
A drafting roguelike focused on synergies and scaling, with short enjoyable runs. Recruit Gods from different mythologies, buff and upgrade them, arrange them in perfect formation, and fight cosmic Horrors in no-RNG autobattler combat to defend the Earth!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Gods vs Horrors is a drafting roguelike focusing on synergies, scaling, and positioning. You'll need to adapt to the choices offered and enemy compositions. Recruit and dismiss Gods, reroll your options, increase your devotion level to get access to more powerful Gods, and fight Cosmic Horrors in automated no-RNG battles.

Take synergies and scaling to another level. Each roll could deliver the final piece for your build or enable a crazy change in your composition.
Spend your divine essence to strengthen your army now or use it to increase your devotion level and gain access to more powerful Gods later. Balancing short-term survival with late-game power is key to creating an unstoppable build.
Position your Gods to counter the enemy's formation and composition. Combat is automatic, easy to follow, and deterministic (no RNG). It can be sped up or slowed down as desired.

Create unique builds with 170 gods from 10 mythologies, 90 blessings (in-run buffs), and 30 relics to customize your runs. Unlock options through play, increasing the variety of available choices without power creep (horizontal meta-progression).
Fight against 6 different bosses, each with their cast of allies and environmental effects, requiring you to devise specific strategies to beat them. Once you've mastered them you can play the Unknown Calamity mode to face against a mix of horrors from all campaigns.
Apply difficulty modifiers to challenge your decision-making.
Game inspirations: Hearthstone's Battlegrounds mode, Slay the Spire, Super Auto Pets, Teamfight Tactics, Balatro, Magic the Gathering drafting.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great
还算好玩,但是仍然是bug满天飞
신화간 밸런스가 좋지는 않다. 어차피 싱글게임이니 밸런스를 무너뜨리고 뽕맛에 집중을 하는것도나쁘지는 않다만 특정 캐릭터가 너무 오버파워더 보니 그 캐릭만 나오면 클리어 각이 떠 버린다. 샹고... 샹고를 뽑으십시오 7.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Catalan**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神话题材的卡牌游戏,玩法挺像炉石酒馆的,酒馆玩腻了可以玩这个换换口味。
전체 화면조차 제대로 안 되는 개똥겜.
Surprisingly good, just also pretty hard and frustrating bashing your head against the bosses. The UI and tactile response is very well implemented, feels great to play and drag tiles around, and the game has more decision making than you may expect. Losing to a boss a dozen times in a row despite differing strategies because you couldn't pull the right piece to get the deck above the hump sucks a lot though and feels less like a punishment for skill and more like a punishment for commiting to a deck type that the game didn't feel like giving you the pieces for anymore after you're long past pivoting.
一开始是被神话+克苏鲁题材吸引的,实际玩下来比预期要好。核心玩法有点像炉石+自走棋的结合,但体系和构筑思路又不太一样,不是简单抄作业。
神话题材的卡牌游戏,玩起来还不错。卡牌设计有点像炉石,不过又自成一派,没事搞一把还挺爽。
这怪身上的剧毒不是纯纯弱智属性吗,一页6个怪4个带剧毒,就不让养大哥玩呗 卡上的词条说明更是乱七八糟了,总之很粗糙,不建议买
劝退点:游戏模式分成了阶梯和休闲(阶梯的体系不能选且遗物就几个选项但只有输掉或放弃游戏才重新随机#而这会掉阶,休闲也不能选体系但能自选遗物和难度);不能在选关阶段查看场地效果;冻结单个单位经常冻不上#需要按住挪开后再松开;高本单位比低本单位词条好很多但是很难获得,单位合成升级后获得的奖励单位不是本体系的就基本没什么用;购买阶段右侧的预览和图鉴图标位置很不明显;图鉴上只有体系图标没有体系名称。 好玩点:美术很棒,单个体系的单位有特色效果可以高低本单位联动。 写在最后:我觉得游戏有点小瑕疵,但是很好玩。最后衷心希望我的经验能给你提供帮助,祝你玩的开心。
Players by region
Where this game's players are, estimated from review languages.
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