
Learn 1,000+ words and phrases in 12 languages - including Japanese & Spanish - with no subscription and no ads. Explore a colorful open world, beat vocab mini-games, and speak to NPCs using real speech recognition. Language learning that actually sticks, and actually feels like a game.
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About
Noun Town is an award-winning language learning game with Very Positive reviews from thousands of players. Buy once, keep forever - no subscription, no ads, no waiting for a timer to count down on your phone.
Learn 1,000+ words and phrases across 12 languages: Japanese, Korean, Chinese (Mandarin), Spanish (ES), Spanish (MX), French, German, Italian, Russian, Greek, Egyptian Arabic, and English.
🏆 Award-winning language learning program
⭐ Very Positive reviews on Steam
🌍 12 languages to learn (inc. Furigana and Romaji options for Japanese)
🎮 One-time purchase - no subscription ever
🔈 Native speaker voices + speech recognition
🐾 16 unique NPCs with personalities and evolving relationships
Note: Noun Town is ideal for beginners learning vocabulary. If you're already an experienced language learner, you'll likely get the most value from it as a revision tool rather than a source of new learning.
BONUS FEATURE: Revise what you've learnt at any time on your Mobile, Tablet, or PC via our free website link service. Visit to get started.




🌍 A world that grows as you learn 🌍
Noun Town island starts in greyscale. Every word you master brings color back to the world - a constant, visible reminder of how far you've come.
🎮 No grinding. Just gaming. 🎮
Your vocabulary builds naturally as you explore 11 distinct areas - the café, beach, farm, food store, and more. Learn "coffee" where you'd order it, say "plastic bag" in the food store, or try saying "goat" on the farm.
🎯 Mini-games that make vocab stick 🎯
Smash robots to learn numbers. Plant flowers to learn colors. Drive a delivery bot through town to learn directions. Every mini-game is purpose-built to teach a specific type of vocabulary through action, not repetition.
🔈 Talk to real characters 🔈
Use speech recognition to hold conversations with 16 unique NPCs - each voiced by native speakers. Order at the café, ask for directions, chat with Bob (the most boring person alive) or Yaya, the kind old lady who's seen it all. Build relationships over time, just like in Animal Crossing or Stardew Valley, and unlock more natural, casual conversation as trust grows.
🧪 Science-backed spacing, game-level fun 🧪
Noun Town uses a spaced repetition system to quiz you at exactly the right moments - the same technique behind tools like Anki, but built into gameplay. The "Learning Rush" mini-game puts you behind a shop counter, serving customers who ask for items in your target language. Beat your high score. Lock in your vocab.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Currently, many Italian language voice files are cut off and from reading through forums, it's not the only language with this problem. This is inexcusable in a language learning game, therefore I cannot recommend this to anyone taking language learning seriously. Language related issues should be top priority. The idea is excellent, the execution poor.
If you're looking for a well rounded solid fun learning experience, this isn't for you. The game has sooo many rough edges, here's a few of them: - Pre-recorded language audio is cut for some words - Incorrect or incomplete translations - Often times Furigana is incorrect in Japanese version - Daily goals are buggy/confusing - Chatting with NPC doesn't always trigger daily goal - 5 nouns a day doesn't mean to just to open 5 new word boxes, it's quite tricky to understand how to trigger this It really took me a while to understand what the game wants from me to progress. If you push through the issues, it is possible to learn things (very much SRS style though). Still, either this game wasn't well tested, or they decided to finish it before fixing all bugs. There is a very good idea below all of this, unfortunately, it's execution is lacking. Note: I personally didn't have much trouble with voice recognition, however Japanese is technically an easier language to recognize. It's not the best, but it's not the worst, it works around 75% of the time.
game randomly deleted my save and of course the devs didn't make use of steam's FREE CLOUD SAVING FEATURES
I used the game to brush up on my Chinese vocab. As an ABC I find the pronunciation to be pretty good, and I haven't had any issues with the voice recognition so far. You do need to have some prior knowledge on how tones in Mandarin work as the game doesn't teach you that, so probably not the best for learning from scratch but great for someone like me who has a strong base of basic speaking, listening skills and looking to expand that.
