
A kanji quiz game where you write kanji and compound words by hand. Test your kanji skills across multiple modes, from the accessible Entertainment Mode, to the challenging Serious Mode, the same-level Rush Mode, and the bonus score attack mode KAKITORI ISSEN.
Modeled estimate, not a reported figure. How we estimate →
Media

About
【About Answer Judgement】
This game judges handwritten answers based on the overall shape and components of the character written by the player.
As a result, even if a character is technically incorrect, it may still be judged as correct if its parts or overall form are similar enough.
If someone created a universal model capable of correctly recognizing almost every writer’s unique or heavily distorted handwriting while rejecting almost every missing stroke, malformed character, and visually similar alternative, it would—only half-jokingly—be a landmark achievement in computer science, perhaps even putting the Turing Award within sight.
This game uses existing handwriting recognition technology together with game-specific judgment adjustments. However, perfect judgment across every possible handwriting style cannot be guaranteed.
Please keep this recognition behavior in mind before purchasing the game.
【If a Specific Character Is Not Recognized Properly】
If you contact us through the inquiry form and include an image of the character you actually wrote, we will consider judgement adjustments depending on the details.
For more details about the judgement specifications, please also see the “Character Forms / Recognition” section of the KanzideGOGO! FAQ.
【About the Steam Overlay】
Due to technical limitations related to NW.js, the runtime environment used by this game, the Steam Overlay is not available. As a result, the overlay cannot be opened with Shift+Tab while playing. Thank you for your understanding.
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KanzideGOGO! is a kanji quiz game where you write kanji and compound words by hand.
Using the katakana reading and clue shown on the screen, write the correct kanji answer by hand. Whether you want to play casually or challenge yourself with difficult words, you can test your kanji skills in the mode that suits you best.
Entertainment
A relatively approachable mode recommended for streamers and first-time players. Start here to enjoy fast-paced kanji quizzes.
Serious
Unlocked by meeting certain conditions. This is a high-difficulty mode featuring challenging words that are not commonly seen in everyday life.
Rush
A mode where you can keep taking on questions of the same level. Perfect when you want to focus on practicing a specific difficulty.
Customize
Change game settings such as lives and time limits. You can make the game easier to play, or challenge yourself under stricter conditions.
Jukebox
Change the background music on the mode selection screen. Set the mood before starting the game with your favorite track.
Question Checker
View the questions included in the game. Questions from Serious Mode require you to have reached the corresponding level.
KAKITORI ISSEN
A score attack mode where you write the given kanji quickly and carefully. Speed matters, but so does the way you write each character.
From familiar kanji to obscure words that may make you doubt your own eyes, see how far your kanji skills can take you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese**languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
かなり良くできたゲームだと思います!とても楽しくプレイさせていただいてます! 意外と忘れている漢字もあり、自分の脳トレに役立っています! 不満な点は特にありません。※問題の難易度の調整や不具合の修正などは後々行われるものと思います。 ただ、一時中断する機能があればもっと良いのかなと感じました。 もちろん、単に実績や隠しモードの解放のためにカンニングしたいというわけではありません。急にトイレに行きたくなるなど、やむを得ずゲームを中断せざるをえない状況になった時に一時中断する機能があれば良いのかなと思いました。 問題表示中は中断不可、解説表示中のみ一時中断可能というのが理想的なのかなと感じました。 あとは、ガチのラッシュやヘル改の解放条件に別の選択肢(例えば累計100問正解する、合計100回プレイするetc.)もあると良いかもしれません…。 今後も新規問題に期待しつつ、このゲームをプレイします! あと、読みバージョンの漢字でGOの新規問題の方もお願いします。また、一部問題のジャンルや文字数指定抜け、解説の誤植などの修正もお願いします。 最後になりますが、お身体には気を付けてお過ごしくださいね。 2026年7月3日追記 自動スキップをオフにすることで一時中断しやすくなります。早めに気づくことができれば良かったですね… 2026年7月10日追記 先ほど不具合フォームにて報告しましたが、念のためここのレビューにも書いておきます。 ノーミスや制限時間、ヒント使用回数の条件を満たして16問モードでクリアしたのに隠しモードが解放されませんでした。(ヘル改、ガチ6ラッシュ) 文字認識は「やさしめ」にしてましたが、何か関係あるのでしょうか…? 一度クリアしたという実績(フラグ?)はあると思うので修正していただけると幸いです。 2026年7月11日追記 ヘル改とガチ6ラッシュ解放できました!修正ありがとうございます! 2026年7月12日追記 ガチ6ラッシュを条件通りにクリアしましたが、ガチ7ラッシュが解放されませんでした。2回クリアしましたが、いずれもダメでした。 クリアしたフラグを有効化する方法があれば知りたいです…。 2026年7月13日 無事にガチ7ラッシュ解放できました!修正ありがとうございます!
