
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai joué à ce jeu depuis l'early access. Beaucoup de gens disent "c'est Rimworld en moins bien", ce qui, ironiquement, m'a fait acheter Rimworld pour comparer. Et y'a effectivement beaucoup de systèmes qui sont inspirés de Rimworld : les devs de Going Medieval ne s'en cachent pas, ils disent que c'est une de leurs grosses inspirations. Est-ce que c'est Rimworld en moins bien ? C'est, pour moi, une question stupide. C'est le même genre de jeu, soit. Mais Going Medieval a sa propre esthétique, ses propres technologies à débloquer, et personnellement quand je veux faire de la construction un peu sympa, c'est vers Going Medieval que je me tourne. C'est fun, on peut y jouer 12h dans une journée sans se faire chier, et on peut presque tout customiser pour que ça soie plus ou moins dur. Depuis qu'on a le support officiel des mods, on peut même partir en mode "bac à sable" plutôt que vraie survie, pour les amateurs de construction ;) Je recommande vivement ce jeu :)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.5M | 59.4K | 91% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $602.9K | 801 | 81% | $19.99 | |
| $529.8K | 504 | 72% | $24.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $28.9M | 43.3K | 90% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
○オススメはするけどストレスはたまる このゲームはよくできているゲームです、簡単に言うとリムワールドを3Dにしたみたいなゲームなのでそちらが好きなら面白いでしょう。 ただしこのゲームは結構な問題点もありまして、まずリムワールドもとい色々なこのタイプのゲームにある仕事の優先度という項目、これがほとんど機能していません。 人数が多くなればどうでもいいですが、根本的に機能していないというのは大問題でしょう。 後は、自分でこの仕事をしろと選択してもしない時もあります。 戦闘の難易度は人の感覚と設定によって変わるので特に触れません。 とにかく戦闘以外で自分が思った通りにキャラが動かないのはこのゲームやってると常なので、それが気に食わないのであればやめておいたほうが賢明でしょう。私には耐えられませんでした。
Mid rimworld rip off, get the real thing The game claims to be set in MEDIVAL ENGLAND, they sure have alot of NON EUROPEAN ethnicities Why? might aswell add sci-fi to it at that point, why not just be a silly voxel styled medival game But we all know why. Bonus points for the black woman in trailer moving 3 chained white men slaves, what is wrong with these devs.
Building Mechanics are fun, but... Characters have no Personality, and no life, they seem superficial, just mindless workers. The mechanics they decided they wouldn't allow in the game are what makes games like this special, there's not even much individuality in the clothing/weapons you can craft for them. After playing for awhile I realized i was just in an endless building and farming loop with absolutely no concern for my Settlers at all. Combat seemed rather Easy. Workshop is going to be the saving grace for this game, it seems to be active enough with several new mods coming out per week. If I get to the 200 hour mark on this game I suspect it will be because of the workshop.
Ich finde dieses Game sehr schön, es ist Entspannend aber dennoch musst du halt alles planen. Ich spiele es gern wenn mein Kopf nichtmehr andere RPG games packt
纯纯半成品,不知道哪来的这么多好评,真够坑的
Its fine, has a charming voxel graphics, but market alternatives are way more functional and in-depth
Rimworld but 3D and medieval. I'd rather play Rimworld. I can't really articulate why, but the graphics style of this game really hurts my eyes. The dithered roofs and placeholders are painful to look at.
Although i find it to be fun playing the game, there're still some point i'd like to give before you buy this game: 1. How come this game graphic need so high spec? Although maybe because of my PC, but you can be the judge as i'll attach my PC specs to this review. I felt it have to run smoother than i expected, but in the end, i achieve 40fps or so with my PC spec. I rather have more gameplay but that's what you can get from today's era of gaming. 2. Don't play it casual, it become boring fast. Play it on "Raider" mode, or at least make custom on more raid mode. Played it casual for +35hours, no raider no excitement, i should have played on higher difficulty mode. I'll play again with a new game in the future as i've learned all the ropes. 3. This game is more of a sandbox base building rather than average colony sim where you're given more freedom in building your base rather than managing a colony. There're some element of colony sim, but all that is rather simple such as schedule (eat, entertainment and sleep), skills, jobs, and role. At least there's pets and barn animals. But that's it... No major internal conflicts (although there's some minor), no outsider politics, no devastating event and no population productivity AKA have children. That's what i got from playing casual, or maybe the higher difficulty gives many suprises. Why don't y'all buy the game and find out? 4. So many things i want from this game, but thank God for the mod community. My advice, after you played for 20 hours or so, go check the mods. There're many things that made this game more fun to play. So that's it, that's all i got although i expected more from this game. But still a fun game to play in these modern era of gaming. It's all my opinion but overall, i give this game 8/10 Thank you for your attention...
After buying this game, I genuinely had a lot of fun with it for about two weeks. But the larger my settlement became, the more the settlers’ behavior started turning ♥♥♥♥♥♥♥ stupid, as if the developers had implemented their own brains into the game. Even when I order them to harvest, they refuse to harvest. I draft a settler, place them right in front of the barley, undraft them, and order them to harvest again — and they still just ♥♥♥♥ off to drink booze instead. When I think about the developers’ dumbass idea of adding even more useless behavior patterns in the next patch, I’m no longer just worried about how much worse these idiotic AI patterns will get. At this point, I’m almost looking forward to seeing how ♥♥♥♥♥♥♥ stupid they can become. I would recommend this game only to someone who plans to play it for about one or two weeks, then cleanly delete even the purchase record from their Steam account. But if anyone intends to play it longer than that, I would desperately try to stop them. You will see ♥♥♥♥♥♥♥ stupid AI standing still because the path got cut off during construction. Even if you have a settler with the maximum Animal Handling level of 50, taming a single pheasant can take dozens of real-life minutes. As for bears or boars, you will probably have to leave the game running, lie down in bed, pray to God, fall asleep, and only the next morning finally see one half-dead boar — already near the end of its lifespan — sitting in your pen. That is, of course, assuming some useless beggar bastard you immediately want to blast in the ♥♥♥♥♥♥♥ head with a ballista does not show up, or your game is not forcibly paused because a hostile settlement decides to invade your village.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.