
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is difficult to get used to and learn, but once you do it's quite special and amazing. A great deal of fun.
Игра наиотличнейшая. Субъективно говоря, лучший симулятор колонии после римжопы. Но я не знаю как в неё играть без боли в глазах (и заднице) из-за 15 фпс( Я не хочу ставить ей негативный отзыв, так как, по сути, она его не заслуживает, но к сожалению весь игровой процесс напрочь убивает загрузка процессора под 100% симуляцией поведения ИИ на лейтгейме. Железо буквально начинает скрипеть от просчета каждой единицы ресурса на складе, от вычисления пути каждой курицы, от каждой поставленной задачи в очереди выполнения у каждого поселенца. И как итог, приходится выбирать. Либо условно 10 поселенцев потолок и минимум животноводства и ты держишься на нормальных фпсах. Либо же выбираешь полноценную игру и нормальное поселение как задумывал и спустя время, полноценно развившись, страдаешь от слайдшоу. И я не знаю как это фиксить... и никто не знает как это фиксить, даже видимо разрабы не знают как это фиксить. Проблема симуляции поведения ИИ - экзистенциальная проблема подобных игр. И, увы, в данной игре она чувствуется больше всего
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
种田、立体式建造、战斗、养成等元素完美结合,作为种田题材游戏的新入坑玩家,简直是发现了宝藏,玩到停不下来
目前玩起来暂时不错 但是寻路太蠢,战斗太抽象 其他的基本都算是非常不错
Merci pour le patch qui rend le jeu injouable sur une partie de 269 heures...aucun problème jusqu'à la publication et d'un seul coup rébellions en cascade et effondrement des rythmes qui tournaient depuis le début de la game. Il serait intéressant de revoir vos façons de faire.
好玩,爱玩,老婆也玩
Que desgraça de jogo velho. Vou ter que jogar essa merda de novo... não é possível. Me deram um gato incompetente, até ai normal ... mas um cachorro aleijado é sacanagem, o filho da puta só serve pra comer suprimento e pra ''treina'', que pode demorar de 10 a 200 anos, pra talvez ele fazer alguma coisa. Eu esqueci da cereja do bolo a ''caça'', tu coloca um primata retardado, com uma taxa de acerto de flecha entre 2 e 3%, esse primata com QI de uma pão mofado. Vai gastar 5 dias pra caçar um bicho. A carne que você precisava pra comer no dia vai demorar uma semana pra ser conquistada.
正式版出来之后可玩性增加很多了 建筑也更丰富了 希望推出更对优化细节的部分 比如小人会同时有远程近战的喜好 但是只能带一种武器之类的小问题 希望游戏越更越好
I like RimWorld, I like Medieval stuff. This game combines both
Jeu de gestion très prenant et accessible à tous (surtout si vous ne sautez pas le tuto) C'est assez développé avec des compétences qui peuvent régresser si elle ne sont pas mobilisées régulièrement, les caractères des perso qui peuvent ne pas se supporter, les colonies périphériques qui idem accepte ou non d'acheter ce qu'on veut vendre suivant la réputation etc... Les graphismes peuvent rebuter au début mais on oubli vite ce côté très schématique. L'IA est au fraise par contre, ce qui donne des combats très simple si on à la technique et peut vite rendre chaotique la gestion des besoins des citoyens. idem le péon qui se retrouve bloqué au milieu d'un îlot qu'il a creusé ... Le volet guerre est assez mal développé, les ennemis ne sont pas organisés, vont au plus court et fonce dans le tas. Concernant l'attaque d'un camp ou d'une base idem il n'y a aucun strat de défense. Il est très frustrant de ne pas pouvoir obliger un de nos perso d'aller prier ou se divertir ou d'aller au lit, sans devoir tricher avec le calendrier et spammer le bouton annuler car l'IA a décidé d'aller couper du bois à 2h du mat pendant sa phase de sommeil... idem on ne peut pas ponctuellement facilement gérer un objet pour le placer a un endroit précis comme on le souhaiterait Un jeu de gestion pour joueur casual, il fait le boulot :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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