概念是好的,但感觉学习的语言很僵硬,不够人性化,可能是谷歌翻译出来结果然后直接用了。虽然大部分词语还可以,但看两个人对话语句的话感觉日常大家可能不会这么说话。我设置的中文做新手引导,有一些词不太准确。对要学习的语言并不熟悉+新手引导语言的文本很鸡肋,有的时候会出现不翻译不知道是什么意思,翻译了也不太懂是什么意思的情况。读出来的声音尤其是和对方说话的时候比较抑扬顿挫感觉也不太是母语者会用的读音方式,有些读音也不太对,感觉容易带偏别人。 文本很奇怪&翻译错误: 比如一开始和Yaya说话的时候她会说「経験というものは甘く見られるものよ」大概意思是「经验这种东西,是会被人轻视/低估的」但是文本翻译过来是「经历被低估」,看上去背景是面包店的样子,不知道为什么突然没头没脑说了一句这样的话,可能是因为这是一个学习外语的软件所以在游戏里会有安插一些不积跬步无以至千里的说法?在和她聊天几句她会说「yayaに休みをちょうだい」应该是翻译过来是「请让Yaya休息一下」但是在文本直接点翻译是「休息一下吧」。这种虽然不是特别错误但是有点出入/奇妙的话会在游戏里出现。Kyle在玩家提问到一定的程度之后会说「質問はもうやめましょう」意思是「先不要再问问题了吧」之类的意思,感觉日常聊天的话不至于说这么正式的话。再加上玩家对他们提出的问题叫「测试」,他们说不想回答了会说自己想休息你先别问问题了,有一种不知道玩家和他们是什么关系的生硬的微妙感。。 注音有误: 和Kyle对话的时候,问「除此之外还有其他问题/还有其他想聊的吗?」时,Kyle说的是「他(た)に何(なに)か」。虽然在「他人」这个词里「他」的确读作「た」,但是这里的「他に何か」中「他」应该读作「ほか」。 发音:有的时候音频听不清他发音是怎么样的。对于一些比如中文或者日文这样说话会有不同声调/重音的词,不同的音可能代表的是不同的词,这样有点困扰。 地图一开始有点没搞懂,很多时候不知道他说的地方在哪里该怎么看,可能有点缺乏指引或者指引不够明确。 在Macbook有些地方比如制造机屏幕显示不太全面,新手引导我有点没看懂,不知道是语言文本不太对还是什么其他原因。
Cannot get past the tutorial and I refuse to auto pass. I am struggling to complete the El Plato (Plate for native English speakers) level of the tutorial. I feel like that game journalist trying to play Cuphead I am so upset.
I picked up the game as a way to supplement my current efforts at learning Korean. Although I do not believe there is anything wrong technically with the game and it fulfills the purpose of introducing individual words of a language, I struggle to find a time during someones language learning experience where this method is effective. With no apparent ways to learn grammar, tones, alphabets, etc. in the game, anyone using this to start learning are missing way too many fundamentals. For people who do already know the fundamentals, it's hard to justify this as the way to learn 100 new useful words that you didn't already run into while learning the fundamentals. If the game was to put effort into teaching the fundamentals of a language then I would likely change my recommendation.
I don't know about other languages, but speech recognition for Chinese is ATROCIOUS. I also feel like they got a little too cute with bonus features that don't work super well; IMO only the core vocab mechanic has any value. That said, the vocab you learn in this is essential and you don't usually get it from other study materials, so if you have time to add this as a supplement it's not a bad idea.
Good idea, decent execution but at this point it is unforgivaby buggy for such a simple game. A game that is meant to be played in short sessions every day requires 2-3 restarts every other time you start it, usually because you get softlocked in a minigame or (for the syllable input method) the game keeps giving you the same wrong options for each word you're trying to learn. The decoration feature, which sounds like a really fun addition in theory, is poorly implemented at the time of writing. Let's see: upon placement in certain completely normal spots objects get embedded into the ground; their rotation resets when you pick them up, so minute adjustments require you to painfully and very slowly rotate them over and over again; due to the fixed perspective the game sometimes percieves depth incredibly wrong, trying to put an object on a table results in you dropping it from the ceiling in the middle of the room; you can't put objects on the wall that would usually go there (clocks, pictures); the flower gardens get reset between sessions; you can't put fish in the water on the farm level (!); and I am probably forgetting some things. Also, the voice input method is way too strict about pronounciation of specific words, although that problem pervades many other popular learning tools such as duolingo. Some of these are minor nitpicks, but there is enough of them that it makes the game hard to recommend in its current state.
The game is decent but needs polishing I'm only a few hours into the game and currently using it to learn Spanish (Mexico). Prior to buying the game I've been practicing Spanish for around a year, while I am no where near fluent, I am finding small errors that need fixing. One issue is misspelling of some words in the lessons. I've had a few lessons now come up where there are some words misspelt, nothing to egregious which should be easy enough to fix Second, larger issue is giving sort of "summarized" translations. A good example is from Lesson 4 in the cafe that says "Esos días voy al gimnasio en la tarde" which the game says the English translation would be "Those days I go to the gym", leaving out "in the afternoon" at the end. I am a little baffled as to why, in a lesson designed around using details to describe your day, it omits some of the details from the translation. This has happened with many other lesson translations and I don't know if this is the case only in the Mexican Spanish version or if other languages have the same issues I hope the devs will fix the spelling errors and consider updating some of the translations to be more accurate
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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