
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前玩起来暂时不错 但是寻路太蠢,战斗太抽象 其他的基本都算是非常不错
Jeu de gestion très prenant et accessible à tous (surtout si vous ne sautez pas le tuto) C'est assez développé avec des compétences qui peuvent régresser si elle ne sont pas mobilisées régulièrement, les caractères des perso qui peuvent ne pas se supporter, les colonies périphériques qui idem accepte ou non d'acheter ce qu'on veut vendre suivant la réputation etc... Les graphismes peuvent rebuter au début mais on oubli vite ce côté très schématique. L'IA est au fraise par contre, ce qui donne des combats très simple si on à la technique et peut vite rendre chaotique la gestion des besoins des citoyens. idem le péon qui se retrouve bloqué au milieu d'un îlot qu'il a creusé ... Le volet guerre est assez mal développé, les ennemis ne sont pas organisés, vont au plus court et fonce dans le tas. Concernant l'attaque d'un camp ou d'une base idem il n'y a aucun strat de défense. Il est très frustrant de ne pas pouvoir obliger un de nos perso d'aller prier ou se divertir ou d'aller au lit, sans devoir tricher avec le calendrier et spammer le bouton annuler car l'IA a décidé d'aller couper du bois à 2h du mat pendant sa phase de sommeil... idem on ne peut pas ponctuellement facilement gérer un objet pour le placer a un endroit précis comme on le souhaiterait Un jeu de gestion pour joueur casual, il fait le boulot :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que desgraça de jogo velho. Vou ter que jogar essa merda de novo... não é possível. Me deram um gato incompetente, até ai normal ... mas um cachorro aleijado é sacanagem, o filho da puta só serve pra comer suprimento e pra ''treina'', que pode demorar de 10 a 200 anos, pra talvez ele fazer alguma coisa. Eu esqueci da cereja do bolo a ''caça'', tu coloca um primata retardado, com uma taxa de acerto de flecha entre 2 e 3%, esse primata com QI de uma pão mofado. Vai gastar 5 dias pra caçar um bicho. A carne que você precisava pra comer no dia vai demorar uma semana pra ser conquistada.
种田、立体式建造、战斗、养成等元素完美结合,作为种田题材游戏的新入坑玩家,简直是发现了宝藏,玩到停不下来
One of the best city builders I've ever played. I've played this game so much, and every time I turn it on, there is something new to find, something surprising my settlers do, something interesting to learn. I really like the mechanics of assigning priorities to jobs for each settler, I like that it can be challenging sometimes, I love that settlers interact with their pets now.
正式版了恭喜! v1.1.10 即使多年後正式版了改善非常非常多了,但依然尋路機制有點小問題-10 一般的狼不會集體攻擊玩家、不會主動攻擊,能輕易一個一個殺(事件的狼會)-1 狩獵不能用近戰武器-0.01 (動物本來就跑更快所以本來確實先天不可能,但我捏出來了一個跑速+45%的殺狼專用亞馬遜) 不殺狼的話很多小動物都看不到都被吃光了-0.01 有吊橋、鐵閘、滾油、弩砲+1 蓋客廳可以辦活動、可以大家自動一起吃飯+1 狗狗與牛訓練成寵物以後搬運非常強力+10 對知識的處理方式很有趣,書花掉以後還可以補回來(但知識不會遺忘)、可以當錢、還可以當贖金+100 狡黠狐狐好可愛!!!+1000
好玩,爱玩,老婆也玩
很好玩,但是能不能把拣选人物的面板做得方便点,后期人物多一个就很难翻了
Merci pour le patch qui rend le jeu injouable sur une partie de 269 heures...aucun problème jusqu'à la publication et d'un seul coup rébellions en cascade et effondrement des rythmes qui tournaient depuis le début de la game. Il serait intéressant de revoir vos façons de faire.
game is incredible, it is rim world meets mediecval fantasy in 3d. cannot recommend enough
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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