
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rimworld but 3D and medieval. I'd rather play Rimworld. I can't really articulate why, but the graphics style of this game really hurts my eyes. The dithered roofs and placeholders are painful to look at.
Tres bon jeu avec quelques modes sympa. Hâte de voir les prochaines évolutions
Having played this before Rimworld, I'm a little biased towards Going Medieval. However, I must say, with having a comprable amount of time in both the date of this review, I recommend Going Medieval more than Rimworld. The format of a 3D, tile based world to a pure 2D tile based world (in my opinion) trumps the latter in almost every case.
nice
Hard, rewarding, peak
5/5
al principio es un poco complejo pero adictivo cuando ya le coges el truco
Ich bin ziemlich zwiegespalten was Going Medieval angeht. Anfangs musste ich mich aufgrund des optischen Designs überwinden es zu spielen. Ich bin da leider etwas oberflächlich weswegen mir da wahrscheinlich schon so einige Gute Spiele entgangen sind. Und diesen Polygon-Grafikstil mag ich eigentlich überhaupt nicht. Aber das ist ja mein Problem^^ Letztendlich habe ich mich aber doch ans Spiel rangetraut. Denn ich liebe solche Kolonie-Simulationen, ganz besonders wenn sie in der von mir bevorzugten isometrischen Ansicht sind. Habe auch schon „Stranded: Alien Dawn“ gesuchtet. Going Medieval ist für mich aber so bisschen Hass-Liebe. Ich will es lieben und tue es auch irgendwie, aber es gibt leider auch viele Dinge die extrem nerven/frustrieren. Gefühlt lassen die Bewohner alles liegen. Wenn man da nicht hinterher ist sieht es einfach nur chaotisch aus. Sehr nervig ist das auch wenn sie über die halbe Karte wandern um irgendwo zu pflücken/ernten/jagen/angeln um dann mit leeren Händen zurückzukehren. Da muss sich dann extra noch mal wer auf den Weg machen. Manche Arbeiten werden manchmal einfach nicht erledigt und Arbeitern muss man gerne auch mal 2-3x sagen das sie das jetzt tun sollen. Die Viecher koten auch den ganzen Tag alles voll. Man weiß irgendwann gar nicht mehr wohin mit dem Mist. Das Problem gibt’s auch mit anderen Sachen. Ne Möglichkeit Dinge direkt zu entsorgen wäre Prima. … und, und, und … Käme einiges zusammen, wenn man alles aufzählen würde. Unterm Strich würde ich das Spiel wohl empfehlen. Eine Masochistische Neigung oder eine hohe Frusttoleranz wären aber Hilfreich!
I have 187 hours in the last two weeks at the time of this review
Going Medival ist ein tolles Spiel, es macht Spaß und herausfordernd und auch Komplex. Man kann frei bauen und man ist nicht auf vorgefertigte gebäude angewissen somit seid Kreativ :) Wer solche Spiele mag ist hier definitiv richtig.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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