漢字が好きなのでめちゃくちゃ楽しくて夙夜遊び通してしまいました。とても勉強になって非常に面白いです。何時間遊んでも時間を浪費している感を覚えさせないのが怖く感じてしまうほどです。 技術上しょうがないことなのでしょうが、字形に多少の差異があっても許容されてしまう場合があるのが要注意ですね。 --2026.07.11追記-- 友人がこのゲームをプレイしていたところ突然データが消滅したという話を聞きました。復習機能を終了したところゲームが固まってクラッシュしてしまい、再起動したらデータが消滅していたとのことです。私はまだデータが消えたことはないのですが、普通に怖いのでGOのようにセーブデータをバックアップできる手段が欲しいです。
ちょっとした脳の体操や、お子様の漢字学習のお供にどうぞ。
GOGO! is a niche title that confidently embraces its educational roots while packaging them in a format that feels more like a challenge game than a traditional study aid. Developed and published by Micelle, the game revolves around a deceptively simple concept: writing Japanese kanji by hand and proving your knowledge through a variety of increasingly demanding modes. Rather than teaching the language from the ground up, it serves as an interactive test of memory, recognition, and speed, making it particularly appealing to players already invested in learning Japanese. Its specialized focus means it will never appeal to everyone, but it excels at delivering exactly what it promises. The game's primary mechanic relies on handwriting recognition, asking players to manually input kanji and compound words instead of selecting answers from multiple-choice prompts. This approach immediately makes the experience feel more engaging and personal. Writing a character correctly creates a satisfying sense of accomplishment, especially when dealing with more complex symbols. The recognition system judges characters based on their overall appearance rather than strict adherence to stroke order, which lowers the barrier for entry without completely removing the challenge. Although the system occasionally struggles with unusual handwriting, it generally succeeds in keeping the pace moving and avoids turning every mistake into a frustrating interruption. Micelle has included multiple ways to play, ensuring that GOGO! remains more than a simple practice application. Entertainment Mode acts as the most approachable option, while Serious Mode demands greater concentration and familiarity with the language. Rush Mode introduces a welcome sense of urgency, encouraging players to think quickly, and KAKITORI ISSEN transforms the experience into a score-driven competition. These additions provide a surprising amount of replay value, especially for players who enjoy chasing personal bests or using games as part of a daily study routine. What could have easily been a one-note educational release instead feels like a compact collection of language-based challenges. Presentation is intentionally straightforward. The interface is clean, readable, and free of distractions, placing all emphasis on the player's performance. There is little in the way of visual spectacle, but that minimalist approach suits the game's purpose. Steam Achievements and cloud saving are welcome inclusions, giving players reasons to return while ensuring progress remains accessible across devices. However, the game's exclusive support for Japanese means newcomers with no language background will likely find themselves overwhelmed. GOGO! assumes its audience already has at least a foundational understanding of kanji, and it makes no effort to disguise that expectation. Perhaps the game's greatest accomplishment is its ability to transform study into competition. Memorizing kanji can often feel repetitive and exhausting, but GOGO! reframes the process as an active exercise that rewards consistency and improvement. There is a genuine thrill in recognizing a difficult character under pressure or successfully completing a rapid series of prompts. While it should not be viewed as a replacement for textbooks or dedicated language courses, it works remarkably well as a companion piece for learners seeking a more interactive way to reinforce their knowledge. Ultimately, GOGO! succeeds because it understands its audience and refuses to compromise its identity. It is a focused, thoughtfully designed title that fills a unique space on Steam, offering language learners a fun and practical way to test themselves. The occasional shortcomings of its handwriting recognition system and its limited accessibility prevent it from reaching a broader audience, but for those already immersed in Japanese studies, it can become an unexpectedly addictive part of their routine. Rating: 7/10
前作の漢字でGOに引き続き、非常に楽しく遊んでいます。BGMも最高です。 そこそこ綺麗に正しく書いたつもりでも弾かれてしまうことがたまにあるのが少し気になりますが、そのぶん(?)明らかに部首を間違えているのに正解してしまうこともあるので、プラマイゼロでストレスは特に感じませんでした。 読みの場合は熟語が難しかったり意味を知らなかったりしても推測である程度読めてしまうのに対して、書き取りの方はそうもいかないためか、漢検配当外の奇妙な熟語(前作のレベル6のようなもの)が飛び出してくることは少ないです。前作はレベル5と6以上の間の壁が分厚すぎて絶望していたのですが、今作ではそれが改善されていると感じました。もちろんそういった熟語も今後さらに増やしていただけるとたいへん嬉しいです。(「ひつぎ」とか「あまのはしだて」を書きたいです) また、漢検一級の勉強にも結構役立ちます。いわゆる「大見出し語」をよく見かけるので、息抜き兼復習などにちょうどいいのではないでしょうか。前述した通り字形のチェックはゆるいので、「書いたのを表示」で逐一確認することを癖付けるとよいでしょう。
漢字は読めるが書けない人なので遊ぶついでに手の練習にいいかなと思い始めました 判定のガバさもちょうどいい! ヒント機能もちょうどいい! まさに私の望んでいた漢字ドリルです 毎日練習しようと思います (液晶タブレットHD13でのペン手書きプレイ)
↓直ったみたいです 文字を書いた後 「続ける」ボタンを押すのに毎回右下にカーソルを動かすしかなく 非常に面倒、ショートカットでスパッと次に進めるようにしてほしい
読み版の漢字でGOをずっとやってて、まさか書きverも来るとはと思い即ダウンロードしました。 総合的にはかなり良きです。 今はゲキムズ改まで解放できましたが、ヘル改を開放するには、時間がギリギリ(16秒)でないと解放できません。これ、マウス勢だとかなり厳しいです。読みverのヘル+と同じに、時間チョイギリを追加してそれでクリアすると解放ていう設定にしてほしいです。 あとは、おまけの書取一閃も結構楽しいです。字汚すぎてもダメなど、精密さも求められます。 希望ですが、読みverにもステージホーンテッドを追加してほしいです!
面白かった ブラウザの漢字でGOも好きだけど描くのもおもろい 描く方はちょっと難易度低めかも
読むのは出来ても書くのは難しいことをわからされる
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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