалом, иначе дебаф -10 на двое суток. - в идеале ваш каннибал должен быть со звездой (интересом) к кулинарии и портняжному делу. мой самый первый был как раз такой. вроде бы всё, но мог и что-то упустить.
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ recommend this game. It's like Rimworld, Diplomacy is not an option all had an orgy with some other resource city builder games and out came this wildly amazing game. Some tweeks to be made but thats on the modder side. Developers did it right and actually pay attention. GGs everyone, def get it and have fun!
So far, good game. It's missing some mechanics and I would love some more additions but the game seems to be growing ok. Workshop support is a massive plus.
He jugado a muchos juegos de estrategia y construccion, jugue 3 horas y media en este y la verdad me decepciono totalmente, lei buenas criticas y por eso me anime a comprarlo, pero la verdad no encontre nada de todo lo bueno que dicen, em decepciono, intente reembolsar pero las politicas de steam me lo rechazaron, de verdad que me siento decepcionado y en muchos años de tener juegos y comprarlo es la primera vez que quiero un reembolso y no pude tenerlo.
Völlig unscheinbar, Aber ein wirklich richtig geiles Spiel, ich habe eine ganze weile geliebäugelt und bereue es nicht es mir geholt zu haben, falls es euch auch so geht, gönnt euch! Im ersten "Durchgang" merkt man die Tiefe die das Spiel mit sich bringt überhaupt nicht, aber dann realisiert man den Minecraft aspekt im game und fängt noch einmal an. Die Spielmechaniken sind etwas eigen, gerade die Tätigkeitenliste sollte man nicht unterschätzen, aber wenn man diese verinnerlicht hat, fühlt sich ein funktionierendes Dorf so verdient an. Auch eine gute Ernte und der darauffolgende Winter ohne Nahrungsmittelknappheit, fühlt man richtig :D lasst euch von der Grafik nicht abschrecken, beim Zocken ist alles in sich stimmig! Liebe grüße an die Entwickler, tolle Arbeit!
It is hard to not compare Going Medieval to Rimworld, but I think Going Medieval shows it is more than capable of standing on it's own two feet. I really enjoyed the survival-building-fighting loop, and trying to get all of my survivors through a rough winter. The *endgame* does feel slightly lacking currently, and I feel some mechanics could/should have gone a little deeper, such as a dissapointing amount of enemy bases, and the caravan system (like your sims think an enemy base you are raiding is their own base, which can cause all kinds of wierdness), but these are only minor gripes on what I would consider a fantastic medieval-style colony sim. Hopefully a few gameplay systems can be reworked/expanded, but overall I had a blast playing v1.1.19, and look forward to the future!
уютный градострой
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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